| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (9)

Posted: Jan 31st 2012 11:22AM Miffy said

  • 2 hearts
  • Report
Don't need to sub to EVE to get the experience of the game!

Posted: Jan 31st 2012 11:29AM ScottishViking said

  • 2 hearts
  • Report
Spinning your ship is now possible without logging in! \o/

Posted: Jan 31st 2012 12:32PM Doran7 said

  • 2 hearts
  • Report
....ship spinning is overrated... as an alternative to slow capt quarters it's nice... but the spinning itself was not the issue.. it was the right click access on the ship.

Posted: Jan 31st 2012 3:05PM SWHITE said

  • 2 hearts
  • Report
Those that play Eve probably wont care about the web site.

If CCP thinks it will bring in new users (=profit) to rotate ships good for them. I look at photos and videos and review games on youtube, etc. If the site is deficient, fix it.

I think keeping new players is MUCH MORE IMPORTANT!
Build a storyline, force interaction, and let solo players be able to play along too.

FACT: To start, most people are solo
- Show them career paths, help them along, maybe recommend skill paths?
- Give interesting solo paths be it mining, combat PVE and/or PVP... help them grow into the game. Maybe enhance racial battles like faction wars. - Make space highsec more interesting, racial areas should be safer then other parts of highsec.
- Maybe allow limited but progressive damage to new players so ships blowing up don't frustrate them.

Its the game that counts!!

Posted: Jan 31st 2012 4:22PM LeBouc said

  • 2 hearts
  • Report
@SWHITE

I may look like a sack of crap on the outside, but try me, explore me, I swear I am beautiful on the inside!!

amirite? :P
Reply

Posted: Jan 31st 2012 4:33PM mikejr said

  • 2 hearts
  • Report
@SWHITE

I agree - however the current site is deficient.

EVE needs a strong, cohesive, easy to navigate source of information for new and old players alike.

There are any number of mechanisms CCP could employ to engage new players and facilitate retention, I'm sure it's high on the list. If nothing else, getting their act together with the website has the potential to lessen the sharp edges of the learning curve.
Reply

Posted: Jan 31st 2012 5:06PM h4ngedm4n said

  • 2 hearts
  • Report
@SWHITE
Hello, please name me a multiplayer sandbox based game that has a strong storyline. If you are looking for a pve storyline instead of a player-created storyline, this is the wrong place to look. Complaining about lack of storyline in EVE is as foolish as complaining about lack of storyline in Minecraft, Terraria, A Tale in the Desert, WURM, Second Life.

Also, CCP did add some token storyline in EVE, in the epic mission arcs. This is basically done the same way as storyline in X3:TC, and it is appropriate for EVE.
Reply

Posted: Feb 1st 2012 10:29AM Kaahn Stewart said

  • 2 hearts
  • Report
@SWHITE

You do realize that the Web Development team does nothing really related to the content of the game, and that the teams who do are working on churning out more content on par with Crucible in making players happy with the way the game is progressing, right? Different departments and all that?
Reply

Posted: Feb 1st 2012 6:24AM Xilmar said

  • 2 hearts
  • Report
The current website does look quite old for today's standards. Even if this doesn't bring in a lot of new players or a mountain of money, it's still a good and needed change.

Showing the ships on the front page is nice. That's really the avatar, might as well show people what they'll be looking at. Career paths/professions and all the general features is enough information to keep noobs busy for quite a bit, while limiting the sense of overwhelming walls of text in the very beginning. No point in having stuff like the item db and api page on there as well.

Just hope the new community site is build so players can still access all the resources quickly.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW