"What an amazing year it has been," begins Scott Hartsman
in his one-year state of the game report for RIFT
. Citing Trion Worlds'
ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent Update 1.7 and the RIFT Lite service
The best part? "We're just getting started," he exults.
Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding RIFT's
endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."
The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.