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Reader Comments (37)

Posted: Feb 16th 2012 8:07AM Issmir said

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Depends on the MMO, developer and vision, but theoretically? Sure.

Posted: Feb 16th 2012 8:23AM (Unverified) said

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@Issmir
This guy has the right idea. I think Kickstarter could be a really cool way to do it too because of the perks that usually go along with contributing to an idea. They would have some pretty sweet stuff included for helping start the game, which would make the MMO inherently cool just for that aspect to be able to say you help fund it and have your name in game, a title, etc.
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Posted: Feb 16th 2012 8:07AM Pilgrim said

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If it's an MMO that is speaking to my appeal and will have things that I can enjoy, help test etc, yup, ofc not for 1000's of euro's/dollars since I need to pay bills as well :)

Posted: Feb 16th 2012 8:10AM (Unverified) said

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If I had money I totally would. Right now I can't even really afford to buy many games that are already coming out, let alone invest in a potential game. If the economy was better I am sure kickstarter would be even more amazing than it already is. As it stands I just don't have the free money to help anyone out. I am going in debt as it is.

Posted: Feb 16th 2012 8:17AM Bigcheez said

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Sure, sounds like a a great way to start out if as Issmir said the vision.

Posted: Feb 16th 2012 8:20AM Vinzix said

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Nah, I rather only pay for a game that is finished and has somewhat of a quality, instead of not knowing what to invest in. You might not even get anything in return for it.

What I would love to see with this style of investment, is actually letting the players be the director. Unless this is the case with what is going on in this topic, I won't bother otherwise.

Posted: Feb 16th 2012 10:30AM real65rcncom said

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@Vinzix

Exactly.

Plus people seem to think if they Kickstart, they actually will have some say in what goes into the game when in reality, it's based on:

1) what the company wants/feels is 'realistic' to put in there

2) what the 'majority' of 'donators' want


Either way, someone thinking they will give X amount of money and get the 'dream mmo' they've been complaining other companies won't make is pretty stupid to think that will happen.

It will end up the same way unless it's something few play like A Tale in The Desert or something else niche and small few play.
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Posted: Feb 16th 2012 11:28AM SnarlingWolf said

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@real65rcncom

You wouldn't even have to do what the majority of donators wanted. You tell them up front what they get from donating and rarely will it be "You get to direct us in making this game".

I would never ever fund a game that wasn't finished. The most I might do is play a paid beta where by paying for the beta you get the game and first month free when it launches or something equivilant to what you paid during beta. This would help a game that is going to release have the money to make sure it is more polished before release.

But I wouldn't risk my money on a project that could disappear or end up a steaming pile of crap when it is finished. Even more so with a company that hasn't made an MMO. Making an MMO is different and more complicated from releasing other types of games. So without the experience they could hose the whole thing up.

At the same time, everyone is welcome to do what they want with their own money. Donate away to anything you think is worth it. Just be careful because the more people that have success raising money, the more scammers will come in trying to raise money without planning to deliver quality goods. Jump on, talk big about an awesome game you're going to make, promise everyone who pays a copy of the game, then release some piece of crap that took very little of that money to create and take the rest of the money and run. I'm not saying that is what these people are doing, they seem like decent folks and I doubt they would, but it is where this process could easily lead.
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Posted: Feb 16th 2012 11:37AM Kalex716 said

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@real65rcncom

Thats how I feel.... A smaller game, or project, it makes a lot of sense for.

Large scale projects, like MMO's however, might never get released because stake holders and committee's (like anyone who donates any money) might never truly agree on a over all design direction, and it just might iterate around in circles forever.
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Posted: Feb 16th 2012 8:26AM (Unverified) said

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Only if it's a Grim Fandango MMO

Posted: Feb 16th 2012 8:27AM Baby Choo Choo said

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Depends. Of course there's the factor of what the MMO actually is, but there's also the factor of how much they need and if they have any concept art and stuff like that already done.

So, short answer: yes.

Posted: Feb 16th 2012 8:36AM KureAc said

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investing in an idea doesn't seem so bad instead of sitting around for years going " where is that mmo we really want " :P
p.s grim fandango >> so distracting chp2 bar,

Posted: Feb 16th 2012 8:47AM Lobotomist said

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Yes.
Its actually best thing right now.

Posted: Feb 16th 2012 8:53AM Zaken said

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If they can come up with a detailed list of what the game will be like. A clear vision and not vague concept. If it is up to players to vote on the main concepts, I probably will not donate any. There are too many of us who wants thing way differently. Too many captains on the boat is not going to lead to good things.

Posted: Feb 16th 2012 9:00AM Zaken said

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@Zaken
Also, what do people who donate gets back matter as well. In case of doublefine, it is a smaller product compare to a MMO and it will not take as long to develop nor as complex. I have no problem of backing the project ( as I did ). As a MMO, do people who donate gets more than just the finished product ? or there are other perks that comes with it ? If its the first one, I probably will not back it and just get the game when its finished. If it comes with the perks, then it depends.
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Posted: Feb 16th 2012 9:47AM (Unverified) said

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@Zaken I think I agree to some extent on your first point, and I definitely agree on your second. The problem with giving details is that details change, especially in the beginning of a project.
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Posted: Feb 16th 2012 9:52AM Zaken said

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@(Unverified)
I suppose what I mean by details would be something like this. The game will be sandbox or themepark. How PVP and PVE will be handled. How crafting will be done. Instead of just "This will be a sandbox PVP included and of course Crafting! "
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Posted: Feb 16th 2012 8:58AM DarkWalker said

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Yes, if it was a F2P one, a game without subscriptions, or if the funders were later given the choice of purchasing a lifetime subscription.
Or, as another alternative, if it had an off-line (i.e., no subscription needed) version good enough to justify the funding money.
(as you can see, I don't want to be forced into a subscription by crowdfunding game :)

And, of course, I would have to like the concept and believe it has enough chance to succeed for my money to not be simply wasted.

Posted: Feb 16th 2012 9:07AM Critical Mass said

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"Would you contribute to an MMO via Kickstarter?"

Probably not, assuming that would-be-developers have poor language skills and thus being unable to fully describe their vision and know what to work towards.

Posted: Feb 16th 2012 9:31AM Flicktion said

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No. You need millions to make a quality MMO worth playing these days. Aside from funds you'd never be able to get an MMO community to agree on one idea, especially a community that has money invested into the game already. Even further still I imagine any big IP's/Devs that I'd want using this service.

It's an interesting concept, but just doesn't seem like something I'd put money in unless it was an absolute dream game.

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