While many players are celebrating the announcement of EverQuest's upcoming free-to-play transition, there is one EQ community that was crushed by the news. The small but dedicated fanbase of EverQuest: Macintosh Edition found out that with F2P, EQMac and its one server would be sunsetted on the same date.
EQMac fans have begun to stage a campaign to save their favorite game, but it looks like there will be no budging SOE's mind on the matter. SOE President John Smedley took to the forums today to answer specific questions about the shutdown. "It breaks my heart to have to do this," he laments, before admitting that it's a done deal. Smedley cites the fact that the codebase is so ancient that only one SOE programmer knows how to work it, the player population is too small, and SOE was never that "proud" of the version.
However, Smedley promised that he will run a poll to see if there's enough interest in a Mac port of the current version of EverQuest. If the response is big enough, he says, the company will consider doing it. Meanwhile, the game will be available for current players free of charge until the March 29th shutdown. SOE has a celebration planned for its final hurrah.
EQMac came out in 2003 and was unique for remaining "frozen in time" in the years since, receiving no further active development or expansions. We will be covering this game and its shutdown more in-depth in a future Game Archaeologist column, so stay tuned.
Reader Comments (38)
Posted: Jan 31st 2012 8:37PM Miffy said
The few people that play it only do so because SOE cannot update it and they want to play as close to class as possible lol. Do SOE might not be proud of it or be able to support it but that is what these people want, otherwise they'd just get the windows version.
Posted: Jan 31st 2012 8:57PM Miffy said
@Miffy
The few people that play it only do so because SOE cannot update it and they want to play as close to classic as possible lol. So SOE might not be proud of it or be able to support it but that is what these people want, otherwise they'd just get the windows version.
I would edit it but you cannot :\
Reply
The few people that play it only do so because SOE cannot update it and they want to play as close to classic as possible lol. So SOE might not be proud of it or be able to support it but that is what these people want, otherwise they'd just get the windows version.
I would edit it but you cannot :\
Posted: Jan 31st 2012 8:40PM JohnD212 said
While sad they only have Steve Jobs to blame for his inability to see that people want to play games and help support it on their systems. I had a Mac until I realized almost none of the games my friends were enjoying would ever come out for the Mac. It's improved but not to the point that I would go back to Apple as a game player.
Posted: Jan 31st 2012 11:00PM (Unverified) said
@JohnD212
*Blizzard waves at you seductively from the corner*
Apple fanboi-ism and kneeJerk Apple bashing aside, it comes down to a simple business decision for the game company: if they make the additional marginal effort to develop a code base that can be ported, they'll get a healthy number of very loyal players. The savvy companies know this.
What puzzles me is why more companies don't just hire the CrossOver games folks to make an official port; they do solid work from the outside looking in, and they would be able to do a tighter job with "official" support. If it cost $ 1 million to get CrossOver to do a good port of your $50 game, you have to sell 20,000 to break even. That works out to selling 400 copies per US state, and if your game is *any* good, you'll clear that easily.
*boggle*
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*Blizzard waves at you seductively from the corner*
Apple fanboi-ism and kneeJerk Apple bashing aside, it comes down to a simple business decision for the game company: if they make the additional marginal effort to develop a code base that can be ported, they'll get a healthy number of very loyal players. The savvy companies know this.
What puzzles me is why more companies don't just hire the CrossOver games folks to make an official port; they do solid work from the outside looking in, and they would be able to do a tighter job with "official" support. If it cost $ 1 million to get CrossOver to do a good port of your $50 game, you have to sell 20,000 to break even. That works out to selling 400 copies per US state, and if your game is *any* good, you'll clear that easily.
*boggle*
Posted: Feb 1st 2012 2:03AM Furdinand said
@(Unverified) So the largest sub game is able to support a marginal Mac population? Surely that will translate into enough Mac players to justify the extra expense for smaller MMOs (ie every one not named WoW).
It also doesn't that Blizzard has always has Mac versions which seem like it is as much of a sales strategy as it is a PR strategy or maybe a personal preference that the Blizz higher ups have.
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It also doesn't that Blizzard has always has Mac versions which seem like it is as much of a sales strategy as it is a PR strategy or maybe a personal preference that the Blizz higher ups have.
Posted: Feb 1st 2012 2:57AM Space Cobra said
@(Unverified)
"What puzzles me is why more companies don't just hire the CrossOver games folks to make an official port;"
I think it boils down to money. SOE said they had one guy who knew the old code on staff. While they could hire an outside firm, think of all the patching and bugs, that would, IMO, require one to hire and rehire the firm. It'd be cheaper just to have a small group in-house to do that (and other game-related things) than to keep hiring an outside firm.
Many MMOs are actually on pretty tight budgets, even fairly large ones (but probably not Blizzard). Some of these MMOs seem to"share the wealth" with "All-in-one-game/station passes" so that requires more scrutiny.
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"What puzzles me is why more companies don't just hire the CrossOver games folks to make an official port;"
I think it boils down to money. SOE said they had one guy who knew the old code on staff. While they could hire an outside firm, think of all the patching and bugs, that would, IMO, require one to hire and rehire the firm. It'd be cheaper just to have a small group in-house to do that (and other game-related things) than to keep hiring an outside firm.
Many MMOs are actually on pretty tight budgets, even fairly large ones (but probably not Blizzard). Some of these MMOs seem to"share the wealth" with "All-in-one-game/station passes" so that requires more scrutiny.
Posted: Feb 1st 2012 10:10AM (Unverified) said
@Furdinand
"So the largest sub game is able to support a marginal Mac population? Surely that will translate into enough Mac players to justify the extra expense for smaller MMOs (ie every one not named WoW)."
Results from a 2009 WowInsider poll asking "what platform do you play WoW on?" (23,236 respondents)
Windows - 69.6%
Mac - 28.2%
Linux - 2.1%
28% isn't "marginal". Would a game with 1 million subscribers like another 280,000, all paying a one-time game cost and a monthly fee? Most MBAs would say "yes", provided that the additional upfront development costs could be covered. I understand why single-player games might not be able to recoup the costs, but MMOs are different; there's a persistent revenue stream coming in. Even if you can't break-even on the upfront costs, the monthly revenue from Mac players will eventually cover your costs and turn into a profit center. Unless the costs of developing for the Mac is *so* high that you can't ever break even, but I've never heard/read that from a game developer.
The numbers make a case for supporting the Mac. I believe the reluctance that we see from Bioware, etc., is the result of anti-Mac bias within the game industry and *not* a solid analysis of the numbers. They're thinking in terms of single-player games, not ongoing revenue streams.
"It also doesn't that Blizzard has always has Mac versions which seem like it is as much of a sales strategy as it is a PR strategy or maybe a personal preference that the Blizz higher ups have."
I like to believe that part of Blizzard's success is *because* they've supported the Mac all these years. It means more upfront sales at launch (which makes a bigger splash in the press), and you gain a very vocal minority talking about your game. Word-of-mouth is still huge.
Pulling this back around, though, I understand SoE's decision: their EQ-Mac server is costing them money that they're not going to recoup in an F2P environment.
Reply
"So the largest sub game is able to support a marginal Mac population? Surely that will translate into enough Mac players to justify the extra expense for smaller MMOs (ie every one not named WoW)."
Results from a 2009 WowInsider poll asking "what platform do you play WoW on?" (23,236 respondents)
Windows - 69.6%
Mac - 28.2%
Linux - 2.1%
28% isn't "marginal". Would a game with 1 million subscribers like another 280,000, all paying a one-time game cost and a monthly fee? Most MBAs would say "yes", provided that the additional upfront development costs could be covered. I understand why single-player games might not be able to recoup the costs, but MMOs are different; there's a persistent revenue stream coming in. Even if you can't break-even on the upfront costs, the monthly revenue from Mac players will eventually cover your costs and turn into a profit center. Unless the costs of developing for the Mac is *so* high that you can't ever break even, but I've never heard/read that from a game developer.
The numbers make a case for supporting the Mac. I believe the reluctance that we see from Bioware, etc., is the result of anti-Mac bias within the game industry and *not* a solid analysis of the numbers. They're thinking in terms of single-player games, not ongoing revenue streams.
"It also doesn't that Blizzard has always has Mac versions which seem like it is as much of a sales strategy as it is a PR strategy or maybe a personal preference that the Blizz higher ups have."
I like to believe that part of Blizzard's success is *because* they've supported the Mac all these years. It means more upfront sales at launch (which makes a bigger splash in the press), and you gain a very vocal minority talking about your game. Word-of-mouth is still huge.
Pulling this back around, though, I understand SoE's decision: their EQ-Mac server is costing them money that they're not going to recoup in an F2P environment.
Posted: Jan 31st 2012 8:56PM claytondora said
Mac fans QQ about not being able to play game x on their crappy os?
-Care meter falling rapidly.
-Care meter falling rapidly.
Posted: Jan 31st 2012 9:10PM Ehra said
@claytondora
As for as I'm aware (don't have a Mac personally), it's actually not difficult to run both OS' on your system so you can play PC games whenever you want.
Also, reading the thread on the forums (and reading the first comment here) it looks like a good number of the people playing the Mac version could easily switch to the PC version if they wanted to, but they choose to play the Mac version specifically because it's so close to the original EQ.
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As for as I'm aware (don't have a Mac personally), it's actually not difficult to run both OS' on your system so you can play PC games whenever you want.
Also, reading the thread on the forums (and reading the first comment here) it looks like a good number of the people playing the Mac version could easily switch to the PC version if they wanted to, but they choose to play the Mac version specifically because it's so close to the original EQ.
Posted: Jan 31st 2012 9:24PM donweel said
I would like to play the mac version but it looks like it might be too late. Sony has a poor track record of listening to it's player base. Maybe this time they will and a I could play the original without booting to the dark side.
Posted: Jan 31st 2012 9:24PM TheJackman said
That box however looks epic, I remember when I first did buy Everquest that green box that did read complete collections... I loaded it in my cd-rom and their where a ton of disk it was like never ending install! And later I had to patch for almost 2 days! But the fun I had when I finally was able to play was huge!
I feel for the Mac people!
I feel for the Mac people!
Posted: Jan 31st 2012 9:32PM Maseno said
For all the crap that people give Smedley he is the only company president I have seen come out and say when he/his company did something wrong and regrets certain directions they took.
Posted: Jan 31st 2012 10:32PM stealthrider said
@Maseno
Agreed. SOE may have the most notorious mistakes under their belts, but at least they have the class to admit it.
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Agreed. SOE may have the most notorious mistakes under their belts, but at least they have the class to admit it.
Posted: Jan 31st 2012 10:37PM edgecrusherO0 said
@Maseno
Too bad they don't really seem to learn from their mistakes very often.
They're great at admitting they fucked up (either because their PR people suck or because they actually care about some level of honest), but not great at taking the lessons they learned and putting them to use for future titles.
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Too bad they don't really seem to learn from their mistakes very often.
They're great at admitting they fucked up (either because their PR people suck or because they actually care about some level of honest), but not great at taking the lessons they learned and putting them to use for future titles.
Posted: Jan 31st 2012 10:57PM winterborn said
@Maseno
If Smedbuck's mouth is moving he is lying or covering his ass. The only thing he regrets is not screwing customers out of more money sooner.
He only admits things when paying customers find out and demand a response.
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If Smedbuck's mouth is moving he is lying or covering his ass. The only thing he regrets is not screwing customers out of more money sooner.
He only admits things when paying customers find out and demand a response.










