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Reader Comments (20)

Posted: Feb 14th 2012 1:17PM TheAngryIntern said

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I don't see why SOE can' t just lower the EQMac subscription cost and then leave the server on. Since they aren't really actively developing anything for the Mac version, just make sure the subscription covers whatever it costs SOE to keep the server running.

Posted: Feb 14th 2012 1:54PM Softserve said

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@TheAngryIntern Yeah, seems like it would have been the easiest thing to do.
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Posted: Feb 14th 2012 1:30PM donweel said

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Sony doesn't care about their gaming community, never has, probably never will. It is basic accounting math and demographics that pilot their course I imagine.

Posted: Feb 14th 2012 1:46PM SnarlingWolf said

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They should have made a game that could connect to the regular servers but run on a Mac the way other companies did in the past.

That said.... get a PC if you want to game.

Posted: Feb 14th 2012 3:11PM enamelizer said

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@SnarlingWolf

This has nearly nothing to do with Mac vs. PC, the players don't want to connect to the contemporary service.

"After the first few years, the allure of EQMac became less about its native OSX platform and more about its "stuck in time" status."

RIF
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Posted: Feb 14th 2012 3:14PM SnarlingWolf said

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@enamelizer

Clearly there isn't enough people using it or they would keep it running due to its profitability. Essentially it means that in fact very few people want to play that way and far more want to play the modern way.
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Posted: Feb 14th 2012 4:29PM dooru said

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@SnarlingWolf According to that logic, all games should be abolished and replaced with Angry Birds... clearly, it's what the people want.
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Posted: Feb 14th 2012 5:16PM SnarlingWolf said

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@dooru

You are exagerating a vaild business line of logic.

Gamers forget that companies are businesses who need to make profits to justify projects. If so few people are playing the EQMac server, then there isn't enough profitability for them to either A) try and upgrade/switch it to f2p or B) keep it running on it's own model.

That does not equal all games should be angry birds. It does equal that a tiny amount of players on one server does not justify the cost of running that server.
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Posted: Feb 14th 2012 2:59PM Space Cobra said

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You know, it is strange. It's sort of like that (Wolfe) quote : "You can never go back home."

Granted, such a world was trapped in amber and never progressed, but there have been similar examples on the PC-side that escape me. Those communities are still around, but like small-towns, people/players move to other MMOs and leave such behind. A few stay or revisit, especially if they've made strong friends therein, but things have changed, if not in-game, in the outside world. I mentioned new games, but even your perceptions and experiences have changed you (You've "grown up", as it were). At this juncture, many people could point and state these are "rose-colored glasses" and they are correct, but they aren't fully correct. It's a bit like one has to experience such things and even though things have changed, both within people and without, there can be some nice things to "small town living", as it were, even in this day and modern age compared to a "big city" or modern MMO with lots of people on can get lost in.

Granted, evolution probably crystallized things here, where "everyone knows your name" along with the ruleset. In a way, that has been an evolution that is a change from it's start (more EQMac players).

I think SOE would have let the Mac server continue, but they had that whole F2P changeover and business-minded people started reviewing things and seeing what was needed and what could be "thrown away" since it was taking "resources" and not very profitable. I know Smedley has a soft-spot for EQ, especially such an early rules-set. Really, if more people played it, it would be a no-brainer to keep it just for the "goodwill" aspect.

Really, with only a rumored "hundreds of players" and only 600 signing a petition, that is not a very good support base for a counter-argument. I would think at the very least, 10,000 signatures would do it. It is now mid-February: It doesn't look good. It is sad, but I really do not blame SOE, even though this thing popped to light after a basic "inventory survey" on certain business folks' radar.

Posted: Feb 14th 2012 4:03PM enamelizer said

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One of the big things about development in a corporate environment is the idea of "What happens if you were to die tomorrow?". This means you leave the code in a state where it can easily be taken over by the rest of your team, and your absence is an overcome-able obstacle.

Having but a single developer working on the product for nearly a decade, creates a real issue. If that dev leaves and even a minor issue happens to the service, you are done. It could take weeks to figure out a simple fix, and having a service down for weeks is simply unacceptable.

Also, I am sure Hobart wants to move on some time, at least for the sake of his resume. This means you either sunset the service, or double your resources and get a dev up to speed to replace him while you can.

Posted: Feb 14th 2012 4:38PM Kalex716 said

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most of my friends who game with on their Macs just use the windows emulator and run stuff.

Does that not work for EQ?

Posted: Feb 14th 2012 5:32PM Miffy said

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Just move to Project 1999 and join everyone else who has been screwed by SOE.

Posted: Feb 14th 2012 5:51PM Linkamus said

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I currently play on EQMac, and I very much hope SOE decides to change their decision on this. I posted a video to youtube concerning this issue - http://www.youtube.com/watch?v=2vYwKvFtjZ4

Posted: Feb 14th 2012 5:51PM Kawaii said

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Having never played an MMO before, I picked up an EQ box at an Apple Store in 2004. I have seen many waves of new players enter Al`Kabor and since the boxes were pulled from store shelves those waves have almost exclusively been of former PC players looking for the classic experience that only Al`Kabor could offer. These are dedicated players who either bought macs to play on or through back channels learned how to make it run on a PC. Most of these waves can be attributed to forum posts and word of mouth.

I always wonder what our server population could have been if SOE had actively advertised our existence. Perhaps, as Freedym suggests, SOE could begin advertising Al`Kabor as an EQ Classic experience. http://eqmac.com/forums/viewtopic.php?f=1&t=11030&start=45#p121319

This would not solve the problem of having only one developer who understands our code base, but it might finance the training of others.

For those suggesting that Mac owners buy a PC in order to game, you are only seeing part of the picture. Yes, PC versions of EverQuest will continue to exist for the foreseeable future. In fact, Mac owners don't have to buy new hardware, since it is now possible to install PC OSs on a Mac.

The people who play on Al'Kabor today are drawn to it because of its unique rule set and expansion cap, it is a fluke of history that this content was preserved on a server dedicated to the Mac OS.

SOE's announcement of the closure of Al`Kabor should serve to remind all of us, whatever games we play, on whichever platforms, that we continue to play MMOs at the whim of the companies that support them. If those companies wont sell the game codes to other companies or fan groups, then those worlds vanish. There are no foundations to mark where the community was once located to be discovered by later generations, no pot sherds, no bones. Our leisure time is ephemeral.

Posted: Feb 14th 2012 7:00PM Furdinand said

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Smed just tweeted that they are going to leave it up with no subscription fees. https://twitter.com/#!/j_smedley/status/169567056482680832

Posted: Feb 14th 2012 7:56PM enamelizer said

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@Furdinand

Well there ya go, find a soft spot in the boss-man's heart and he will go to bat for you!

I am assuming they will have a different revenue scheme then?
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Posted: Feb 14th 2012 7:28PM (Unverified) said

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Ya know, I'm a PC user, but after hearing about this, about how the mac version of the game has ran, it makes me want to buy a mac-based computer, just so that I can play with this wonderful community. I originally got into playing EQ back in the The Scars of Velious era, and I loved the gritty, rough life that followed every player. I never did get a character to a sufficiently high level (long story, but monthly fees are usually the down-fall) If what Furdinand said is true; if that is truely John Smedley's tweet, then I'd definitely consider joining the community.

Posted: Feb 14th 2012 8:27PM JohnD212 said

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I think SOE should at least offer to transfer those characters over to the PC version. I don't have much sympathy for anyone playing on a MAC and being disappointed in the games they can't play. The writing has always been on the wall and if you continue to swim upstream...don't be surprised when you get nowhere. Sorry...buy a gaming Laptop for about $1,000 and get on with it. Stop fighting the fight.

Posted: Feb 15th 2012 2:02AM Breadroll said

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@JohnD212

I agree with the free server transfers but that's not necessarily what that community likely would want.
It's not like there were a bunch of people who went out to buy macs just to play on this EQ server, it seems like it was just a small, dedicated, community who happened to play on the only mac server. I'm sure a large number of those gamers also own a PC that could handle EQ. It's the loss of their server and community they are sad about, not just that it's harder to play EQ on a mac now.
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Posted: Feb 15th 2012 8:22AM DimitriExZemos said

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Everquest in it's original form is nothing short of it being a time capsule of how things should be. I loved this game as teen and it took me 10 years to get my Shadow Knight's epic. Accomplishing that feat was something to be proud of due to the scarcity of some of the drops and this game will always hold a place near and dear to my heart.

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