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Posted: Feb 1st 2012 5:20PM corpusc said

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also there's no FFA mode.

dunno how so many companies nowadays can release FPS games with no FFA mode. its the most basic foundation of multiplayer, that pretty much all other modes are built on top of. and yet they don't make it a playable option.

Posted: Feb 1st 2012 5:38PM (Unverified) said

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and thanks Jef for mentioning its not an MMO. please try to do that in all future articles, its much appreciated by folks like me. saves us alot of time to know these things.

Posted: Feb 1st 2012 6:05PM nhat said

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The game uses the Unreal Engine 3 which gives it good graphics and solid gameplay (since the engine was originally developed with shooters in mind)

Posted: Feb 1st 2012 8:07PM (Unverified) said

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@nhat

Actually it uses the Lithtech Jupiter EX engine. It's the engine F.E.A.R. used. Blacklight Retribution uses Unreal Engine 3, if you compare the two games they obviously use vastly different engines (one is new and constantly updated aka UE3, the other is old and not updated).
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Posted: Feb 1st 2012 9:22PM pixledriven said

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Gonna have to try this. Any time I see a shooter that isn't trying to be ultra-real "better counterstrike" I have to give it a shot.

Posted: Feb 1st 2012 10:48PM CalebG said

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This game was actually released in Korea about 2-3 years ago and had it's beta on Ijji for a few months under the name Genesis A.D. before being mysteriously taken down.

From "super-jumping" assault soldiers, cloaking snipers to grenade scattering engineers, there's a class you would find interesting. It's a normal FPS made interesting with the above class mechanics with a few unique weapons thrown into the mix.

However, after playing Blacklight, I feel that it might be a little too late for Repulse to come in!

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