Undead Labs has been putting out a steady stream of information for potential players of Class3, the company's upcoming single-player prelude to the massively multiplayer Class4. The last major update in January showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, this month's session of questions and answers focuses on player speculation and the game's open-world environment.
According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at the full set of answers, which will hopefully serve as a precursor to an epic MMO in the same vein.
Reader Comments (11)
Posted: Feb 12th 2012 10:47PM HokieKC said
Game sounds awesome. Can't wait.
Posted: Feb 12th 2012 10:51PM Platapus said
One the games I'm the most excited for. Soon I will be hiding in old missile silos with my buddies fending off hordes of zombies.
Posted: Feb 12th 2012 11:08PM jealouspirate said
It all sounds cool, but it seems way too early to start getting excited or to form impressions of what the game is like. They're still talking about very high-concept stuff in a single player game that's early in development, which will eventually be released and then an MMO will be made after.
I mean, we're looking at several years, bare minimum, before playing this MMO.
I mean, we're looking at several years, bare minimum, before playing this MMO.
Posted: Feb 12th 2012 11:23PM Space Cobra said
@jealouspirate
That's the problem I always have with this studio, too. The answers are so vague and the ultimate gameplay may be nothing what I am dreaming/perceiving and what they are planning.
On one hand, they keep talking about a "real world sim" but on the other, they mention achievements and an endless supply of zombies that would be capped by existing population. He mentions limited autos but then says there is a chance of respawn in areas already explored.
Mind you, I am not into Zombies and stuff since I can see so much fallacy in them in the *real* real world, especially if we talk about the truly mindless kind.
Reply
That's the problem I always have with this studio, too. The answers are so vague and the ultimate gameplay may be nothing what I am dreaming/perceiving and what they are planning.
On one hand, they keep talking about a "real world sim" but on the other, they mention achievements and an endless supply of zombies that would be capped by existing population. He mentions limited autos but then says there is a chance of respawn in areas already explored.
Mind you, I am not into Zombies and stuff since I can see so much fallacy in them in the *real* real world, especially if we talk about the truly mindless kind.
Posted: Feb 14th 2012 12:13AM Cyroselle said
@jealouspirate Yep, I'd call that a guarantee. Considering that development for the single-player is just starting, and the two games (to my knowledge) aren't being developed in tandem it may be half a decade and change before we see the MMO.
It's cool what they're planning though, the single-player lays out the groundwork and the lore w/out the kind of risk that creating and launching an MMO entails.
Reply
It's cool what they're planning though, the single-player lays out the groundwork and the lore w/out the kind of risk that creating and launching an MMO entails.
Posted: Feb 13th 2012 5:07AM Snichy said
I just cant imagine playing an MMO on a console, I really cant. Good luck to them though, hopefully it turns out well for those that can.
Posted: Feb 13th 2012 9:06AM (Unverified) said
@Snichy
Tow words for them- "F***ing A**holes" for not having this on PC. I would have bought this if it was.
Reply
Tow words for them- "F***ing A**holes" for not having this on PC. I would have bought this if it was.
Posted: Feb 13th 2012 1:53PM Vandal said
Nice to see someone trying something innovative. Pity it's on a console.








