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Reader Comments (15)

Posted: Feb 8th 2012 3:05PM Raikulxox said

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Glitch, for the reasons you said above.

RuneScape is another nice one, acting as a limitless free trial that doesn't have as many restrictions as other games.

Posted: Feb 8th 2012 3:19PM Irem said

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I love Glitch's payment model and would happily and without reservation endorse F2P if all F2P games adopted it.

Posted: Feb 8th 2012 3:33PM Seffrid said

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Not for the first time lately with Massively, I am somewhat confused.

You have penned an article headed "Free for all" in which you profess your love of free-to-play games and your dislike of the freemium model, and then compare two freemium games because you like the way they have implemented their free-to-play model, ie by adopting the freemium model. You seem to want to get around all this by re-inventing the freemium model as "free-to-play with options".

My own preference is for a game model that gives me everything for a fixed and certain price. The only optional extras I want to pay for are services like character transfers, and of course expansions. I'm not interested in the ingame kind of optional extras because if any serious commitment is to be made to the game then "optional" has a tendency to become "essential" and before you know it (especially for altaholics) you are spending more than you would on a subscription (hence the popularity of the free-to-play model with developers).

Posted: Feb 8th 2012 3:55PM Beau Hindman said

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@Seffrid I think you missed the part at the beginning where I explain how I normally do not like the freemium model, followed by "There are exceptions to the rule, of course."

Also, this look at FTP models is not done. I do not have enough room to cover all of my examples. That's why it's carrying over to next week. Also, I will be showing more "pure" FTP models along the way.


Beau
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Posted: Feb 8th 2012 4:17PM Seffrid said

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@Beau Hindman "I think you missed the part at the beginning where I explain how I normally do not like the freemium model, followed by "There are exceptions to the rule, of course.""

No, I didn't miss that part, I saw the bit about exceptions to the rule. I also saw how you dislike the freemium model and then as the starting point for a series of articles on free-to-play focussed on two freemium games that you do like. Like I said, it was a confusing article.
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Posted: Feb 8th 2012 3:35PM DeadlyAccurate said

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Any game that doesn't offer content restrictions is a good one to me. That includes Fallen Earth's model. You get the same bag space, the same bank space, and the same access to the rest of the world as the paying players.

I know a lot of people laud them, but I think LOTRO has one of the worst F2P systems out there. Too many restrictions on content. Instead of using Glitch's "Hey, we'd love it if you'd pay some money, but if not, that's cool," model (and I have spent money with them), it's more like, "We're going to make sure your enjoyment of the game is constantly hampered to try to force you to pay."

Posted: Feb 8th 2012 3:47PM Irem said

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@DeadlyAccurate
I'd love to see a comparison of income between games that employ heavy-handed wheedling and pressure to try to get people to use their cash shop, and games that put a bunch of cool but nonessential stuff in there and let it go at that. I know I personally just avoid games where players are constantly hounded or trapped into using the shop, because it makes me feel like they're trying to avoid putting any extra effort into it and would rather milk everything they can get away with out of the game itself. On the other hand, I've spent quite a bit on Glitch and GW1.
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Posted: Feb 8th 2012 3:41PM kimowar said

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I like a real sub based mmo, because I am a real old school player and believe any rmt transactions that give one player an advantage over another is just a form of cheating, I wont even consider a game that was built f2p from the ground up, because they have been geared to force a player to the cash shop,
its funny for years and years both players and devs frowned on players who bought and sold ingame money for real money. and now suddenly its being pushed down our throats. I wouldnt mind if cash shops were just content packs, vanity items, mounts that match the speed of a mount you have already earned etc. but forcing players to purchase larger pack space, buying access to money they have already earned, exp/health and other consumable items and stat items makes for a very unbalanced game, but fools eat it right up cause its "free"

Posted: Feb 8th 2012 3:51PM Oskari said

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Would love if Glitch worked on my Kindle Fire.

Posted: Feb 8th 2012 4:00PM kimowar said

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I also think its funny that these writers act like the f2p model is exploding like a runaway freight train, when in fact they are either lesser titles that wouldnt even have a player base, failed mmos that were not that great to begin with or older mmos that did well during they're time and have now loss they're player base due to new titles, major titles as well as mid popular titles are still coming out sub based, as i have read several devs post, that sub based games that can hold even a moderate playerbase make more money and are easier to build content for.

Posted: Feb 9th 2012 4:55PM Deliverator said

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@kimowar
yep, it's like a film club that'll only watch movies from the $2.99 bargain bin
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Posted: Feb 8th 2012 4:41PM (Unverified) said

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I really like Fallen Earth's F2P model. I've been playing on a non-subbed account recently and it feels like exactly the same experience as when I'm subbed, and the in-game GMs are still the friendliest and most helpful I've ever encountered in an MMO.

Compare that to say City of Heroes - when I'm not subbed there my account feels like a poor shadow of what it is when it's paid up.

Posted: Feb 8th 2012 8:59PM markt50 said

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I've yet to find a F2P or Freemium game I can get away with I'm afraid, yep I'm old school as well, I like to pay my monthly sub and be done with it, with a preference to never having to look at an ingame cash shop if possible.

If they want to put lovely new items in the game they can darn well put them in as rewards for playing the game. And thats where I find issues with these 'Freemium' games, usually they are former subscription based games that have all but died and the change to freemium breathes new live into them, unfortunately it is often followed by anything cool or new being added to an ingame item shop rather than as a reward for playing the game, I've yet to find a freemium game that gets this balance right.

As for out and out F2P, my quest to find one I like continues. The last one I tried was Forsaken Worlds which was terrible. My latest curious attempt to find a F2P I actually like has me installing Vindictus. I remain skeptical that any truly F2P game can be anything other than a game specifially designed to get you to spend more than a monthly sub would cost and ensures that future game direction is dictated by how they can tweak gameplay to get people to buy that weeks must have items rather than to make the game fun.

But that's probably just me, luckily my tin foil hat protects me from the evil mind control rays these F2P companies put out ;)

Posted: Feb 8th 2012 10:05PM kimowar said

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@markt50
well said sir, I dont understand how a person scuffs at a sub to cover the cost of maintenance and updates, yet have no problem shelling out alot more on exp potions and vanity items, dont these people understand the devs are gonna go in the direction of whats making the game money? hmm a game that trys to keep me as a player or one that forces me to use an item shop...hmm
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Posted: Feb 15th 2012 10:51PM Rialle said

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@markt50

Very well said.
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