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Reader Comments (25)

Posted: Feb 8th 2012 8:28PM Yoh said

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Almost makes me want to reinstall Guild Wars...... almost.

Posted: Feb 8th 2012 9:02PM Irem said

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Oh man, I was wondering when this was coming. I'm dying to see where this leaves Cantha, and whether we'll see any hints about its future state in GW2.

Posted: Feb 8th 2012 9:20PM odericko said

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I still haven't finished the second yet :( Need to get on GW more often before GW2 hits.

Posted: Feb 8th 2012 9:36PM (Unverified) said

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Really looking forward to this. Arenanet has done so much to advance the story and actually show it in the game.

I'm hoping they also show the Foefire events in Ascalon before GW2 hits as well.

Posted: Feb 8th 2012 9:55PM Irem said

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@(Unverified)
They said at some point that they'd like to do something to show what happens with the Foefire, but that it might not be possible within the confines of GW1. This may be the end of GW: Beyond content in the game for now, since they don't have the resources at the moment to do content for Elona, either. http://guildwars.incgamers.com/blog/comments/interview-with-the-live-team-part-1-winds-of-change
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Posted: Feb 8th 2012 10:08PM (Unverified) said

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@Irem
I can understand not being able to get around to the Elona story, but I think it would be quite a shame to miss out on Ascalon.

Ascalon has been around since day one. We all saw the Searing, experienced what all happened. Would be sad to miss out experiencing what brings about such a, pardon the expression, cataclysmic change. Not to mention I think it would be very much important to show what happened to Evenia.
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Posted: Feb 8th 2012 10:09PM Eamil said

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@Irem

I'm pretty sure they said they would be doing the founding of Ebonhawke for sure, so we've at least got that to look forward to.
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Posted: Feb 9th 2012 3:03AM Adeptus Enginus said

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@Eamil

Yeah, they stated awhile back that Beyond would be three parts, with the final part being Aldebern recalling the Ebon Vanguard from the North to fortify the newly founded Ebonhawk.
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Posted: Feb 8th 2012 9:50PM Eamil said

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I have a feeling I'll never get around to doing these. Mostly because I dislike Cantha in general and the first part involves fighting a crapload of Afflicted, which are my single least favorite type of enemy.

Posted: Feb 8th 2012 9:59PM Irem said

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@Eamil
John Stumme mentioned on the wiki that they were going to be retuning the earlier content to not be such a pain in the rear, so hopefully that'll go in with this last part and make the Afflicted less of a...well, affliction. D:
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Posted: Feb 8th 2012 9:52PM h4ngedm4n said

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yeah i look forward to this. will be loading up the gw tomorrow. HOPEFULLY THIS FINISHES WINDS OF CHANGE AND RESTORES CANTHA TO PRE-WOC MOBS.

Posted: Feb 8th 2012 10:15PM kgptzac said

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@h4ngedm4n

Pretty much this, lol. Having to vanquish Canthan areas with Ministry mobs, especially in 4/6-man areas, is rather a masochistic sport.
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Posted: Feb 8th 2012 10:53PM Nenene said

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Please give me Miku as a hero!

I don't care if Assassin heroes suck, I'll find a way to make her useful!

Posted: Feb 8th 2012 11:03PM DevilSei said

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Well! Here's hoping the earlier content does get a bit of a retuning. Going through these quests, it could be a bit of a torture I would imagine for those not as well-versed in how the game works. It doesn't need to be horrifically simplified, just toned down a little. Specially in the 4-man areas...!


Also, belated welcome to our new Guild Wars Columnist Overlord(ess)!

Posted: Feb 9th 2012 1:28AM Anulla said

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Well, I tried playing Guild Wars again tonight, and now I remember why I never got into it, thought I tried and tried. it's like smashing my head against a wall over and over and over and over again, then running a cheese grater over my face and hands and jumping into a pool of jalapeno juice. Why did I bother? I keep thinking, try it again, it'll get better. It NEVER does.

Posted: Feb 9th 2012 3:01AM Adeptus Enginus said

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@Anulla

GW1 has a "paint eating phase", which really hinders new players depending on which storyline you start. It does get better, actually. MUCH better, but it takes a good chunk of time.

If you start in Prophecies, it's the worst. You won't be able to capture any elite skills till half-way through the story, and doing so in the Prophecies areas is a pain in the rear. (I still have nightmares about Perdition Rock...)

Starting in Factions is a little bit better, as you can start getting elite skills right after finishing the starter island. However, without a friend's help, you can find yourself in some sticky spots when you're stuck with henchmen.

Starting in Nightfall is by far the easiest, as you have Heroes right off the bat, and like Factions, can start getting elite skills as soon as you leave the newbie island. The catch is, Nightfall is the hardest of the 3 in the end, and eventually the lack of skills for your heroes WILL catch up to you.

If you can make it through the grudging beginning, you'll start to have fun relatively quickly, and once you unlock a few good heroes and skills to utilize them properly, you'll really begin to see the genius of ArenaNet's design, and how well the skills and can really work off one another.

Believe me when I tell you though, it's easier with a friend. WAY easier. If you're trying to get into it alone, then I weep for you.
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Posted: Feb 9th 2012 3:23AM Eamil said

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@Adeptus Enginus

^This guy knows what's up.

I started with Prophecies because I wanted to do the campaigns in order but if I didn't have a friend with me I never would have made it through. We made it to Lion's Arch, got MOX, did the very first Eye of the North quest for two more free level 20 heroes, and steamrolled our way through a good chunk of the campaign after that.

Also, if you didn't already know, the official wiki's campaign guides are a godsend. http://wiki.guildwars.com/wiki/List_of_Prophecies_missions_and_primary_quests
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Posted: Feb 9th 2012 4:22AM Anulla said

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I want to believe, I really do, but you're right. I'm starting in Prophecies, at the Great Wall, alone, w/pathetic henchmen and no friends. And that area is a ghost town, no other players at all. I spent 3 hours trying to get through the Diessa Lowlands and failed. Wanted to throw the computer out the window.

I'll look at the wiki and rethink it, thanks for the tip. Any other sources?
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Posted: Feb 9th 2012 4:57AM h4ngedm4n said

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@Anulla
As the guy above told you, start in Nightfall or Factions (preferably Nightfall). The hero system is one of the more unique aspects of GW1, and if nothing else, you should at least check that part out.
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Posted: Feb 9th 2012 9:09AM Mikx said

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@Anulla

Do all the missions, forget about the quests unless they have skills attached to them. The quests in ascalon are worthless in terms of personal gain for the time invested in them.

Do the missions, you get taken to some key points across the map (in particular, its an easy way out of ascalon itself) and you don't have to deal with much of the annoying post searing landscape.
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