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Reader Comments (40)

Posted: Feb 3rd 2012 9:03AM Quarlo said

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Finally! The return of the Featured Episode Series'. Each one they produce has been better than the last so I have high expectations for this series.

See you all at Quarks.

Posted: Feb 3rd 2012 9:16AM Lombardus said

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Woot!

Been playing since the F2P transition and have been enjoying myself (Lvl 32 Engineer Captain), so I'm eagerly looking forward to this. As said before each ep I've been through has only been better. :)

cpt_lombardus@lombardus! Add me as a friend. I'm starting to forge the alliances early. :)

Posted: Feb 3rd 2012 10:18AM DairamX2 said

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@Lombardus

Hey Lom,

I'm on the fence if i should start playing, could you throw some insight on whats kept you hooked?
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Posted: Feb 3rd 2012 12:37PM Lombardus said

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@DairamX2

Heya Dairam,

I would say a few things keep me happy.

First and foremost, to get it out of the way, the ship combat. Everyone says its good (even those that dislike the game) and everyone is right. Whether your preferance is a hulking Cruiser or nimble Escort I think you'll have fun. It's not merely run (or fly?) and shoot but there is actual tactics one has to employ (and the tactics change from ship to ship and person to person) to help ya win.

Secondly, to me it doesn't feel like a grindfest...... most of the time. I won't lie, there are times when I'm like 'Have I killed enough Klingons to Lvl yet?' but for the most part the Episodes and Seasons keep me activity happy and provide good XP (though some ppl have said they find leveling is too fast, to an extent this might be true, but it is still rewarding).

Thirdly, the lore is nice. I liked the IP and I like the little nods and winks to past things that are in there (Thomas Riker anyone?). This might be more centric to me though.

Fourthly, little improvements since the beta I played way back when. Ground combat, as everyone agrees, has been improved and personally I enjoy it. The Duty Officer system is a nice way to fill up (and get rewarded for) time spent travelling between objectives and it gives me a feeling that my crew consists of more than my Bridge Officers.

Finally (though this should be higher up) the players. Nice group. :)
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Posted: Feb 3rd 2012 1:31PM AnathemaOne said

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@Lombardus

Nice rundown on the good elements of the game. The Duty Officer system really does make you feel more like a ship's captain, and provides a very different type of activity in the game than you'll find in other games.

I'd also add the Foundry as a plus. Players have created a lot of really great missions, which adds significantly to the available content in the game. Additionally, the ability to create missions yourself is just outstanding.

To me, the game does not feel like a grind, and I feel like I can improve my characters or change how my characters play in a number of different ways.
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Posted: Feb 3rd 2012 10:34PM (Unverified) said

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@Lombardus Heh--if anything, between the mission rewards, Duty Officer rewards, *and* the various bonus-XP things like Borg alerts, it's in fact the polar opposite of grind...to a point that's nearly as bad. Starting from scratch on a new character when it went F2P (I had had a month earlier thanks to Massively and Alienware, so I was a 'returning player'), I hit the cap *without* using the XP-boosters I had while still in the second main story arc. So...unless you're trying to get the top of the high-end gear that can only be gotten through the Task Force (aka raid) missions, there's no grind to speak of.
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Posted: Feb 5th 2012 1:42AM DairamX2 said

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@Lombardus

Rafael@dairamx2

I dont know how to add. and i somehow ended up getting rolled my Romulans. even still, pretty fun few hours
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Posted: Feb 3rd 2012 9:20AM Oskiee said

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I hate this game soooo much... I want to love it but playing some times feels like I want to dieeee

Posted: Feb 3rd 2012 9:29AM Lombardus said

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@Oskiee

Why? Just asking.
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Posted: Feb 3rd 2012 11:31AM Celtar said

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@Oskiee

Use your words, I'd rather hear the reasons why you don't like it. :) I'm always looking for feedback from players so I gain more insight on a game.

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Posted: Feb 3rd 2012 9:20AM GW2waiting said

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I really want to try this game out, but not so long as they insist on requiring me to install the "Pando Media Data Allowance Stealer"

Shame really...

Posted: Feb 3rd 2012 11:04AM Cyclone Jack said

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@GW2waiting

Do you know if the Steam install requires Pando?
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Posted: Feb 3rd 2012 11:30AM Celtar said

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@GW2waiting

Doesn't require it to play, just to down load the software. I just downloaded and installed the game. Then uninstalled Pando. The games feeling a bit too busy and a bit clunky so far for me. I'm just still in the tutorial though, so we'll see as it goes along. Don't like the swapping to "shooter" mode as a biggie for me so far.
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Posted: Feb 3rd 2012 1:28PM SupahGamuh said

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@GW2waiting

Nope, you can download it directly with Steam, without having to deal with Pando "Shitty" Media Booster. Or, just like Turbine's games, dowload the game (and don't you even dare to even open your mail box while downloading), install the game and you can happily uninstall PMB.
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Posted: Feb 3rd 2012 9:56AM Joaquin Crowe said

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It seems removing Atari from the mix was one of the best things to happen to this game.

Posted: Feb 3rd 2012 11:17AM (Unverified) said

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@Joaquin Crowe

indeed. atari was apparently in a "holding pattern" while Perfect World seems to really like the fact they have their hands on a notable IP and are pouring money into the game (as witnessed by a notable increase in hiring at Cryptic since the acquisition)

after clearing up the mess for the rushed launch that was required by the terms of the license the game has got much better but it lacks the same thing it always lacked which is PvE content.

as a previous commenter said tho the content added has got better and better in quality as time has went on and if they can up the rate at which it is produced using some of those new devs...well i think the game still has some legs...maybe not as a "main" mmo for many people but its defiantly worth a look if you fancy dipping your toe.

one last note: the foundry missions (PvE missions created by star trek fans themselves) are some of the best stuff in this game and somewhat unique in mmo circles.
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Posted: Feb 3rd 2012 11:18AM (Unverified) said

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@Joaquin Crowe

indeed. atari was apparently in a "holding pattern" while Perfect World seems to really like the fact they have their hands on a notable IP and are pouring money into the game (as witnessed by a notable increase in hiring at Cryptic since the acquisition)

after clearing up the mess for the rushed launch that was required by the terms of the license the game has got much better but it lacks the same thing it always lacked which is PvE content.

as a previous commenter said tho the content added has got better and better in quality as time has went on and if they can up the rate at which it is produced using some of those new devs...well i think the game still has some legs...maybe not as a "main" mmo for many people but its defiantly worth a look if you fancy dipping your toe in a little Trek.

one last note: the foundry missions (PvE missions created by the fans themselves) are some of the best stuff in this game and somewhat unique in mmo circles.
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Posted: Feb 3rd 2012 1:20PM (Unverified) said

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@(Unverified) wrote:

"one last note: the foundry missions (PvE missions created by star trek fans themselves) are some of the best stuff in this game and somewhat unique in mmo circles."

I agree! I have been really impressed by the quality of the foundry missions I have done. One wrote a mission using the daughter of a well-known TNG crew member (remember Barkley?) to explain a game bug that existed in the early days of STO - clever and fun. Another wrote a mission involving time travel, DS9 and "ghosts" from the past of Bajor under Cardassian rule. Thought-provoking and well-written.
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Posted: Feb 3rd 2012 10:44PM (Unverified) said

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@(Unverified) There's also a nice set by someone going by the handle TheGrandNagus that are basically very short and simple missions (prisoner escort, resupply, and rescue are the space ones I've tried, haven't touched the ground ones yet) designed to let people fulfil the 'do 3 community missions' daily. As for the missions themsleves, the one with Barclay's daughter is good, as is 'Personal Reflection', which revisits some of the intro/tutorial mission, with a twist. 'Slaves and Seductions' is a personal favorite, if only for the Orion dancing girls. :-)

One thing I do keep wondering, though...what *is* the deal with the running gag with Helna? It seems she's a character in half of the missions I've tried, as well as being the main character for a couple of them.
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Posted: Feb 3rd 2012 10:14AM aurickle said

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I'm going to hazard a wild guess here -- how much you want to bet this invasion is exactly like the Rikti and Rularuu invasions from when Cryptic ran CoH? In other words, periodic spawns of groups that never truly threaten anything and it makes absolutely no difference whether players are around or not.

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