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Reader Comments (47)

Posted: Feb 17th 2012 10:05AM karmamule said

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I think the biggest problem with Eve's current new player experience is not so much that it's hard, as that it's DULL. You have to be willing/able to see the potential behind the tedious step-by-step-by-step it puts you through to get past it to the good stuff.

I'm looking forward to seeing what they come up with.

Posted: Feb 17th 2012 2:37PM (Unverified) said

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Is most of the game still sitting back and watching your ship fly from A to B?
Ive tried EVE about 5 times since it was originally in beta, and the thing that always made me stop playing, was how I wasnt actually PLAYING the game. I was watching. Traveling in the game was a snore fest.

In one of the earlier missions, I actually used my stopwatch to record the time it took to get from leaving the dock, to the location i needed to get to (using auto pilot and charting my course, using jump gates, etc), and it took nearly 13 minutes. 13 minutes of just sitting and watching my tiny ship fly. Every so often having to click a new waypoint, or a jumpgate.

All to fight about 5 enemies at the location, and then take the 13 minute flight back.

26 minutes of traveling (watching and not actually playing
5 minutes of actual gameplay
= 31 minutes of mostly boredom.
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Posted: Feb 17th 2012 10:27PM JuliusSeizure said

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@(Unverified)

EVE Online: The MMO you play when you've got more important things to do but need an intermittent fix.
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Posted: Feb 18th 2012 10:43AM Archintyeron said

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@(Unverified)
If you had time to watch your ship, you shouldn't be using the auto pilot. Is a lot faster when you do the warps by yourself.
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Posted: Feb 17th 2012 10:11AM bolsh said

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Then fix high-sec, a lot of new players want to play EVE because of the Infamous Player Vs Player battles they hear so much about... CCP has ruined Highsec PvP and they force people to try to fit in to an already saturated Null Sec alliance or Jump into low because they think they can box and they get a black hole of death that is a Cyno and then they /uninstall... EVE vets can rag on me all they want I have played since 06 and tried to bring in numerous amount of new people and they all quit because they see the only life they have in PvP is training for 6 months then trying to fit into a well vetted alliance or join an existing alliance then get their poop pushed in by one of the many saturated mentioned above... Fix High Sec/Merc work or Make Low sec a more profitable PvP ground so the middle class/ranked corps/alliances can make a name for themselves before moving out to Null.... Thanks !

Posted: Feb 17th 2012 12:04PM Joaquin Crowe said

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@bolsh I think this is why I haven't bothered to activate the game. I love me some starships, but the game really reads like I'm walking into a lion's den with already well established territories.
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Posted: Feb 17th 2012 10:15AM fallwind said

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"How is CCP going to do that without dumbing it down?"

my suggestion: have more than 6 missions. New players don't feel safe going into PVP when they only have 100k in the bank.... so that leaves mining (hope you have a good book) or rerunning the same half dozen missions again and again and AGAIN.

Posted: Feb 17th 2012 10:26AM drginger said

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@fallwind I certainly agree with the lack of safety in PvP zones, for new players. A room-mate swore he heard me repeating "check the scanner - check local", when he was trying to wake me after an EVE binge.
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Posted: Feb 17th 2012 10:42AM smartstep said

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@drginger

Well that's true but on the other hand by definition you should NOT feel safe in PvP zones...
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Posted: Feb 17th 2012 10:54AM fallwind said

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@smartstep "Well that's true but on the other hand by definition you should NOT feel safe in PvP zones..."

no, you shouldn't, the problem is.... what else is there for a combat pilot at that level? You can't do wormholes, you can't do Sancha, you can't do anomalies, all you have are missions.... the same 6 over and over and over.

I'm not saying they should make PVP safer, I'm saying they should have more for a t1 frigate/cruiser pilot to do than the same 6 missions ad infinitum for months.
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Posted: Feb 17th 2012 11:23AM WeirdJedi said

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@fallwind Agreed. They continue to revise the new player experience but after the tutorial, they sort of throw you out there in the open. Despite the massive trolling from more experienced players, I think what killed me is that there was no PvE.

I would like more reward in exploration, interaction, and discovery. Be retro - instead of 'Go To X,' how about 'Thanks for coming to X." It will encourage people to see new places. Then again, I haven't played EVE for so long that maybe they changed all that.
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Posted: Feb 17th 2012 11:55AM Calfis said

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@fallwind

My highsec corp joined a nullsec renter alliance my second month in EVE. I was one of the few to actually move down to "our space" and I have never looked back since. After most of my corpmates got burn ed out by wardecs and an invasion of our nullsec space, I joined more capable corps and stayed in nullsec.

Its not impossible or even hard it just requires the new player to take some initiative and try harder. Now I'm roaming with one of the best PvP alliances in the game and people are actually running from me for a change.
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Posted: Feb 17th 2012 11:59AM smartstep said

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@fallwind

Yeah they should. Was just answering to drginger post that could be understood that problem lies within lack of safety of "pvp zones" (I think he mean null and low sec?).

Problem not lie there but like you said - in more diverse non-pvp gameplay :) like f.e more and more interesting missions :)

----

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Posted: Feb 17th 2012 12:04PM fallwind said

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@Calfis hard? no, Impossible? no... rare? yes.

I looked at a half dozen corps that I hoped would help me get into low/nul sec.... each and every one turned me down because I only had a few weeks account time and they thought I was a spy (and rightfully so, I could have been for all they knew).

find a low/nul/WH sec corp that is willing to take a two week old pilot without any kind of vetting and they likely wont be keeping their systems for long.
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Posted: Feb 17th 2012 1:08PM Calfis said

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@fallwind

I highly recommend you look into "renter" corps as they usually have an extremely low bar to entry, the only real requirement is being "active". I am going to be biased and recommend you inquire some of these corps here:

http://evemaps.dotlan.net/alliance/AAA_Citizens/corporations
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Posted: Feb 17th 2012 4:19PM fallwind said

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@Calfis "rent" usually implies "payment".... which usually requires ISK.... something a new pilot is very short on.
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Posted: Feb 20th 2012 11:53AM Calfis said

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@fallwind

No its not payment its tax on what you make if you make anything at all in their rented space. For example, if you "rat" an NPC with a 1 million isk bounty as part of the renter corp. The corp takes say 25% of that bounty automatically so they get 250k and you keep 750k. If you do this on a fairly regular basis you help your corp pay the rent.

All they want from you is some activity since it helps you and it helps them. This is how most renter corps operate and why they generally have a low bar to entry. They need bodies to do the PvE in their space, its a win win.
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Posted: Feb 17th 2012 10:58AM rgolch said

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CCP builds a niche game for sandbox hardcore PvP'ers, and then keeps getting frustrated that they can't capture a huge number of new players..... go figure :s.

It's great that the sandbox nature of the game makes for some fantastic player created content and stories. But the vast, vast majority of players won't experience those times, even after joining a corp on your 1st day. You have to be an incredibly motivated player, who's done your reading, and knows what the game has to offer to really want to stick around. And that's just not most players. Like it or not, most players want developer created content that explicitly tells you what your goals are, and where your supposed to go. And most players want a well defined character progression system where killing things and completing quests/missions advances your character.

Posted: Feb 17th 2012 11:08AM fallwind said

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@rgolch for me, it wasn't so much that I wanted a directed path to follow, it was that I wanted *A* path.

A new player, in a t1 frigate/crusier with a couple hundred K to a mill in the bank has extremely few options. They can't join a well established corp (too likely to be a spy) and if they do they won't be trusted (and with good reason). They can't do any of the interesting PVE content like wormholes or sanchas. Newbee zones are de-ratted 23/7. Even 1.0/0.9 anomalies can instagib a frigate ( after nearly an hour searching for one, I found some nice t2 cruisers and frigates, that ended in limping back in a pod before I could tell what was hitting me).

*SOMETHING* is needed to hook new players long enough that they can get to "the real game".
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Posted: Feb 17th 2012 12:12PM rgolch said

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@fallwind

It'd be fine if mission running, ratting, mining, or any other part of PvE was acutally dynamic and fun. But it's simply not. Wormholes and Incusions are better, but still less fun than PvE content in other games. And you need to be in the game for at least several months minimum to really participate in those things. The game is really built for PvP'ers with lots of friends. You can't do anything solo in the game that's worth doing. Don't get me wrong; I've been sub'ed to Eve for several years now, and I'll admit that there are some brilliant aspects to the game. But changing the new player experience will not have a significant net gain of new players. It's not that the game is too hard; that's nonsense. It's that the game is not very appealing to the vast majority of gamers.
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