In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.
EVE Online website revamp detailed in new video devblog
Sci-Fi, Video, EVE Online, Culture, MMO Industry, News Items, Dev Diaries, Sandbox
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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.
In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.
In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.
Reader Comments (9)
Posted: Jan 31st 2012 11:22AM Miffy said
Don't need to sub to EVE to get the experience of the game!
Posted: Jan 31st 2012 11:29AM ScottishViking said
Spinning your ship is now possible without logging in! \o/
Posted: Jan 31st 2012 12:32PM Doran7 said
....ship spinning is overrated... as an alternative to slow capt quarters it's nice... but the spinning itself was not the issue.. it was the right click access on the ship.
Posted: Jan 31st 2012 3:05PM SWHITE said
Those that play Eve probably wont care about the web site.
If CCP thinks it will bring in new users (=profit) to rotate ships good for them. I look at photos and videos and review games on youtube, etc. If the site is deficient, fix it.
I think keeping new players is MUCH MORE IMPORTANT!
Build a storyline, force interaction, and let solo players be able to play along too.
FACT: To start, most people are solo
- Show them career paths, help them along, maybe recommend skill paths?
- Give interesting solo paths be it mining, combat PVE and/or PVP... help them grow into the game. Maybe enhance racial battles like faction wars. - Make space highsec more interesting, racial areas should be safer then other parts of highsec.
- Maybe allow limited but progressive damage to new players so ships blowing up don't frustrate them.
Its the game that counts!!
If CCP thinks it will bring in new users (=profit) to rotate ships good for them. I look at photos and videos and review games on youtube, etc. If the site is deficient, fix it.
I think keeping new players is MUCH MORE IMPORTANT!
Build a storyline, force interaction, and let solo players be able to play along too.
FACT: To start, most people are solo
- Show them career paths, help them along, maybe recommend skill paths?
- Give interesting solo paths be it mining, combat PVE and/or PVP... help them grow into the game. Maybe enhance racial battles like faction wars. - Make space highsec more interesting, racial areas should be safer then other parts of highsec.
- Maybe allow limited but progressive damage to new players so ships blowing up don't frustrate them.
Its the game that counts!!
Posted: Jan 31st 2012 4:33PM mikejr said
@SWHITE
I agree - however the current site is deficient.
EVE needs a strong, cohesive, easy to navigate source of information for new and old players alike.
There are any number of mechanisms CCP could employ to engage new players and facilitate retention, I'm sure it's high on the list. If nothing else, getting their act together with the website has the potential to lessen the sharp edges of the learning curve.
Reply
I agree - however the current site is deficient.
EVE needs a strong, cohesive, easy to navigate source of information for new and old players alike.
There are any number of mechanisms CCP could employ to engage new players and facilitate retention, I'm sure it's high on the list. If nothing else, getting their act together with the website has the potential to lessen the sharp edges of the learning curve.
Posted: Jan 31st 2012 5:06PM h4ngedm4n said
@SWHITE
Hello, please name me a multiplayer sandbox based game that has a strong storyline. If you are looking for a pve storyline instead of a player-created storyline, this is the wrong place to look. Complaining about lack of storyline in EVE is as foolish as complaining about lack of storyline in Minecraft, Terraria, A Tale in the Desert, WURM, Second Life.
Also, CCP did add some token storyline in EVE, in the epic mission arcs. This is basically done the same way as storyline in X3:TC, and it is appropriate for EVE.
Reply
Hello, please name me a multiplayer sandbox based game that has a strong storyline. If you are looking for a pve storyline instead of a player-created storyline, this is the wrong place to look. Complaining about lack of storyline in EVE is as foolish as complaining about lack of storyline in Minecraft, Terraria, A Tale in the Desert, WURM, Second Life.
Also, CCP did add some token storyline in EVE, in the epic mission arcs. This is basically done the same way as storyline in X3:TC, and it is appropriate for EVE.
Posted: Feb 1st 2012 10:29AM Kaahn Stewart said
@SWHITE
You do realize that the Web Development team does nothing really related to the content of the game, and that the teams who do are working on churning out more content on par with Crucible in making players happy with the way the game is progressing, right? Different departments and all that?
Reply
You do realize that the Web Development team does nothing really related to the content of the game, and that the teams who do are working on churning out more content on par with Crucible in making players happy with the way the game is progressing, right? Different departments and all that?
Posted: Feb 1st 2012 6:24AM Xilmar said
The current website does look quite old for today's standards. Even if this doesn't bring in a lot of new players or a mountain of money, it's still a good and needed change.
Showing the ships on the front page is nice. That's really the avatar, might as well show people what they'll be looking at. Career paths/professions and all the general features is enough information to keep noobs busy for quite a bit, while limiting the sense of overwhelming walls of text in the very beginning. No point in having stuff like the item db and api page on there as well.
Just hope the new community site is build so players can still access all the resources quickly.
Showing the ships on the front page is nice. That's really the avatar, might as well show people what they'll be looking at. Career paths/professions and all the general features is enough information to keep noobs busy for quite a bit, while limiting the sense of overwhelming walls of text in the very beginning. No point in having stuff like the item db and api page on there as well.
Just hope the new community site is build so players can still access all the resources quickly.







