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Reader Comments (20)

Posted: Feb 6th 2012 4:24PM Warsyde said

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I don't know why Trion keeps touting the Chronicles as solo content when it's not. Maybe if you're raid geared or have the right class/spec, but last I checked all but the tutorial were turned for 2 players and trying to do it solo was painful and frustrating.

Duo does not equal Solo, sorry.

Posted: Feb 6th 2012 4:39PM (Unverified) said

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@Warsyde Agreed. The ascension party one (been awhile, I forget what it's called) is certainly solo, but from then on, it's clearly duo content.
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Posted: Feb 6th 2012 4:41PM fallwind said

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@Warsyde

You do not need to be raid geared to solo a chron.... yeah, if you are in questing blues and greens you are going to get destroyed, but if you try and tank a 5-man in that gear you are going to get eaten too.

A couple items of crafted gear + some of the lvl 50 quest blues is all it takes to solo a chron.
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Posted: Feb 6th 2012 4:49PM (Unverified) said

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@fallwind I believe Warsyde's point (at least, it's mine) is that referring to Chronicles as solo content, generally speaking, is "false advertising". At entry level, while the drops are relevant, they are not solo content. Calling them solo content is like calling 5-man content 3-man content. Yes, eventually you can 3-man it, but that's not its reasonable, intended "there's something wrong with you if you can't do this" level of access.
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Posted: Feb 6th 2012 5:03PM Caerus said

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@Warsyde

Every calling can solo all of the chronicles the instant you hit 50, but the "duo" ones will take a lot longer and you *need* to be prepared: warriors need to be reaver/riftblade or some other combination with high defense and some healing, rogues need rift scavanger or bard, and mages and clerics need to subspec at least some points into the healing souls.

Solo - at least to me - doesn't necessarily mean you can faceroll it with a pure DPS-zero survivability spec.

I personally am a huge fan of the chronicles, because in literally every other MMO I've played the solo instances are horribly undertuned. The chronicles to me feel like another way of easing players into the Rift-mindset that not only do you have a great deal of flexibility, but you are expected to take advantage of that flexibility if you want to succeed.

You have _six_ role slots; use them.
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Posted: Feb 6th 2012 5:12PM Caerus said

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@Caerus

To clarify a bit, I absolutely love Rift and am going to look on basically anything they do in a very forgiving light because I feel like the game is damned near perfect.

I can however understand that coming from other MMOs where you are pigeonholed into one single spec and role it could be difficult to adjust to the realization that the game is balanced around that flexibility and player choice. It's not possible to pick a calling that can't heal or tank, because every single calling can do at least one and that's how the solo instances are balanced (or they would be ridiculously easy with the right spec). I know there's people who pick a class and say "I am doing ranged DPS. That is it. Nothing else." but that level of personal restriction is the reason these chronicles are so difficult for some players, and it's a good thing to push people to try every aspect of their particular calling.
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Posted: Feb 6th 2012 5:19PM Dril said

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@Caerus

"Solo - at least to me - doesn't necessarily mean you can faceroll it with a pure DPS-zero survivability spec."

I agree, pretty much. I mean, Chronicles are meant to be glimpses into raiding, right? Thus they should take some effort to be soloable - if people want to just turn up and walk through everything then, I dunno, go kill normal mobs?

Preparation required =/= must be group content
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Posted: Feb 6th 2012 5:54PM Nepentheia said

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@Warsyde

Actually, I just soloed the new River of Souls chronicle earlier today. I didn't think I was geared well enough to pull it off, but I did. I had intended to pop my head in there, maybe wack at a few wisps, get a bit of Order of Mathos faction, and I ended up killing every mob in the zone and completing the instance (and even got the hidden chest and the spiffy "The DIscordant" title by using /kneel while targeting Alsbeth.)

But yeah, I pulled it off and it truly wasn't difficult. I was pleasantly surprised. :-)
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Posted: Feb 6th 2012 6:49PM Gaugamela said

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@Warsyde

BEcause God forbid that you actually have challenging content that requires planning and adaptation to the challenges in your way.
No lets just make every mob a loot pinata for every soul combination.

*rolls eyes*

It's attitude of gamers like you that are f*cking up a lot of great games with oversimplification.
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Posted: Feb 6th 2012 9:56PM (Unverified) said

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@Gaugamela

I don't actually think that's the issue, though. The Chronicle of Attunement is described as being for one player, but the other ones are described as being for two players. Most people (myself included) read that and assume that the content is created for more than one person to play. That is not the type of "solo content" most players who want it are looking for. Most players who want solo content available want content that is actually created for one person to complete. It can be challenging, but I shouldn't have to create some special cookie-cutter character with certain gear and builds that can survive two-person content just to do. Every character should have a fighting chance on their own, even if it is challenging, in order to truly be "solo content."

The gear/level dependency of MMOs is what keeps people playing (progression) but it is also what makes accessibility so difficult. A large part of the playerbase are people who don't have time or the schedule to raid so there are a lot of people at max level looking for something to do with their available time. The people who have max level/max raiding gear will find most stuff to be a "faceroll" if it's tuned for normally geared players, but if the people who don't have the time to raid can't participate in any of the content because it's all tuned for people with raid gear, then most of the playerbase is going to be left with nothing more to do after they hit max level.

The key is to provide content for both groups of people that is an appropriate challenge, and for the people in EACH group to accept that not 100% of content is for them alone.
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Posted: Feb 7th 2012 3:47AM (Unverified) said

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@Warsyde

Walked into chronicles less than a hour after I made 50 on my latest alts, cleared them without too much trouble.

You DONT need raid gear....you just need a bit of strategy to take some packs and the bosses. Its easier with 2 people, but its possible with 1 person in pretty bad gear.
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Posted: Feb 7th 2012 9:12AM fallwind said

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@(Unverified) "but the other ones are described as being for two players"

yes, but do you know why?

Because in order to give the *option* of two players, that is how it needs to be listed. Think of it more as "up to two players" or "maximum of two players".... just because you can bring two doesn't mean it is balanced such that you need two (and all the other people who have said how they have soloed them within hours of dinging 50 shows that).

My cleric was already in a lot of t1 expert dungeon gear when chronicles dropped, so I will ignore her for now, but my rogue had exactly one pre-expert epic when she soloed her first HK chron. If you need raid epics to solo a chorn you either fail at getting out of the fire, or you forgot to allocate your soul points.
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Posted: Feb 6th 2012 7:06PM sjet said

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Rift will fail so bad in Russia *rofl*

It's dropping players in US as we speak, what are they expecting to get in Russia where they have Allods, a better game than Rift and free2play.

Rift gota find better advisors, they would have a better shot in the middle of Africa.

Posted: Feb 6th 2012 8:07PM (Unverified) said

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@sjet : I know there are some wealthy oligarchs and so on in Russia, but I think most ordinary Russians can't afford to play a game as expensive as Allods. I know I can't, and I'm a well-off Westerner in a good white-collar job. But with the cost of living being what it is, I'll have to stick to paying $15/month for Rift, not $7000 on a set of runes in Allods.
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Posted: Feb 6th 2012 11:43PM Faction 3 said

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@(Unverified)

Your quote = Ownage.

You sir, win the internets today.
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Posted: Feb 7th 2012 6:05AM sjet said

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@(Unverified)

It takes you 1-2months to farm the basics in-game, anything else is just a waste of money and gives very little benefit.

@(Faction 3)

You Sir, fail
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Posted: Feb 7th 2012 9:17AM (Unverified) said

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I didnt know rift was a MSORPG.

Posted: Feb 7th 2012 4:24PM Vandal said

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I don't know why but for some reason I think RIFT will do well in Russia. Something about the design and art style makes me think they will really like it over there.

Posted: Feb 7th 2012 7:50PM mypupdaisy said

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We purchased Rift the first weekend it was made available to the public for my Wife, our 2 kids and myself. We really enjoyed the game and spent a lot of time playing. The level cap is 50. Rift includes these Rifts that spawn any place throughout the game, which look like big tornados that have area appropriate beast. Once all the beasts are killed off, you get Rift rewards you can use to buy nice gear. The concept of the Rifts was totally different in a MMO, and gave the game a constant changing feel. There was always something going on. Trion was really good at constantly changing the Rift’s and content to keep it fun for everyone. Then things started changing. They caved in to complaints from users and started making changes to the classes to appeal to the hard core PVP users. Then the lower level PVP warfronts started drying up due to un-fair changes in classes. It was not uncommon to wait an hour to get into a warfront for PVP because there were not enough people. Then they released a Christmas patch, which included Rifts in the level 5 thru 10 areas that had elite bosses in them, so it forced low level groups to have someone higher level there to kill the boss, so the Rift would close and you would get your loot. Thus started the downward spiral of the solo portion of the game.
Then they released an area called Ember Island, which was very large area with all level 52 beasts. The problem is, Trion did not increase the level cap. The beast hit pretty hard, you can’t take them on with standard green gear, you need to have at least simple dungeon gear, so now it means you need to group or run some dungeons with groups… thus you cannot solo the game and run the new Ember Island.
Only one dungeon they added can be ran solo, there was one more you can run as 2 peeps, the rest requires a group. You can’t just jump into these groups for a lot of these dungeons, because the people running them only want the best geared people, they question your specs, they want you to run it using a headset, which means you get to listen to their trashy jabber.
Lastly, the owner of the largest guild in the game has the telephone numbers of the developers on his speed dial at home and uses it to gear the game content towards his view and what works best for his guild. This sucks. A guild should have a maximum number allowed for members to help distribute guilds.
With sadness, we have just cancelled our accounts over the past 3 weeks. Once you cap out, the game becomes boring. If you are in a good guild, then it could still be fun, but solo content once you hit 50 really comes to an end.

Posted: Feb 7th 2012 7:58PM mypupdaisy said

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Sorry, I should have completed my comments saying that the largest guild in the game is also the nicest guild in the game... just to be clear. The only problem that Trion needs to fix is that once you hit level 50 and your not in a guild that does things together, the game ends. You become bored. Trion is really making an effort to entice people into PVP, but not everyone wants to play PVP. If I wanted to play all PVP all the time, I would play Battlefield 3.

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