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Reader Comments (30)

Posted: Feb 15th 2012 8:11AM KvanCetre said

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Well, I imagine Titan will be in beta testing, so I'll be looking forward to seeing what that's all about.

Posted: Feb 15th 2012 8:59AM JuliusSeizure said

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@KvanCetre

World of Darkness will still only be in Alpha. :|
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Posted: Feb 15th 2012 8:36AM MMOaddict said

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Ah, man using the good old TNG screenie, ;D. I miss good Star Trek TV like that, /sigh.

Really not sure what MMORPGs will look like in 20 years. Technology grows so fast in leaps and bounds and often in directions we didn't or couldn't imagine. With 3D technology being in baby steps at this point in our homes, I imagine it will start to be similar to the holodeck from Star Trek, just not as fancy or "real".

Although the way society is going, we'll probably end up plugging into our heads or something with implants like the Matrix. To me...that's not a good thing, ah well. I'll probably be dead or gone by then.

Posted: Feb 15th 2012 8:37AM h4ngedm4n said

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20 years from now, people will laugh at the games (MMO or otherwise) of today. 20 years ago, Mortal Kombat was state of the art graphics, with sprites based on live action actors. Adventure gamers were playing Indiana Jones and the Fate of Atlantis. MMO-wise, Neverwinter Nights had been out for a year but only appealed to a niche demographic. Ultima Online and Meridian 59, mentioned in this article, did not exist.

Also, to put things into perspective, 20 years ago 486 computers were top of the line for PCs, and owning a more mainstream 386 was not all that common. Windows 3.1 had just released, and tech-savvy people browsed the web with Netscape Navigator.

With this in mind, I think it is safe to say the games 20 years from now be so advanced, the games of today will seem (mostly) laughable or politely regarded as "good for its time". I think that internet connectivity will be so ubiquitous that you can pull out a physical monopoly board and it will have online play with self moving pieces from online opponents.

Posted: Feb 15th 2012 8:58AM (Unverified) said

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@h4ngedm4n

Mosaic Netscape 0.9 – October 13, 1994

wikipedia is your friend ... Mosaic did not even come out until '93
on the other hand, 486 was pretty common as the first Pentium came out in '93

whatever happens 20 years from now, rest assured very few will remember today accurately
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Posted: Feb 15th 2012 9:32AM Fabius Bile said

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@h4ngedm4n
Indiana Jones and the Fate of Atlantis is still an awesome game nowadays
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Posted: Feb 15th 2012 8:47AM Maseno said

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I doubt WoW will be around in 20 years. People can only do the same thing over and over and over for so long before they move on.

As for SWTOR.... I have a feeling it will go the way of War within the next 12-18 months. Yeah they released all pretty numbers, but you have to take those for what they are. 1.7mil "active" accounts right around the time the free month was ending. When active means everyone, sure the numbers will be high for a newly released AAA crap-park. I would be highly surprised if they released numbers from here on out. Probably bleeding subs like crazy since it has no end game and feels like a game most people have been playing for 7 years *cough cough WoW cough*

Posted: Feb 15th 2012 8:52AM h4ngedm4n said

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@Maseno
Nah I think both of them will stick around. Maybe with around 50 concurrent users online. Game archaeologists and the diehard people who just couldn't let go.

Although instead of being run by a big company, the "main" 50 user server will probably be some pirated private server run by enthusiasts.
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Posted: Feb 15th 2012 9:12AM avaloner said

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@Maseno So your saying FPS and pretty much every game genra wont be arounb in 20 years becuase people wont want to do the same thing over and over?... ok.

I think WOW and other games will still be around, hardly anyone will play them but people who play them now might log in for a nostalga fix, the games will be in Retro gamer magazine and people will laugh at the fact that they take up so little HD space. Considering that a game was lucky to be 20mb 20 years ago and most games are atleast 5-10gb now, imagine how big they will be in 20 years lol.

Who knows they might even update WOW's graphics by then as most new games will likly be photo realistic or so close to it.
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Posted: Feb 15th 2012 9:33AM h4ngedm4n said

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Damn! You are right. I guess in '92 it was using gopher to pull documents over the internet instead.

Regarding the computer hardware though, having a computer at home was still not all that common. According to 1993 US Census data, only 23% of surveyed households even owned a computer (I couldn't find 1992). It is a lot of data, just skip to "Table 1". Personally, I was using a 386 in '92, but not often. Didn't really get into computing until getting a Pentium in '95.

http://www.census.gov/hhes/computer/publications/files/1993/comp1.txt
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Posted: Feb 15th 2012 9:02AM smartstep said

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None of mmorpg's that are on market interest me either cause of gameplay (casual co-op instance grind) or business model (f2p crap) ,so I am not playing them atm lol

ONLY for me long-term mmorpg's that would be possible to play many years after release are sandbox games which are constantly updated both gameplay and graphics wise + still maintain original game concept.

Only game on the market like that is EvE Online.

UO is so diffrent that it was 'back in the day' gameplay / mechanics wise - that is diffrent KIND of game atm.

Themepark? Max lifespan when game is still attractive to me is 5-6 years, after it is either : very obsolete graphics / mechanics wise and /or casualized / streamlined into obvilion and / or changed to freemium model.

All of above disqualify it in my eyes.

Posted: Feb 15th 2012 9:41AM DeadlyAccurate said

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I'm hoping for the OASIS from Ernie Cline's READY PLAYER ONE novel. Barring that, the game will have the freedom of Minecraft, the player-caused intrigue of EVE, and the beauty of Crysis, Their future incarnations, of course.

Posted: Feb 15th 2012 9:41AM aurickle said

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Even if one of today's MMO's is still around 20 years from now it will look largely unchanged. More zones and other content, sure, but that's about it.

You can't significantly upgrade a game's appearance without also upgrading its engine and you can't do that without pretty much rebuilding the game. That's not cost effective.

Posted: Feb 15th 2012 10:10AM Ceridith said

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If the current trend keeps up, they'll be interactive movies in instanced boxes that require players to purchase lock boxes from the cash shop that give players a chance at winning the items they need to progress past each cutscene.

Posted: Feb 15th 2012 10:37AM Lenn said

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- Twenty years from now, LotRO players rejoice as we finally get close to Mordor, only to be told there we need to go all the way back to Elrond to tell him what happened and why we couldn't have been there sooner. "Almost There And Back Again" will be the game's last expansion. Character models will still look the same.
- Twenty years from now, WoW will jump its last shark with the Revenge of Hogger expansion, in which the disgruntled gnoll will have transmogrified the entirety of the game world into Elwynn Forest by using Gnollish engineering (new profession). Every town and outpost in the game will be renamed to Goldshire. Bad roleplayers and ERPers alike will rejoice. The rest will be appalled, but still keep playing.
- Twenty years from now, George Lucas will have ordered so many changes to The Old Republic, the game is a shadow of its former self. Expect Jar-Jar's great-great-great-great-great grandparents and their entire family to be important game characters. Sith players will have a "nooooooooo" option in each of their dialogues. Players everywhere will pine for the pre-NGE days (Nooooo, Gungan Expansion).
- Twenty years from now, geeks will duke it out on message boards everywhere over whether NVidia or ATI VR goggles are better than the other.
- Twenty years from now, Bill Roper will still be in MMOs.
- Twenty years from now, Richard Garriott still won't. He will finally reach the sun, though. His wings will melt off.

Posted: Feb 15th 2012 11:59AM pbwilliams said

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@Lenn That last line was great.
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Posted: Feb 15th 2012 11:09AM (Unverified) said

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You refer to Ultima Online and M59, i would like to think more in terms of MUDs which were purely text based (akin to Zork)

If the graphical UI and player interface does not have a drastic improvement in 20 years, there will still be far too many elements that still will be the same regardless if it is an MMORPG, MMOFPS or MMORTS or whatever. Graphics will improve, but people will still have to deal with bugs and people will still cry about nerfs and pvp griefs.

If the graphical UI improves to something more out of Scifi... then MMOs will look to the next generation as text based games looked to us now. So how can we truely guess.

Even now, there are no more original ideas (hollywoood proves this movie after movie) so what ever is produced in 20 years... will still probably claim some homage/elements to either a franchise or a basic game genre (fantasy, military, scifi, horror). Then again how do we know whats in 20 years, when Blizzard wont tell us what is in 5 years cause they wont tell us wtf is "Titan"

Or worse comes to worse, I remind people of Albert Einstein when he "I do not know what weapons World War III will be fought with, but World War IV will be fought with sticks and stones."... so maybe in 20 years, our next game children play will be sticks and stones for real, cause no more MMOs exist cause of war / aliens / virus / zombies / robots.

Posted: Feb 15th 2012 11:21AM hami83 said

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They'll look the same.

Doesn't matter how many years it's up, a graphics engine can only be modified so much.

Posted: Feb 15th 2012 11:23AM demonlife said

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If WW3 breaks out, we'll be playing with rocks, rusty tin cans and spent shell casings in a cave somewhere with our mutant three-eyed dog by our side. Can't wait.

Posted: Feb 15th 2012 11:40AM Joaquin Crowe said

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Provided we don't have a global upheaval, we'll probably be seeing the first consumer neural interface games on the market, sophisticated enough for your brain to move your character, target enemies and attack, etc. This will also cause some really bizarre deaths in Korea.

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