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Reader Comments (26)

Posted: Feb 13th 2012 9:30PM Mikx said

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Best opening paragraph ever?

Posted: Feb 13th 2012 9:32PM mysecretid said

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In all my years of playing MMORPGs, Daniel Stahl is probably the best lead dev I've encountered, for one simple reason: Communication.

Stahl went out of his way to keep the STO player-base informed, and to keep the lines of communication between the players and the dev team open and current.

Of course, he had (and has) his detractors -- what lead game dev doesn't? -- but I always saw the effort and the intention to keep the players and their desires part of the process, wherever possible, and to make a better game.

I'm glad to see him back at the helm of Star Trek Online.

Posted: Feb 13th 2012 9:33PM JonBuck said

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@mysecretid I'm still mystified why he left Cryptic for Zygna of all companies. I realize Cryptic itself was in limbo at the time, before it got sole to PWE, but still. When he left the game so did I.

Glad to see he's back in the Captain's Chair.
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Posted: Feb 14th 2012 1:09AM mysecretid said

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@JonBuck

Given that dstahl's brief and vague resignation announcement mentioned his family, my guess would be that he felt STO's future was too uncertain at that time, and he felt the need to jump to a more stable-looking job?

Temporary lead dev D'Angelo did mention that everyone was bound by NDAs when the whole Atari abandonment thing was going down, so I'm thinking maybe that's why we didn't hear much in the way of explanation?
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Posted: Feb 14th 2012 4:57AM FrostPaw said

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@JonBuck

"I deserve more money"
"No we think you don't"
"Fine I'm leaving"
"Yeah right"
"Wait....come back, you're not really are ya?"
"Ok, I spoke to the board, we think you deserve more money"
"Dan Stahl is back everyone!"

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Posted: Feb 14th 2012 4:05PM Space Cobra said

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@FrostPaw

That may've been part of it, but let's just speculate this topic...

We know Atari is a terrible boss (even before Cryptic's buyout with their other IPs). We also now have that confirmed. Atari was down-sizing and did not understand MMOs.

I think, "banging your head against a brick wall" enough times would give anyone cause to leave. It may've been the money, but most people want to be productive and have a say in matters at work and I think Stahl wasn't getting it. So he got sick of it and bailed.

Zynga seems to be a "default" company to apply to, since it is growing so much. But the problem there is several-fold IMO: Too many people and rigid control similar to Atari. Mostly, too many people. It seems other game devs go to that company and leave rather abruptly or when they can line up another job prospect. There is not much innovation at Zynga and down-right copying (look at recent articles on Joystix).

So, that's my take, in a nutshell.
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Posted: Feb 13th 2012 9:34PM ObviousGuy said

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There is no editorialization in this article. uh-uh

Posted: Feb 14th 2012 1:36AM (Unverified) said

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@ObviousGuy

Um. The staff has said before that this is not a journalism website, and that they are not journalists.

The entire site is basically an Op-Ed (Opinion-Editorial) section covering MMORPGs, so yeah, there will be writer bias.

As here, the article writers are traditionally pretty good about flagging their perspectives up-front, so that readers can either agree or disagree.
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Posted: Feb 13th 2012 9:53PM Dunraven said

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No words can describe my joy.

Posted: Feb 13th 2012 10:21PM PoisonFox said

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Buh-bye EEPH, you were horrible.

Posted: Feb 13th 2012 11:15PM DevilSei said

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He probably got sick and tired of Zynga, like any competent developer with some scrap of self-respect still intact. They burn through people faster than fire burns through a half-second fuse.

Posted: Feb 13th 2012 11:21PM Ryn said

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This is the best news anyone that plays STO could hear. I feel bad his other job didnt work out, but really happy to hear he is back in his old role where he is needed. He did a lot to bring needed change to STO in his time.

AWESOME!

Posted: Feb 14th 2012 12:07AM SpamAndEggs said

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Great. I just started playing STO and love it so far. Not that I am even close to beating all the episodes they have out so far, but I hope this means we will have more incoming.

Posted: Feb 14th 2012 12:16AM Taawa said

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So, how is STO these days? Is the population healthy?

Posted: Feb 14th 2012 3:30AM Ghostspeaker said

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@Taawa

It's more populated than ever since the Freemium conversion.
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Posted: Feb 14th 2012 8:50AM Joaquin Crowe said

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@Taawa I have never seen a queue to login in STO in over a year until the last couple of weeks. Granted, this also means there are more trolls and idiots in the game, but that's what /ignore is for -- although I did find it hilarious that in a game set in a future where humanity has moved beyond petty things, there was some teabagger moron spouting off about some Kenyan stealing his money in Eta Eridani sector...
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Posted: Feb 14th 2012 3:57PM (Unverified) said

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@Joaquin Crowe

There are Kenyans in the Eta Eridani sector?
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Posted: Feb 14th 2012 12:50AM geekcream said

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The game has much more quality to it. Especially the new episodes. I noticed right off that the voice acting was not as horrible as before. The stations have more background voice over the intercom which gives a more realistic feel to the stations. Immersion is important.

Posted: Feb 14th 2012 3:12AM Graill440 said

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Playing the microtransaction version of STO right now, they also have an endless trial going for new folks but there are lots of restrictions because of the mechanics of the game. Lets see if this dev puts out any marching orders, cleans house and gets some devs that can make this title what it should have been. Currently it is a bit better than two years ago, but still only one playable race, the feds.

They need to get off their collective duff and get the klingons, romulans, ferengi, borg, etc as playable races, not playable race characters or monster play, with the same size or larger areas the feds have, including the no mans land of a neutral zone, with consequence of course.

This one legged table of a game has alot of potential, moreso than TOR right now.

Posted: Feb 14th 2012 9:57AM (Unverified) said

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@Graill440
What restrictions? You can play from level 1 to level 50 without any restrictions, you can participate in everything the game has to offer and see all the content - without being gimped.

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