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Reader Comments (65)

Posted: Feb 17th 2012 7:49PM Stall said

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@Wild Colors Self roots are a standard part of action games. Has anyone here actually played a game like DMC or GoW? You get rooted while you attack in those games too.

Plus, can you image the balance issues it would cause? Think about trying to fight an archer who can move and use their attack at the same time. Do you realize how much of a clusterf*ck that would be?
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Posted: Feb 17th 2012 9:06PM Wild Colors said

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@Stall Battlefield 3 seems to do it without much of a problem...
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Posted: Feb 17th 2012 9:10PM Wild Colors said

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@Stall So did Planetside, for that matter. Though I guess everyone has ranged attacks there.

Still, that's fine. I'm fine with self-rooting in PvP. But TERA's PvE is supposed to be all about constant movement and position and evasion....self-rooting while fighting BAMs is pointless. I would rather the game lack PvP entirely (or have horribly imbalanced PvP) than self-rooting with BAM fights.
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Posted: Feb 17th 2012 10:39PM Utakata said

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@Darkkhorse

So you know...City of Heroes has this too. And since it's my second most played MMO next to WoW...I have to say I've gotten a bit used to it. And there are advantages I can teke with it, that I can't do in WoW. Such jump and /cast power on something hiding bedind a ledge...the power will still hit the target when I land back on the ground, where as in WoW all I get is a LoS message after a spell interupt.

I guess it all depends on how fluid this mechanic is as well. Whether it would create awkward laggy playing or be negligible will remain to be seen.

As pointed out by many here, other combat based games have this. Don't asky me why they do. Perhaps it works the same principal as global cooldowns do in WoW, forcing the player to pace themselves better without becoming over-powered. But I am speculating at best over this.
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Posted: Feb 17th 2012 10:51PM Zyrusticae said

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@thread

It's worth noting that actual action games have *multiple* ways to break an attack mid-chain, with GoW having blocking, dodging, AND jumping for avoiding incoming counter-attacks. They're also considerably faster-paced than Tera, unsurprisingly.
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Posted: Feb 18th 2012 6:03AM Cyroselle said

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@Darkkhorse I could be wrong, but I think I read somewhere about ArchAge letting you 'run and gun' as a caster. I find that idea personally thrilling, being a long-time player of Casters and Archers.

Pity that this game is being weird about that.

Well, nothing is permanent, perhaps we can all convince BlueHole/EnMasse to iron that out?
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Posted: Feb 18th 2012 12:37PM Chiren said

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@Wild Colors

Play God of War or Ninja Gaiden. You have to stand still to attack too.
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Posted: Feb 17th 2012 7:09PM (Unverified) said

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Lol i have no interest in Tera, but the image is funny as all hell

Posted: Feb 17th 2012 7:50PM ZenJitsu said

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@(Unverified)
That IS a hilarious image. Welcome back to EQueue. :) Matt, do you have a large version of that? I have friends who'll get a kick out of it.

In spite of grind and whatnot, I was looking forward to trying out the game (love the art direction). However, with the looming NCSoft suit, I'm not going to invest in a game that might be sued into oblivion and shut down. Regardless of time spent, I don't want to play the guessing game of what happens to my account/credit card/email information if they do shut down, because you *know* they'd have to liquidate hardware...
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Posted: Feb 18th 2012 6:09AM Cyroselle said

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@ZenJitsu There is always the option of buying a game time card through your local gamestop or w/e. Heck you can even do that in cash if your won't/can't use a credit card.
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Posted: Feb 17th 2012 7:13PM Joshinu said

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I played a high elf female warrior (had my wife do the character creation cause she loves that part) and I really liked it. Like others have said though getting rooted in place cause of an animation sucked but I think that's something they will change. I didn't have to wait too long to get quest mob kills but that is kinda expected if I'm honest when you have everyone starting the game at the same exact time. Eventually things like that level out and they should encourage a small amount of grouping up for stuff like that.

Posted: Feb 18th 2012 1:54PM NeverDeath said

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@Joshinu

I hope they never change the "animation rooting". If you're mid-swing and you decide "this swing wasn't a good idea", inertia says that the momentum you've built up is going to take some opposing force and some distance to stop - you can't just start moving right in the middle of a heavy swing to the left, and that is important in my opinion. Not because of its ties to reality, but for the sake of balance. If Berserkers didn't have to complete an animation for example, they would be extremely overpowered because the impact shock and recoil time of their heavy strikes is a major part of their mechanic and why they are allowed to hit so hard, because once you commit to an action you can't cancel halfway.

If you make a bad decision, you should have to live with the aftermath, so if you strike when you should have rolled, you should have to finish that strike before you can roll and if it causes you to get hit or even killed, that's called player error. The unwillingness of some people to adapt hopefully won't ruin this game for those of us who want to play an action-combat game. Unrealistic instantaneous response can be found in every other EQ/WoW/RIFT type of game, adding it to TERA would definitely impact the gameplay in a negative way by making it too easy and idiot-proofing the entire experience.
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Posted: Feb 18th 2012 2:32PM Cyroselle said

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@NeverDeath your reasoning makes sense for 2-handed brute force weapons like greatswords, iron clubs, halberds and the like, but for smaller weapons it's a different story.

Take a rapier, tonfa or butterfly-knife for instance, with those smaller weapons high user mobility, feints and the rapid switching of directions to adapt to your opponents defense are part of the inherent mechanics.

And if you screw up, you're beaten, horribly wounded, or die.
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Posted: Feb 18th 2012 5:52PM NeverDeath said

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@Cyroselle

Of course, but the only class that uses such weapons is a Warrior - and even then, the weapons aren't as petite/lightweight as a rapier/tonfa etc - they're long/broadswords usually from what I've seen, which generally weighed anywhere from 12-18 lbs depending on the length, width, density and source material of the weapon as well as what type of guard it had and the methods of its construction. While much lighter obviously than big 2-handed weapons, they were also much heavier than rapiers/katanas/tonfas, etc. Even so, the Warrior can leap around and from what I've seen, its animation times are shorter for each attack than those of the big 2-handed classes or the lancer's - which I feel emulates the difference in weapon size/weight very well.
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Posted: Feb 19th 2012 1:10AM Athain said

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@NeverDeath

One-handed swords absolutely did not weigh 12-18 pounds. That's a common misconception but it's actually totally false.

Arming swords in the middle ages were routinely 4-5 pounds and were quite nimble.
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Posted: Feb 17th 2012 7:27PM Oranda said

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Glorious NA TERA beta.

In the meantime the European part of the TERA world is a burning wreckage of rage, incompetence and disbelieve.

Thinking about canceling my preorder.

Posted: Feb 17th 2012 7:28PM corpusc said

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WRT to waiting in a line....

i'd much much MUCH rather stand in a line (or you know, exersize free will and go do something else til there WAS no line) and be in a populated virtual world, rather than play a perfect single player game. there's SO many of those to choose from, that offer so much better single player experiences.

there's a lot of creative ways to get around that ever happening in the first place, but the problem itself is that MMOs are STILL lifting design docs straight out of single player games instead of creatively using the massiveness of it all.

so rather than give up and just be TOTALLY single player (with co-op options).....

yeah, i'll choose massively multiplayer to get my massively multiplayer fix. odd, i know. just wish i could come to a website thats supposed to be about such things, to have such a majority of the reader base clamour for making them more and more small-scale, and getting rid of the massive parts, rather than fixing them.

Posted: Feb 19th 2012 3:12AM corpusc said

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@corpusc

correction:
*wish i could come to a website thats supposed to be about such things, and NOT have such a majority .....
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Posted: Feb 18th 2012 5:40AM Cyroselle said

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Gotta admit, as much as I am loath to play characters with a male physique, the Baraka look temptingly awesome.

Posted: Feb 18th 2012 1:19PM MrSquiggles said

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@Cyroselle

And their dance emote is the robot. :]
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