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Reader Comments (42)

Posted: Feb 14th 2012 12:57PM Borick said

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@vekien I hated the very thought of animation lock until I tried TERA. It's... not as bad as I thought it would be.

I like 'shooter' action, like Darkfall and Global Agenda, and this is not that sort of action, but TERA did feel like a smooth compromise between the extremes of shooter vs. RPG mechanics.
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Posted: Feb 14th 2012 1:01PM Plastic said

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@vekien

If you want total freedom of movement during every attack go play Blade & Soul and you'll see why that's not necessarily better. For example, while I love the "Street Fighter" nature of B&S's combat, where timing, perry, and combos are important, being able to constantly run around is trivialized by the fact that mobs just magically spin to face you, and many of their attacks are multi-directional, hitting you as long as you are within range. This is understandable, because otherwise you could just strafe in circles constantly attacking a mob and never get touched. PvP just turns out to be a chaotic mess. Go watch some videos of a caster and melee dueling, you'll get nauseous from the camera spinning in a circle the entire time.

I really don't want to sound like a Tera apologist, because there are definitely areas of the game that I think are lacking, but I hear the complaint about being rooted during attacks a lot, and I really think that people are overestimating the benefit of total free movement during combat.
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Posted: Feb 14th 2012 3:10PM vekien said

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@Plastic I have played Blade and Soul, I find it fantastic and the freedom of movement is great, though it is not true action it still has a very strong tabbing system.

@paterah Also you do not need to "carefully plan your attacks" you just learn to move right/left now and then and you are fine. You will soon find this out when you are high level and notice how the mobs at level 10 have the same characteristics as mobs level 50.
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Posted: Feb 14th 2012 8:26PM alucard3000 said

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@vekien For heavy weapons I dont see how animation lock would be bad,go out and get a 12 pound sledge hammer and and swing it and then midswing try to change the direction or stop it and see how that ends up,you are pretty much locked in the swing once released.Might not be too realistic for lighter weapons but definately more realistic for heavy ones.
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Posted: Feb 14th 2012 12:21PM Krig said

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dissapointing

Posted: Feb 14th 2012 12:27PM Platapus said

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The combat looks like what GW2 is trying to do. Except that GW2 lets you auto target.

Posted: Feb 14th 2012 12:59PM Borick said

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@Platapus Really? Ugh.

That's what I disliked about DCUO. The tab-targeting was still there, they just had a really good autotarget.

I want the HUD to fade into the background, and this game moves a step toward that.
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Posted: Feb 14th 2012 12:47PM Mad Dog said

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We have had free aiming in Darkfall since Feb 2009. Just so you know ;/

Posted: Feb 14th 2012 1:00PM (Unverified) said

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@Mad Dog The combat in those 2 games is vastly different if you have played both.
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Posted: Feb 14th 2012 1:08PM Rialle said

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@Mad Dog

Yeah, but Darkfall also is an extremely unforgiving game environment in which new players have little direction on what they are supposed to do, and have little hope in catching up with veterans to the point they aren't just fodder. Thus Darkfall only appeals to a particular niche.
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Posted: Feb 14th 2012 12:48PM Saker said

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Looks too twitchey-console for my taste. I don't see hyper-active gameplay as so revolutionary as some seem to think.

Posted: Feb 14th 2012 6:42PM Protoavis said

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@Saker

twitchy? The combat in video still looked incredibly slow
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Posted: Feb 14th 2012 1:08PM meanieme said

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TERA-bad :(

Posted: Feb 14th 2012 1:36PM Ryukan said

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Played this during the last beta weekend and it feels overhyped. The "action" combat is not enough to save this from being yet another eye candy Asian grinder. The action combat actually felt kind of lame, I could just hold down the left mouse button and have the entire combo play out while I just ran a circle around the enemy (as a Warrior anyhow)...there is nothing revolutionary about it. Seriously, Dragon Nest had more satisfying but it is even worse looking in terms of art and character design that insults my sensibilities.

The quest design is just lame and boring, some of the most boring questing I have ever participated in.

The world is really nice to look at, unfortunately it is offset by some very annoying and ridiculous npc and enemy designs.

I should have known better when I saw that the game had the farking cat/bunny eared/tailed chicks in it, but I wanted to give it a chance...PASS.

Posted: Feb 14th 2012 2:46PM (Unverified) said

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@Ryukan

Ah ah. Don't you know that you're only supposed to hate on TOR on this site? That's about the only criticism that you can dish out without getting downrated.

TERA is another hyper-sexualized eastern grind-fest. It's a worthless addition to an already crowded and similar MMO market that brings absolutely nothing new to the table beyond being able to let people turned on by the jiggle of a pixelated woman's breasts indulge their fantasies.
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Posted: Feb 14th 2012 2:54PM Deliverator said

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@(Unverified)
aaaannnnd better combat than any other AAA on the market
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Posted: Feb 14th 2012 6:48PM Protoavis said

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@Deliverator

Going by the video's I dunno if I'd agree, going by the range video everything still seemed very slow for an action game and all the player had to do was the jump back when anything got close (because they mobs were slow and would proceed to attack empty space) and then continue spamming attacks....not a lot of strategy there.
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Posted: Feb 14th 2012 1:51PM Cyclone Jack said

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Buddy of mine played over the weekend and he stated that the combat is what will save this game. He loved the combat, once he got the hang of it, but getting the timing between attacks and dodge/blocks was essential. Ranged chars were fun to play as well. It was enough of a good praise to at least make me pay more attention to it. I'll admit that I'm curious to see how this plays out in a group setting, I just wish it didn't use the trinity.

Posted: Feb 14th 2012 3:08PM doublerainbow said

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This goes to show that the West isn't the only one that has the ability to innovate and invent new types of MMO game play.

To me if its fun, then it works. Fun in regards to combat usually keeps you interested in it. The combat is fluid, you press buttons and things happen with little to no lag, and the animations and abilities are quite neat.

So, anyway, this looks like quite a fun game.

Posted: Feb 14th 2012 3:26PM ChongShin said

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I'd just like to express a quick thank you to the Massively crew for including a text link to the YouTube video.

That may seem odd to some, but my browser security settings (the sandboxing in particular, but also NoScript, Ghostery, et al) make YT embeddings a real pain in the back side to play.

It's always helpful when I don't need to jump through hoops just to watch a quick video.

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