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Reader Comments (32)

Posted: Feb 7th 2012 9:00PM StClair said

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And then our bright-eyed new capsuleer gets podded 5 minutes later, with a parting "lol lrn2ply n00b".

Posted: Feb 7th 2012 9:53PM Joaquin Crowe said

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@StClair yeah, that kinda kills my interest in it.
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Posted: Feb 7th 2012 10:35PM Kunari said

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@StClair Lies. Unless the "new' player does something very stupid and ignores the warnings that pop up.
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Posted: Feb 8th 2012 12:02AM Sean D said

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@Kunari

Lies! StClair is right, this does happen. However, the kind of behavior he describes isn't limited to the EVE universe. It happens in every MMO.
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Posted: Feb 8th 2012 4:14AM Artificial said

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@Sean D Lies! :p It most certainly doesn't happen in every MMO, and as noted, doesn't happen in EVE unless the new player is particularly stupid/incapable of reading. The game certainly has its problems and its dangerous bits, but it's nowhere close to being anything like that.
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Posted: Feb 8th 2012 7:35AM Aelon said

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@Kunari

Yes, that risk is very overblown. I played the game for 4 months and never got blown up. I did a good bit of research about how to stay safe and followed the tried and true advice, however :)
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Posted: Feb 8th 2012 10:41AM mattaui said

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@StClair Pretty much this, if you want to do anything other than hang out in high sec space, where the game is just a glorified Tradewars 2002 simulator at best (but you know, I did love me some Tradewars).

Problem is, the endgame is other players, so you'd better have a huge desire to do some PvP as well as ingratiate yourself to a corporation who is free to stab you in the back at any time. While I like the occasional dash of it to season my PvE, the actual PvE content in EVE is sorely lacking unless you just want to grind rats.

It also just takes too much time to 'properly' play EVE. Made my old WoW raiding schedule look light.
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Posted: Feb 7th 2012 9:44PM Zyrusticae said

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Excellent.

Now, if they could just release the high-resolution ship textures used in their official trailers...

Posted: Feb 7th 2012 11:28PM Wispur said

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@Zyrusticae
I'm not quite sure what you're talking about, that's exactly how the game looks for me. Maybe you need to turn your graphics up?
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Posted: Feb 8th 2012 3:36AM Zyrusticae said

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@Wispur
I assure you, I am playing at maximum settings.

The problem is that anything Battleship-size and larger gets really horribly blurry up-close. CCP is on record for saying that they actually use their in-house higher-resolution source textures in their trailers to prevent that exact issue.

They've also said they plan on letting us download them eventually, when they have the infrastructure in place. I don't really understand why it's such an issue, considering they once had the Trinity graphics engine as an optional component/download in the past - why can't they do the same thing with supposed ultra-resolution textures?

But whatever. I'll wait. It'll come. Eventually...
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Posted: Feb 8th 2012 10:09AM Kaahn Stewart said

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@Zyrusticae

Have you... taken a look at the Caldari and Gallente textures recently? Because that's some sexy texturing regardless of how close or far away you are from the ship. Seriously.
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Posted: Feb 8th 2012 8:30PM Zyrusticae said

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@Kaahn Stewart

Yes. Yes, I have.

The textures are still the same resolution. They just use a different (superior) compression algorithm. Still blurry up-close. ESPECIALLY next to the incredibly high-resolution turrets...
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Posted: Feb 7th 2012 10:38PM Dunraven said

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Their videos are such a load of snake oil; the game looks nothing like that when you actually play it...it is a boring graphical spreadsheet with the nastiest group of sociopaths known to man and every month the company is in a new scandal.

One day we will have a Capitol Ship MMO that is actually fun to play until then stay far far away from EvE.

/dons flame proof Underoos.

Posted: Feb 7th 2012 11:14PM Addfwyn said

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@Dunraven To a degree, I agree, though maybe not quite so harshly. There's a lot of design in EVE I want to like, I actually like the depth of the skill/fitting systems, and I like the lore of the universe. I'd love for there to actually be meaning to that from a gameplay perspective though.

Missions have less meaning behind them than a WoW daily quest, which seems like a huge lost opportunity. True, that'd be a lot of writing staff to hire, but they have a great lore basis they can build on if they actually tried. Instead missions barely even pretend to have any kind of cohesive plot, and are just literally 'kill X rats'. At first I was okay with that, cause I knew after I did a few more missions I'd get a 'story' mission from my Agent. However, those were perhaps the worse named things in the game, as there wasn't anything even touching on a story there.

It has its high points, the in game economy is pretty awesome, and as somebody who enjoys trade/crafting in most MMOs was pretty impressed by it. That's not really enough to float a game that otherwise has something of a lack of content, especially when combined with a playerbase that is [while not always] often hostile.
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Posted: Feb 8th 2012 12:04AM Korvix said

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@Addfwyn

There are actually 'epic arcs' in now that have a running story that have branches and such depending on the choices you make. A few pirate faction ones out in null, a lv.1, and one lv.4 for each faction.

Running missions is not like 'quests' in other MMOs, you do not have to do them at all. So many other things that are actually fun and more profitable to do. Only botters and mental patients run missions. I'm not even sure why they urge new players into them....guess path of least resistance.

There is no running story...b/c you are the story. If you sit in the station all day or run missions all day. Welp that's your story bud. Run out to 0.0 make enemies and allies. Start some drama and make a story of your own. You get what you put in. If you don't like Meta-Game or being social; EVE is a terrible choice for an MMO.

@the comment above about the PVP.

Its named EVE for a reason: Everyone Versus Everyone
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Posted: Feb 8th 2012 9:18AM fallwind said

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@Addfwyn "Missions have less meaning behind them than a WoW daily quest, which seems like a huge lost opportunity"

and there are fewer of them. I was appalled at the lack of content in such a "huge" game. A dozen missions per level? I can do that many in a single sitting. I felt I had more impact on the overall world killing boars in Duratar than I did my entire time mission running in Eve.

For a game that sells itself on how much player actions "matter", their mission system is a slap in the face.
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Posted: Feb 8th 2012 11:06AM Calfis said

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@fallwind

PvE is not really supposed to make you feel like you have an impact, its just a means to PvP.

As above EvE = Everyone vs Everyone
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Posted: Feb 8th 2012 12:09AM Greyhame said

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I'd be more likely yo pick this game up if I didn't have a fee. I've poked around it in the past and had fun, but it's never been interesting enough to spend a monthly fee on.

Posted: Feb 8th 2012 12:33AM (Unverified) said

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@Greyhame

That's totally fine. Its the same way i feel about planet side. I love the size of the conflict and the fact that it can be waged with either air or ground vehicles, heavy units, or simply be more fodder. Only problem i have with it is i don't find it interesting enough to play it for any length of time to make the monthly fee worth it.
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Posted: Feb 8th 2012 1:01AM SgtBaker1234556 said

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@Greyhame

You only really need to spend the first monthly or so. After that you should be able to make enough ISK to buy gametime (PLEX) from the in-game market.

Just find a good 0.0 corp, join up and enjoy the game.
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