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Reader Comments (29)

Posted: Feb 6th 2012 8:16PM Mikx said

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LOL. I guess slimming down was one of Blizzard's new years resolutions. Diablo 3 is losing features fast.

Posted: Feb 6th 2012 8:23PM Joaquin Crowe said

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@Mikx No kidding, soon all it will be is a fantasy themed RMAH and social metric gathering program.
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Posted: Feb 6th 2012 8:36PM DevilSei said

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@Mikx

Aye, it sounds like they are turning it from "its done when its done" to "set a date, and cut sh^& out til we can guarantee we can release then". It's the same thing that nailed Cataclysm before its release, and well... besides the raiding, its been a mixed bag of decency and horrid fail.
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Posted: Feb 6th 2012 8:51PM toychristopher said

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@Mikx Blizzard always does this! They preview a ton of features that they aren't actually able to get into their game. I don't know if their eyes are just too big for their stomachs or they just like to torture their fans.
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Posted: Feb 6th 2012 10:57PM avaloner said

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@Mikx Probably being dumbed down for console as the saying goes. For shame Blizzard! Oh wait you have been dumbing down PC gaming for years... For shame!:P
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Posted: Feb 8th 2012 6:27AM (Unverified) said

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@avaloner I don't think video games works like you think they.
Most of the things they've taken out has been design or gameplay mechanics which aren't particularly limited by any platform characteristics. Also I can't see how animations could be so computationally intensive (relatively to the rest of the game) as to require it to be removed. What I do know is that animations tend to be difficult to pull of (requiring a lot of work and refinement) especially death/killing animation since it requires a lot of additional information (what character type, what weapon is equipped, who is located where). So I think they're just taking it out because it would take too long to do it right.
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Posted: Feb 6th 2012 8:41PM drunkingamebar said

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So what, D3 is free realms with a story now?

Posted: Feb 6th 2012 8:58PM Wild Colors said

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Well, Diablo III was announced 4 years ago, right? And probably in development for 2 years before that (it's been 12 years since Diablo II was released, after all).

That's a really long time to spend on a non-MMO. I wouldn't be surprised to see them start scrapping a few more features in hopes of getting it out the door sometime in the next year..

Posted: Feb 6th 2012 9:27PM edgecrusherO0 said

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@Wild Colors

At this point I'd be surprised if it was in development for even 4 years. 4 years is a disgusting amount of time for a non-MMO, and it's even pretty long for a MMO. The amount that they've been cutting is just silly. They announced all these things as if they were either already in the game or being put in the game and then yank them left and right afterwards.

I'm losing more and more respect for Blizz as time goes on.
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Posted: Feb 6th 2012 9:51PM DevilSei said

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@Wild Colors
Eh.
Ten years is a long time for a non-MMO game, and it usually leads to crapfests like Duke Nukem and Too Human.
Diablo 3 does have the slight advantage in that department that its an online-focused RPG, so ontop of the game code, they have to ensure the online and network code is working fine as well.

At the same time however, Blizzard was also the studio who, even after years of working on Starcraft: Ghost, still dumped the game even when it neared completion.
This is just more truth towards the Activision corporate overlords infestation of the Blizzard Infrastructure, while the cruel face of Mr. Kottick cackles in the glows of his various screens, monitoring everyone who is forced to work beneath his lead heel.

Age of Conan did death animations just fine, and they have to work from multiple camera angles. D3 is locked into an Isometric view, so its just sounds like laziness on their part it isn't being implemented.
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Posted: Feb 6th 2012 10:06PM AlienFanatic said

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@DevilSei

I really think this says less about Kotick than it does about how Blizzard has always been an undisciplined company. They have the privilege of employing excellent teams of creators, but Morhaime and company have always used the "when it's done" mantra to hide their managerial ineptitude.

While I can't peer behind the curtain, I highly suspect that Blizzard joined with Activision mainly because Blizzard's bosses HATED managing the distribution and PR for their titles. The leaders were more than content to putter about their workshop, dabbling in this and that, but they didn't like having to actually run a business.

Blizzard is a miracle of creators, but I think they have long lacked a disciplined leadership that can shepherd a title from start to finish in a reasonable amount of time. Yes, the product eventually gets done but it seems to me that if they had a truly competent group of managers these types of cutbacks wouldn't have to happen.
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Posted: Feb 6th 2012 11:03PM avaloner said

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@AlienFanatic You could have leveled that same critasism to Valve and pre buyout ID softwere. These days it does not wash really. If some companies with unknown dev teams can pump out quality (allbeit simplafied and little more then clones) games yearly or every two years then you would think that companies like Blizz/valve etc would get it together and pump out more games.

How long has half life 3 been in development? What ever happend to episodeic gaming?
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Posted: Feb 6th 2012 11:26PM Drakkenfyre said

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@AlienFanatic

Vivendi Universal bought Activision because it wanted more money, and shackled up the Blizzard name because they thought it would increase sales for them.

Vivideni Universal has owned Blizzard for years. They have owned them since Diablo 2, if I remember correctly. They know how long their games take, and they know how much money they make. I doubt they were "tired" of slow releases after 15 years. A company would have been quicker to take action for one of it's subcompanies if that were the case.
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Posted: Feb 7th 2012 2:38AM (Unverified) said

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@AlienFanatic
So you are saying good leadership leads to the destruction of a once respected company and leads them into a path that could wind up at ruination?

Keep in mind Blizzard, while releasing far fewer titles made much more money. They had the respect of gamers. This "leadership" they are now under, does not. Not to mention this "leadership" they are now under has a reputation for destroying game franchises.
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Posted: Feb 7th 2012 1:49PM Brendan Drain said

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@avaloner It turned out episodic gaming wasn't as profitable as hats.
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Posted: Feb 6th 2012 10:58PM (Unverified) said

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What I find amazing is how Blizzard showed a demo of D3 two years ago and then now is owning up to "sorry we scripted it". It's been 12 years since the release of the last Diablo, WHY is it taking so long?

Oh well, Torchlight 2 will be my game of choice instead.

Posted: Feb 6th 2012 11:22PM Drakkenfyre said

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It's because the game was built, thrown away, rebuilt, thrown away.

They said Diablo 3 started not too long after Diablo 2, but they made a prototype, and it just wasn't fun. They threw it away and started again, and it wasn't fun. The current version has been in development for several years, but not the entire 12.
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Posted: Feb 6th 2012 11:28PM Drakkenfyre said

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The story here doesn't mention the fact that it was cut was because it DIDN'T work. It wasn't simply "takes too long to implement", the entire animation in a multiplayer game death sequence was too hard to get straight. Probably screwed the fight up.

The story also says "cuts death animations", when it was THAT animation. And other complicated ones which would have been expected after that one.

Posted: Feb 7th 2012 3:41AM eLdritchZ said

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@Drakkenfyre you have never played Age of Conan have you? I believe finishing move animations are a little harder in a full blown 3D game compared to an isometric one...
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Posted: Feb 6th 2012 11:49PM Faction 3 said

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It's great to see that the game is being stripped so fast, and it's been in Development for lord-knows how long...

They are just killing themselves with this game. Absoultely killing themselves. RMAH, endless delays, now this stuff. Its really making it look like there's more to the agenda than just "crafting an enjoyable game".

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