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Reader Comments (44)

Posted: Feb 10th 2012 8:37PM Fabius Bile said

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the more videos I see from D3, the less I understand the hype.

Im one of those blokes that spent untold hours in front of my screen playing D2, I thoroughly enjoyed it...

in 2001


11 years, for gods sake, 11 years, what was good back then is absolutly underwhelming in todays standards... a click-click-click dungeon crawler in 2012? YOU GOTTA BE EFFING KIDDING ME,

Posted: Feb 10th 2012 8:44PM (Unverified) said

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@Fabius Bile

Cause genres of games that people enjoyed in the past are no longer able to be enjoyed because we hit 2012?

That's ludicrous.
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Posted: Feb 10th 2012 8:49PM Korbie said

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@Fabius Bile

Apparently you haven't heard of Torchlight.
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Posted: Feb 10th 2012 8:55PM Kalif0rnia said

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@Fabius Bile

we just had a "Click-click-click dungeon crawler" in '09 called Torchlight and people ate that up, so much so the sequel will be out this year. Not everything needs to be reinvented
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Posted: Feb 10th 2012 9:35PM (Unverified) said

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@Fabius Bile

I'm curious. What exactly are today's "Standards" that dictate that we can't have point and click action RPG's?

That sentence that somehow in the year 2012, we are beyond having an entire genre of games is idiocy.
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Posted: Feb 10th 2012 9:44PM Mechazawa Prime said

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@Fabius Bile

There's little inherently wrong with an isometric hack and slash and people still play D2 today, not to mention Torchlight. If anything it's a type of genre that simply lacks AAA titles. Just because something is newer does not mean it's better and old does not mean bad. This all reminds me of when fighting games made the jump to 3D. What happened after that? The genre almost died in the west.
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Posted: Feb 11th 2012 1:36AM Celtar said

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@Fabius Bile

Maybe it is just that this style of game genre isn't your cup of tea anymore? I understand why your post is being down rated.

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Posted: Feb 11th 2012 3:29AM (Unverified) said

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@Fabius Bile

I hear what you want is already out there.

It's called ANOTHER GAME.
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Posted: Feb 11th 2012 7:37AM oddshrub said

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@Fabius Bile True, they should have made it an FPS like all the other remakes. :p
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Posted: Feb 12th 2012 8:55PM henbot said

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@Kalif0rnia

torchlight comparisons mean nothing

$20 vs $100?

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Posted: Feb 10th 2012 8:41PM jukeboxzer0 said

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hm

Posted: Feb 10th 2012 8:59PM drunkingamebar said

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Gotta love Blizzards way of making a challenge... Give it 500M HP, and make it hit really HARD! Almost sounds like another game... hmmm...

Posted: Feb 10th 2012 9:48PM Traptz said

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@drunkingamebar

I take it you didn't play the old Diablo games? This is how it's always been done.

In fact..this is how it's done in nearly every game that has a difficulty setting.

Stop thinking this is WoW and you have a 15 minute boss fight with 5 phases.
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Posted: Feb 11th 2012 4:07AM drunkingamebar said

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@Traptz

Actually I pre-ordered Diablo 1, I still have the demo from Maximum PC. I recall over whelming numbers, and special mobs with better AI. I don't think the WoW hardmode strategy started until Diablo 2.

I'm sure it's not easy to invent these new challenges, but ffs, they don't even try.
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Posted: Feb 10th 2012 9:05PM Royalkin said

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"...The game really starts at Nightmare..."

If so, then why have normal difficulty, and why force hardcore players to go through the land of unicorns and lollipops? This is all derivative of the, "We must please everyone." mentality, and it's idiotic.

Posted: Feb 11th 2012 3:28AM (Unverified) said

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@Royalkin

Are you afraid you'll get kicked out of the basement before you unlock Nightmare mode or something?

And have they even confirmed you can't start out in Nightmare? I didn't see that stated in the video.
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Posted: Feb 10th 2012 9:27PM Traptz said

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Yea yea..I love the hard difficulty as much as the next guy and I will be starting out on nightmare..

What I want..is the game to be darker, both visually and emotionally.

Posted: Feb 11th 2012 4:16AM drunkingamebar said

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@Traptz

Grim Dawn - if it ever releases.
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Posted: Feb 10th 2012 9:42PM (Unverified) said

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Anyone who still complains about the game not being 'dark' enough in tone/emotion/etc has clearly not played the beta.
I'm not a huge diablo-fan, but the 'not-dark-enough' stuff is pure crap. Even the outdoor opening areas are dark both in terms of lighting and the piles of corpses, rotting zombies, and festering marshland you run through.
Are there later area that's less dark? Quite possible. And honestly that sounds like a nice change of pace in my book. I seriously doubt it's going to be a problem for any significant portion of the game, and the varied landscapes make it feel a LOT more interesting then trudging through endless dank dungeons in my little circle of inexplicable light.

Posted: Feb 11th 2012 8:41PM Cyroselle said

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@(Unverified) We mean art-style and general aesthetics, as opposed to color literally, as you're taking it.
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