Deep under the soil of Middle-earth are riches galore, and only the Dwarves know where to dig. Fortunately for players, the Dwarves are totally fine with interlopers coming along to try their luck at finding a bit of buried treasure -- and they've even made an event out of it.
While we previously saw a test run of the Buried Treasure event in Lord of the Rings Online, Turbine's put forth a dev diary that indicates we should be seeing more of it fairly soon. The event challenges players to flock to a treasure field, grab some picks, and get diggin' for booty. There's a strategy behind it that utilizes trained animals and dowsing sticks to find the best goods, although treasure hunters can just start digging randomly as well.
The treasure will vary in size and quality, ranging from special mounts and cosmetic gear to more picks and barter tokens. While players can earn picks in-game through a repeatable quest, Turbine will also be selling them through the LotRO store for those who want to speed up their winnings.
The dev diary posted several pictures of the nifty rewards that can be mined and states that the event is "seasonally agnostic," coming and going at various times during the year.
Reader Comments (10)
Posted: Feb 10th 2012 4:10PM kimowar said
yahoo just released a nice article on why f2p is such a terrible biz model from the consumers end, heres the link since I doubt f2p loving writers at massively will post the article http://games.yahoo.com/blogs/plugged-in/dark-side-free-play-gaming-194851996.html
Posted: Feb 10th 2012 6:47PM Joaquin Crowe said
@kimowar Conclusion of the article is ignorant: LEGO online was never free to play; it was a really limited demo.
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Posted: Feb 10th 2012 4:31PM Cyroselle said
Sounds like fun!
I have to say I've been rather pleasantly surprised by this game so far.
I have to say I've been rather pleasantly surprised by this game so far.
Posted: Feb 10th 2012 9:45PM kimowar said
nope and normally I wouldnt care what biz model someone else enjoys, but alot of the writers here feel as if its the only way. there are to many benefits going with a sub-based games over a f2p game. I dont want them to be limited to just the most popular titles.
I would agree the models can co-exist however the writers here seem to think sub-based is an outdated model, which leaves me to believe either they are being paid or they are the type of players that cant see the benefits.
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I would agree the models can co-exist however the writers here seem to think sub-based is an outdated model, which leaves me to believe either they are being paid or they are the type of players that cant see the benefits.
Posted: Feb 10th 2012 9:49PM kimowar said
I played lotro from very first alpha, all through beta and up til it went f2p.
Posted: Feb 11th 2012 12:56AM Aarmic said
"While players can earn picks in-game through a repeatable quest, Turbine will also be selling them through the LotRO store for those who want to speed up their winnings."
Translation: "We've made it a grind for you to get the picks as you will probably have to repeat the quest a dozen times or more to get one pick, and you can only do the quest once a day OR you can go the more 'convenient' route and buy them in our store."
No thanks, Turbine. It'll probably be bugged anyway.
Translation: "We've made it a grind for you to get the picks as you will probably have to repeat the quest a dozen times or more to get one pick, and you can only do the quest once a day OR you can go the more 'convenient' route and buy them in our store."
No thanks, Turbine. It'll probably be bugged anyway.
Posted: Feb 11th 2012 9:12PM Silverangel said
@Aarmic Agree. Pay at store to shortcut and skip the suffering inherent in this thing that was supposed to be fun, but is totally comprised and ruined by the integration of the store into it, effectively Turbine's goal being an addictive slot-machine type gambling-type game designed to get you to pay them real money.
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