| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (5)

Posted: Feb 1st 2012 7:54PM CitizenH said

  • 2 hearts
  • Report
I agree the game's biggest enemy is its own age. You can only build so much on an old foundation, tack on only so many additions before it starts to look like an abomination and finally collapses in on itself.

The thing with the super hero genre, is it's filled with so much possibility, so much action and drama. Even the newer guys on the block like DCUO only have scratched the surface.

Imagine if you will, a a super hero game game that had the character customization of APB, the destructible environments of Battlefield 3 and presentation and combat on par with Arkham City.

This is the super hero MMO I dream of. Could a City of Heroes 2 be that? Sure, why not. It deserves to be that awesome.*

City of Heroes was the first super hero MMO, had a lot of innovation for the time and was way ahead of the curve in a lot of ways. I truly hope some day it gets a worthy sequel so it can live on for another decade.


*Your definition of awesome may vary

Posted: Feb 2nd 2012 5:54AM JuliusSeizure said

  • 2 hearts
  • Report
Well, if it means anything, your column definitely helped sell me on the game, and I actually went back through and read several older installments once I started playing. :)

Posted: Feb 2nd 2012 11:29AM (Unverified) said

  • 2 hearts
  • Report
Personally, I liked the AT columns more than the villain highlight columns.

Maybe I'm in the minority, but I think it would be fun to do a column, even if it is only a one time thing, about what you're currently doing in game.

What power set(s) are you playing?
What content are you doing?
Are you teaming?

Obviously, being a master of the "liguistical arts", it would be your job to make it fun and entertaining!

Posted: Feb 2nd 2012 11:53AM SiML said

  • 2 hearts
  • Report
I applaud it for lasting, I applaud with 7-year old elderly mitten-hands.
Personally I think its freedom incarnation should drop the silly gating of the Incarnate and crafting systems. So many players would drop by and pick up where they left off (possibly buying stuff from the marketplace) but are unwilling to pay a full sub-price for the priviledge.

Posted: Feb 8th 2012 7:12PM EricNelson said

  • 2 hearts
  • Report
Small (but important, I think) nitpick: CoH did NOT go "free to play" with the Freedom change, but went to a hybrid model, where subscribers are still the bread-and-butter and what the devs are aiming for with most of the content.

It's important to keep this in mind, because the philosophy of trying to primarily cater to VIPs (subscribers) is at the core of every decision the devs make, and should be evaluated with that in mind. :-)

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW