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Reader Comments (68)

Posted: Feb 13th 2012 1:04PM HiGHPLAiNS said

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You always need a healer :)

Posted: Feb 13th 2012 1:07PM fallwind said

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Healers are the only role able to kill their own team mates.

Posted: Feb 13th 2012 1:37PM Mikx said

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@fallwind

Tanks can kill their team too ;) And Dps that draw aggro.

But nothing is better than a pug as a healer. I've dropped out of so many groups because the other members are foul mouthed miscreants that wouldn't stop even after repeated warnings.
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Posted: Feb 13th 2012 1:44PM fallwind said

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@Mikx true, but tanks generally have a harder time picking specific people to die.

And yes, I've likely killed more players of my own faction for being asshats in pugs over the years than I have in actual pvp. I think that is the main reason why I rarely run DPS....
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Posted: Feb 13th 2012 1:08PM Angel Rage said

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I'm a healer - always have been. But I have to say, that it is possible to run a group without one of us. It will require a lot of down time and a lot of patience and planning, but it's possible.

When a mob can one shot you, you kind of need a big beefy tank. So I have to fall on the side of tanks being more important. Or at least someone who can take the hits - because we healers sure can't.

Posted: Feb 13th 2012 1:11PM Lenn said

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While tanks and healers are fighting over the bone, the dps runs off with it.

Posted: Feb 13th 2012 1:45PM fallwind said

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@Lenn "the dps runs off with it."

and then stands in the fire.... :P
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Posted: Feb 13th 2012 9:10PM Daeths said

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@fallwind Hey, its cold out side! How else am i supposed to warm my self? And some of those female armors only make it worse
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Posted: Feb 13th 2012 1:18PM JordyChrist said

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Healers duh! I tend to roll tank or dps but healers are the unsung heroes of a party. Living to tell the tell depends in large to them...in my opinion

Posted: Feb 13th 2012 1:26PM Mr Angry said

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Healers always seem to have such a sense of entitlement, "Without me, you will all die and you'll never get another healer!!!!"

Also healers never really have to compete, a crappy healer is a healer all the same, and given the scarcity, players with lower than average skills tend to be accepted as worthy of a group place.

I've done both, tanking was a lot more involved, especially when coordinating switching agro etc, it's a depth that healers never really have to go to other than blowing their cooldowns and playing whack a mole,

...that said tanks have a huge sense of entitlement when it comes to loot drops, and usually freak if they are past over as they have this misguided opinion of playing up to some sort of alpha male role.

So all things balanced, I think tanks win outright, as healers personalities just grate a little too much.

Posted: Feb 13th 2012 1:38PM OutThere said

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@Mr Angry

Your wonderful view of healers must really help you in groups. I know healers who purposely let people die who express views like yours. This is also why healers are scarce. Who wants to be blamed for all the idiot things a group does? The sense of entitlement from jacks who have no consideration for what healers bring to the group is astounding.
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Posted: Feb 13th 2012 1:42PM Mr Angry said

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@OutThere

Perfect example of entitlement! Thanks :)
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Posted: Feb 13th 2012 1:54PM Borick said

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@OutThere I dunno. He used to have a point. I've been a healer since Borick stepped out of Butcherblock, and many was the time in those early days where a cleric had to establish just who was in control of the party.

In EQ, pissing off one cleric could very well get you blacklisted server-wide (And this was in the days before server transfers).

These days I don't agree. Healers are just another prog in the grind game now, but back in the day we were tin-pot dictators with unprecedented influence.
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Posted: Feb 13th 2012 4:49PM (Unverified) said

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@Borick (As Borick knows) In EQ, Clerics were highly valued even if they were not in your group. Why is that? When you died you lost(!) XP, you could even lose a level! While other classes could resurrect your corpse the Cleric's rez could restore the most lost XP. You, definitely, did not want piss-off a well-respected high-level Cleric.
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Posted: Feb 13th 2012 1:26PM (Unverified) said

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Which role is more vital? The answer is neither. Tanks, healers, and even dps are all equally important. You can't, typically, complete dungeon or raid content without any of them. Without the tank, the boss one-shots everyone. Without the healers, everyone dies. Without dps, the boss won't die. It's like starting an argument about whether air or water is more important. The only difference between them is that you'll die faster without one vs. the other.

Posted: Feb 13th 2012 1:28PM (Unverified) said

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It's really hard to pick a side of something that really has no side. You don't really choose the 'Yin' or the 'Yang.' They just go together. One does not work as efficiently without the other.

If you have a bad tank, then sometimes even a great healer will just simply run out of their casting pool - and your party dies.

If you have a bad healer, then sometimes even a great tank can't heal themselves - and your party dies.

If you have a good tank and a good healer squabbling over whose job is more important rather than actually DOING the job, then sometimes we need to realize that we're not really better than anyone else and work as team - or your party dies.

So in this instance - I want to vote 'Or.' Tanks are important. Healers are important. You need both working together, or everything falls apart.

Posted: Feb 13th 2012 1:31PM (Unverified) said

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Neither, that is why I love GW2 philosophy and game design. They are doing away with these two archaic archetypes. Good riddance to that artificial crutch.

Posted: Feb 13th 2012 1:55PM Borick said

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@(Unverified) +1000
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Posted: Feb 13th 2012 1:36PM nimzy said

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You have to look at this from a gameplay perspective. Tanks are just damage-dealers that are designed to take more damage than the next guy. Healers are responsible for reversing damage. Clearly healers are the more unique and important role.

Posted: Feb 13th 2012 1:37PM TryHardSasquatch said

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I would say the healer.

In every encounter the Tank just needs to know what the big baddy is going to do and how to modify it to help mitigate damage. On the other hand the healer needs to know what the baddy will do, how the tank is handling it, how the baddies attacks will affect the rest of the group, when/who to heal to keep people alive. And the list can go on.

On a level of importance you can easily argue that a dps is just as important as a healer or tank or whatever.

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