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Reader Comments (42)

Posted: Feb 14th 2012 12:12PM fallwind said

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I really want to see what healing is like

Posted: Feb 14th 2012 12:25PM Unshra said

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@fallwind It's Sorcerer turn up to 10, basically you have to keep up with who ever you are trying to heal which normally means the tank. This means you are run all over the place trying to get a sight of them to case AOE spells or running up close to cast and running back out.

The day of standing still and staring and a shrinking green bar are basically gone in TERA. Now you get to see the action as you fight to keep up with the tank and if it's a warrior it's like that chipmunk scene when they had a coffee.

http://www.movieweb.com/movie/alvin-and-the-chipmunks/off-the-wall
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Posted: Feb 14th 2012 12:38PM stamps79 said

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@fallwind It's awesome, I played a priest over last weekend. Being that you have to aim now and with the removal of tab targeting, this is a new step in MMO gaming that is both exciting and challenging. If an enemy is in your way of your party member you need to heal, you will not heal them, it's all about line of sight. Of course not all healing ablities require LOS, you do get Area Effect abilities. It's more challenging to be a support class than ever before. If you've done healing in any other MMO, but it's also much more rewarding from at least the small amount of time I was able to experience.
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Posted: Feb 14th 2012 12:46PM Borick said

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@fallwind There are two healing classes. The mystic is more of a passive healer who drops health and mana balls on the ground that teammates can gather, while the priest is more of a main healer.

It isn't the healer's job to pad the party in this game. Almost all damage is avoidable (unless you're the tank), so you're usually moving with the tank and keeping him between you and the nastiness.

Oh, healers do not stack. One priest or one mystic per party, or you hose your DPS. If you bring a priest you can cover for some poor play. By bringing a mystic you gain more powerful damage buffs and extra mana, but the tank has to work with the mystic in where he puts down his balls.
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Posted: Feb 14th 2012 1:09PM (Unverified) said

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@fallwind

I want to see it all- I'm really interested in playing this game.
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Posted: Feb 14th 2012 1:55PM ShivanSwordsman said

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@stamps79 I really hate to break it to you fine folks, but we've already had this "targetting healing" and the like in gaming. TERA is absolutely nothing new. If anything, it's just an immensely slowed down very of C9, or Dragon's Nest, or PHANTASY STAR ONLINE, or whatever other 3D Action game you want to name off, save for the fact it has a vast open world.

Honestly, I'm a little amazed people are going so crazy over this game. Sure it's one of the few Action MMOs with a vast, open world... but let's face it. That don't mean much. In fact, it just means it's a retooled DCUO, if you really, REALLY want to get technical about it.
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Posted: Feb 14th 2012 2:18PM (Unverified) said

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@ShivanSwordsman

I'm interested because the game looks refreshing to me.
(to each his/her own) The environment looks amazing,& Combat looks fun as hell! I'm tired of the same crap I have been using for the past 6 yrs in mmo's (WoW,Rift,ROM,Lotro,Swtor) None of these games are bad, just looking for something else.


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Posted: Feb 14th 2012 3:08PM Space Cobra said

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@ShivanSwordsman

Granted, these types of systems have been around, but you know that old saying, "Everything old is new again."

I think TERA will still do fine, even if DCUO already technically does it (along with other online games). DCUO died down a bit after the initial interest in this gameplay, but it is back up because of F2P; this may've been the same thing that lowered numbers in Korea (I love active gameplay, but I need a variety and am not always going to feel like playing Street Fighter for long periods of time).

There is room for such a game. But, granted, if you want something more "off the rails" in totally different ways, best look elsewhere or toward places with more experimental temperments in mind.
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Posted: Feb 14th 2012 3:10PM stamps79 said

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@ShivanSwordsman I felt the combat was pretty fast. I'm also a fan of PSO and DragonNest. What I don't like about both of those games is being stuck in a instanced playing field. Also both of those titles never challenged me in a battle, even boss fights were a yawn fest.

When I'm challenged in PVE and not in a dungeon or raid, that for me is enough to want to be to at least give more beta runs a try. Of course PVE doesn't really start to push you until your in your late teens.

Questing is probably the low point of the game, since it's pretty much just Kill quests.

I did say my experience with the game was great, but doesn't mean I went up and bought it, or did I =P .... It's funny I was playing SWTOR for the past 2 months and I loved the story/questing, but what I didn't like was being OP from the start and the combat system is something I'm getting tired of playing in most MMO's. This game maybe just a quick fix for my MMO gaming enjoyment, but for now it's at least interesting and is grabbing my attention.
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Posted: Feb 14th 2012 3:28PM Derekisazombie said

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@ShivanSwordsman

I've played Tera and no, It's not anything like those. lol

You didn't play Tera very long did you? Probably didn't down any bosses either.
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Posted: Feb 14th 2012 4:15PM ShivanSwordsman said

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@Derekisazombie

I... didn't exactly play Tera, at all. I never preordered, never had a desire for the beta at all. I've seen the videos, and frankly it just looks like a grindier Blade and Soul, but without the fun of Blade and Soul. More like an Allods Online without the tab targetting, actually.
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Posted: Feb 14th 2012 6:47PM Dianoga4 said

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@ShivanSwordsman Don't forget about The Chronicles of Spellborn, another action combat game. I think the combat in Spellborn was ahead of it's time and that's why some people couldn't get into it as much. Perhaps with games like Tera getting more popularity it will help revive games like Spellborn...hopefully.
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Posted: Feb 14th 2012 12:17PM Dunraven said

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Well it's a good looking game

Sadly try as it may it is still an Asian grindier...and the quest are all just so darned silly

If these Korean companies want to succeed in the west they need to hire Westerners to create their player models and to write their quest.

Honestly the biggest mistake Tera made was not being F2P in the west out of the gate.

Posted: Feb 14th 2012 12:24PM Deliverator said

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@Dunraven
yeah, so we can collect mystery boxes for loot and buy our way through the game. F2P is a disease the industry caught that will hopefully clear up soon, not the future. I wouldn't be looking at this game if it were F2P
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Posted: Feb 14th 2012 12:27PM Braiks said

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@Dunraven Quests are no different than the ones in the western games.
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Posted: Feb 14th 2012 12:28PM Rialle said

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@Dunraven

There is nothing really "wrong" with the art style. One can argue aesthetics. Some people do prefer the over the top, often fanservicy feel of these titles. Trying too hard to "Westernize" when the game obviously has its roots in the East will just leave the game feeling like a poor compromise.

The quests being poorly translated and thus making no sense is obviously a concern. All of the game text should obviously be reviewed by staff in the West so that it it doesn't come off as being nonsense broken English.

My biggest concern is the same as yours, that the game will end up being yet another pointless grind like so many other Korean titles. However, this doesn't mean it should necessarily be F2P in the west. Especially if it ends up being a quality title.
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Posted: Feb 14th 2012 6:03PM entropyboy said

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@Dunraven
yet again, people dont seem to know what "grind" means.

Tera is not an "Asian grinder"
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Posted: Feb 14th 2012 12:20PM Greyjoy said

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I don't really see how the quests are any different from the ones I played in WoW or Age of Conan or even Rift

Posted: Feb 14th 2012 12:21PM vekien said

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Getting a little fed up with the reviews and commentary that is incorrect or misleading. The game looks great, and is "kind of" unique. I do not think it is "truely" action combat as you get animation lock on just about everything... There are also an odd amount of combat limitations.

Posted: Feb 14th 2012 12:30PM paterah said

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@vekien That's the great part, you have to plan carefully your attacks so it doesn't end up in bunny hoping fest like in other games.
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