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Reader Comments (41)

Posted: Feb 9th 2012 11:09AM Contains Moderate Peril said

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Wow, CEO of Trion and the voice of Yogi Bear. What a career.

Posted: Feb 9th 2012 11:14AM Dunraven said

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Okay now this is significant...if RIFT can catch fire in China They could compete with WoW. Blizzard is surrounded by very Hungry wolves, TRION Bioware, Arenanet. I don't see a happy future for them unless they return to what made them great in the first place (Here's a hint it isn't making your MMO all about Pop Culture references /eyeroll )

Posted: Feb 9th 2012 11:19AM LA1111 said

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@Dunraven I liked the pop culture stuff in WoW until cataclysm, where entire zones ripped off movies.
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Posted: Feb 9th 2012 11:22AM Dunraven said

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@LA1111 yeah they over did it even Blizzard developers say they Phoned Cataclysm in I don't think they will be able to recover with Panda's riding on a Giant Turtles back either.
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Posted: Feb 9th 2012 10:01PM rgolch said

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@Dunraven

I don't think competing with WoW is important. I will say, as a self admitted SWTOR fan, I tried this game with the Rift Lite thing and think its a pretty good game. It probably has the most beautiful game world of any MMO I've played, and the gameplay is quite fun. I don't think it's perfect by any means, but it was easily good enough to earn my sub. Hears to hoping for a long, and bright future for Rift!
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Posted: Feb 10th 2012 2:13AM Cyroselle said

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@LA1111 /agree

Pre-Cata you kind of had to go out and find them, or engage in chain quests that would lead you to it, like that one Indiana Jones quest in WotLK.

But in Cata they really got out the Pop-CultureĀ® 2x4 and whacked you upside the head with it!
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Posted: Feb 9th 2012 11:16AM Grumms said

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@(Unverified) I question your IQ.

Posted: Feb 9th 2012 11:18AM LA1111 said

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Rift is awesome.

Posted: Feb 9th 2012 7:47PM (Unverified) said

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@LA1111

It is super EZ mode for little kids. My 7 yr old Nephew even thinks it's too easy. Serious question here, don't people want challenge anymore? Are you all too busy tweeting to pay attention to the game, or do you actually like being spoon fed?
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Posted: Feb 10th 2012 2:25AM (Unverified) said

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@(Unverified)

That wasn't that good of a troll, to be honest
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Posted: Feb 10th 2012 3:10AM avaloner said

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@(Unverified) Name one MMO these days that is ultra hard or even just hard that is not a niche game with more then 50k subs. Can't name any? Did'nt think so.
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Posted: Feb 9th 2012 11:21AM (Unverified) said

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@(Unverified) As far as MMO's go they're still easily one of the most successful. Until these last few years, 500k subs was considered extremely successful.

What I want to know is, what innovation is Buttler talking about? He says they innovate in so many ways... I'd like them to name one. I just spent quite a while googleing Shanda and I don't see anything that makes me think they have ever done anything innovative. I could be wrong of course, but if I am I'd like some examples.

Posted: Feb 9th 2012 11:29AM Grumms said

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@(Unverified) Since when does being successful mean you have be over 1 million subs?

It doesn't.

Posted: Feb 9th 2012 11:34AM Saker said

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I will say 1 thing about Rift at least it had a nice solid "finished" feel to it at launch which is alot more then can be said about the vast majority of "products" that come out of this "genre".

Posted: Feb 9th 2012 11:35AM edgecrusherO0 said

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Well, Rift is clearly doing well, regardless of all the naysayers, "Blah blah doesn't have 5 million subs so it's failing blah blah", and if they can get a grip in China that's a TON of potential subscribers right there.

Good on them, they released a solid game and deserve the success.

Posted: Feb 9th 2012 11:38AM VikingGamer said

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Yeah, the numbers, the numbers are that Trion has made over 100million in the last 10 months from Rift.

Most of us can only hope to start a company that sucks that hard.

Posted: Feb 9th 2012 11:46AM fallwind said

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@(Unverified) what numbers?

You have the same problem as other people trying to show that the pop is dropping, your only measurement is an arbitrary goalpost of "low" "med" and "high". You have NO numbers to speak of... just a moving yardstick.

Tell me.... if Trion moved the pop a server changed to "high" to be 1/2 what is is now, and EVERY server was "high" all the time, would that mean their population skyrocketed? Of course not... same way that if they improved hardware and it takes twice as many to make a server "high" doesn't mean their pop is dropping.

It's like trying to measure a race when someone can change the length of your meter stick whenever they choose between races.... there is no way to know if your 400m races was the same as someone else's 400m race.

On the other hand.... $100,000,000 profit is a damn high number regardless of what colour the servers are.

Posted: Feb 9th 2012 11:52AM Softserve said

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@Grumms Success is also determined by income and profit. A game can have 10,000,000 players and still make less profit than a game with 500,000 if it's not managed properly.

At the end of the day, Trion seems to be managing this well. Numbers don't just stand on their own.

Posted: Feb 9th 2012 11:52AM Sorithal said

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@(Unverified)

Trololol.

Hartsman already said that there are -absolutely- no plans to go F2P.

RIFT has also been very successful as evidenced by the reports coming out over the past few months.

So... troll more, please. Because it's kind of funny.

Posted: Feb 9th 2012 11:52AM (Unverified) said

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I like that Rift is already looking to the future...they clearly intend to be around for the long haul. In my opinion, Rift is the game with the most polish, the most in-game content to do both solo and with groups, the largest flexibility with character appearances, the fastest content additions, and the highest level of listening to their customer base. That's why I keep subbing.

Those who are claiming an arbitrary success milestone of "1 million players = success" need to leave their parser-driven obsession in-game...the same concept doesn't work with real life business models. It really doesn't matter how many subscribers Rift has...if they are generating more money than they are spending, they have a successful product. When they launched, nobody thought that this little-known company could ever complete in the MMO industry. But they are still going strong at the 1-year mark, and looking to expand their business to new markets. I'd call that a success.

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