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Reader Comments (65)

Posted: Feb 17th 2012 2:06PM Unforgiven said

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Can we get a link to the source please? I like to read this stuff. I know, i'm a nerd

Posted: Feb 17th 2012 2:06PM Joshua Przygocki said

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En Masse is turning into my second favorite publisher/developer/whatever they do. Second to Trion. I don't play Rift any more but Trion does a great job with their games, En Masse has the same "community" feeling.

Posted: Feb 17th 2012 2:09PM Joaquin Crowe said

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It's 2012, no newly released or soon to be released MMO should have killstealing or lines to kill a quest mob. That problem is over a decade old!

Posted: Feb 17th 2012 3:30PM surferx0 said

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@Joaquin Crowe It's because there's no perfect way to solve the problem in an MMO. Most of the solutions involve segregating the players in some way, which carries its own downsides as it degrades the seamless and immersive persistent world experience that many are looking for from an MMO.
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Posted: Feb 17th 2012 3:47PM (Unverified) said

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@surferx0

I didn't' play it much, but I think Rift had some sort of automatic public grouping mechanic that would make things like this more bearable. If it worked the way I'm thinking at least. A line like this just kills immersion for me and would rather go postpone finishing that quest chain if it meant having to recreate the experience of visiting the DMV.
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Posted: Feb 17th 2012 4:24PM (Unverified) said

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@surferx0

How hard is it to get rid of the stupid "tagging" system and allow everyone who damages a mob to get credit for the kill? XP then becomes a function of damage dealt. City of Heroes figured this out 8 years ago.
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Posted: Feb 17th 2012 5:14PM Brockobama321 said

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@Joaquin Crowe Killstealing? I don't get this. How do you "Killsteal" in an MMO? The deal has always been whoever tags it gets the mob. That's what it's like in every major MMO.

How the hell do you KS in an MMO?
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Posted: Feb 17th 2012 5:46PM i2hellfire said

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@Brockobama321 no silly youngin', it's NOT always been the case where whoever tagged a mob got the loot. that was a technique popularized by wow. believe it or not, mmo's were around before wow. i know, crazy.
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Posted: Feb 17th 2012 9:04PM Bladerunner83 said

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@Brockobama321

I remember back in DAoC, there was one boss on a timer for 15hour respawn. I get a group together, head on out and camp out waiting for people to arrive. I hear some commotion and turn around to find a solo necromancer attacking the boss mob and killing it. Should I wait for 15hours or say some kind words to the kill stealing fool?

People were less incline to do things like this because it gave them a reputation around the server and blacklist them from raid like encounters.
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Posted: Feb 18th 2012 4:21AM (Unverified) said

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@Brockobama321 : in games where "whoever tags it gets the mob" is the rule, ninja-tagging is as much a type of killstealing as any other. But I agree with Joaquin Crowe, it's embarrassing beyond belief that a 2012 release suffers from this problem.
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Posted: Feb 18th 2012 5:42AM Cyroselle said

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@(Unverified) They do.

And in certain areas you can even get kill credit for helping a member of the opposing faction kill rift mobs, which has been especially handy for a late-night player such as myself.
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Posted: Feb 20th 2012 8:29PM MewmewGirl said

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@surferx0 How is it seamless or immersive to stand around with 30 other people waiting for a creature to magically poof out of thin air, have all 30 attacking it at once, one person gets the credit and jaunts off while you wait and watch 20 more people or so do it before you get your kill in? Or even more so to wait in line? That's the least immersive way to do it, it kills all sense of being there in the story.

If people don't have better ways yet (other than instancing) it's because they aren't looking for better ways. How about doing something like having multiple random spots that each person is assigned to go to, say 20-30 different spots it could happen over this map, each person getting the quest has to find his quest boss in a different spot and it only spawns when it sees you coming? Or even the free to play way of having the monsters spawn with your name tagged on them and only you can fight them? There are plenty of different ways to do it, just because we're so used to the old way doesn't mean it can't be done differently.

Or the SWTOR way of instancing where you don't actually load the area - you just walk through the spot as if it's part of your world. Others walking into it get their own instanced version. Anything is better than waiting in line or fighting with tons of other people over a single spawn.

I'm glad that they're going back in to fix it - but why in the world would somebody make it like that to begin with and think it was fine to do? Did they really need a CB to tell them that would be a problem? The fact is they should know better to begin with. The day I find myself waiting in a big group of people or fighting over a single spawning quest monster ever again is the very same day I cancel whatever game account that is that's doing it. There's no excuse for that anymore in a newer game.
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Posted: Feb 17th 2012 2:14PM nhat said

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Yea they're really trying to listen to the players and the community. I guess I'm not too hard to please when I'm used to dealing with frogster (horrible CS) and nexon (not too bad but they have horrible customer support, takes forever for tickets to get fixed)

Posted: Feb 17th 2012 2:33PM LeonX84 said

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I missed out on the first closed beta but I got the 2nd closed beta ready to go! I just hope Bestbuy will send me my full beta invite soon...

Posted: Feb 17th 2012 2:38PM (Unverified) said

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This game needs to stay in there!!. I cant afford you now but AS SOON as i can, you are soooo at the top my list.

Posted: Feb 17th 2012 2:41PM Cyclone Jack said

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The queue reminds me of early Tabula Rasa beta where everyone lined up to click on an object. Was quite impressive to see, especially since it was close to an hour (or more) to get through the line.

You would think that devs today would be able to see early game bottlenecks before the game reached beta. It's almost always a quest mob or clicky that EVERYONE will need to complete, and it seems to affect a large portion of MMOs out there.

If I see this in GW2, I'm flying to Anet, partaking of their cereal bar, snagging some concept art, then slapping every. single. employee. (even the cleaning crew and building maintenance personnel as even they should know better).

But I digress... The fact that players, nay, MMO players today are willing to stand in line during a beta event shows that when push comes to shove, we can be a civilized bunch. :)

Posted: Feb 17th 2012 3:32PM Bhima said

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@Cyclone Jack

This won't happen in GW2 because you don't need to party and there is no kill stealing... just contribute SOMETHING and you will progress. The initial launch problem for GW2 that i predict are queues and so server instability as hundreds to thousands of people storm through Shaemoor at the same time.
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Posted: Feb 17th 2012 3:42PM (Unverified) said

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@Bhima

I cant wait for GW2 to finally launch so I don't have to hear all the fanboys spout off facts about a game that's not even close to being released yet.

Sorry, I'm not attacking you personally, just the poor community of GW2 fanboys that has spread across the internet.
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Posted: Feb 17th 2012 3:53PM (Unverified) said

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@(Unverified) "Not even close to being released yet" is subjective but I'd say a within the year is pretty close. And we know a lot about the game from conventions and such so his facts are accurate.
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