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Reader Comments (27)

Posted: Jan 31st 2012 8:19PM Monkey D Luffy said

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They migrate to whatever is the most hyped for a few months then back to WoW. Poor Rift, WAR, Aion and soon to be TOR.

Posted: Jan 31st 2012 9:46PM iowahawkeyedave said

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@Monkey D Luffy I'm playing Rift, its quite busy actually.
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Posted: Jan 31st 2012 11:38PM Dunraven said

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@Monkey D Luffy Doubtful WoW is dying my server six months ago was packed now it's a ghost town ..I would not be surprised if Mike Morhiame tells his investors next time that they have lost another 1.5 million subs.

TOR Gutted WOW and GW2 will delivered the Coup de gras
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Posted: Feb 1st 2012 12:12AM avaloner said

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@Dunraven
Lets see how TOR is going in six months time before you proclaim that. It so far seems to be following the trend almost all MMOs do, lots of initial interest, lots of nerdrage for a month or two then the game calms down and declines untill it reaches its dedicated user base. (i'm in no way saying it is failing just following the trend set by other MMO of which it should comeout better then considering its IP and budget).

GW2 is a wildcard realy. It will either live up to the expectations of all its fanboys or it wont and will crash and burn. I think it will be somewhere inbetween (like every other MMO) people will flock to it as the article suggets and most will move on some will stay. WOW will live on, maybe with less subs but I think that would be more to do with attrition then GW2.

Most people, even in gaming have not heard of GW2. Hell some MMO players know nothing about it if my guildies are anything to go by.
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Posted: Feb 1st 2012 2:25AM DerpMchurson said

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@Monkey D Luffy ^^ Shiny new syndrome. Some of us came for the storylines though, since we got robbed of a real Kotor 3. I wanted to stay for the PvP, but it's a joke. I'll be gone in March for ME3.
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Posted: Feb 1st 2012 3:46AM (Unverified) said

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@DerpMchurson Sir, if you're going to leave an MMO for a single player game, you were never really "there" to begin with.
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Posted: Feb 1st 2012 6:01AM Renko said

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@(Unverified)

I disagree, single player game people who have never played a MMO before should have been exactly the people SWTOR aimed for to increase the pool of MMO players and side step the migration pattern. Instead BioWares lack of advertising to draw them in is baffling. It will be interesting to see the amount of advertising for ME3 in comparsion. It was the constant TV ads for ME2 that got me to play my first single player game in many years.
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Posted: Feb 1st 2012 6:01AM Cyroselle said

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@Monkey D Luffy I play RIFT, our guild raids 5 nights a week, along with special events, with 2 separate raid groups for our East and West Coast time slots. If RIFT were as much a ghost town as WAR that would be impossible.

We did take a hit when TOR was released, but it wasn't quite as dramatic as all that.
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Posted: Feb 1st 2012 6:12AM Cyroselle said

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@Renko They do have TV ads, but they run them at really weird time slots. You'd think running during something like 'Family Guy' or 'Fringe' would be a good idea, or after school cartoons. Instead I usually see them during showings of the original Law & Order series... Like I said, a little weird...

Mind, I'm older demographic, so maybe that's what they're shooting for, but with the game's art-style (Looking more Clone Wars than Star Wars Galaxies) I would have though Gen Y or even Z would have been closer to their mark.
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Posted: Feb 1st 2012 8:01AM (Unverified) said

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@Monkey D Luffy

This is no longer true.

MMOdata.net points to a flat global MMO market of roughly 22million players -- its been stable since 2009. So every MMO that enters the market is cannibalizing from the existing user base; given that WoW was 50%+ of the market for many years, its only natural that WoW slowly loses some marketshare.

Now, overlay that with warcraftrealms data. It shows a peak faction activity of roughly 600 users per realm for horde at the moment; this is roughly 1/4th of what it was during peak WOTLK. Even if people are still subscribed, they're not playing WoW -- which will inevitably lead to a decline in subscriptions.

The days of 10m people playing a single MMO are almost over. Ten to twenty MMOs with 500k - 1m subscriptions is trending towards the new norm.

And don't worry about games like Rift; its profitable and with a solid user base. 500k total population is more than sufficient to keep it alive, and despite its problems I suspect SW:TOR will maintain 1m players over the long term.
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Posted: Feb 1st 2012 12:33PM DerpMchurson said

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@(Unverified) Oh, so if I take a break every now and then to play a good single player rpg like Skyrim, I'm not a true mmo player huh?

/facepalm
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Posted: Feb 2nd 2012 12:20AM Brellik said

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@Monkey D Luffy

I don't think WoW will be be killed it will slowly start to kill itself. Maybe in a few years when they only have like 1 million subscribers, but does kill mean 0 subs or being dethroned and anyone ever think about the mmo landscape when it does? The definition of mmo gamers has changed in the past 10 years. 5-10 years ago people playing daoc or eq would hide the fact or only play with people they knew, now its cool to play WoW errr more acceptable. It seems that the way WoW appealed too much to the casuals as it made everything way too easy that people don't want to do join new mmos. . When people leave WoW they are expecting some massive sandbox world filled with tons of things to do and to be just at easy as WoW, but better. Thats not going to happen WoW started off slow, but has had time to change and add content. So after WoW when new mmos come out they are not going to be anything in comparison to what we loved 5-10 years ago, but a whole new beast....social mmos maybe?!?!
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Posted: Feb 2nd 2012 11:37AM OrangeGamer said

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@DerpMchurson Don't mind him, probably not out of gradeschool.

1-player games(especially WRPGs) take quite a bit of time to finish. And even then, there's more character classes to explore. While I was in college, my WoW account was either cancelled or open. Life happens, single player epics happen, and then you gotta budget sometimes. It definitely doesn't make someone not a "true" mmo player(which is laughable as a term, really. "YOU'RE NOT A TRUEEEE MMO PLAYER hurr durrr.":P
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Posted: Feb 5th 2012 11:40PM (Unverified) said

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I'm one of those MMO gamers that loves a game most when its "fresh out of the oven". I often tire before the 4-5 month mark on most games. Usually around the time the first big waves of nerfs hit.
I love new mmos for many reasons... but I love them mainly because:
The massive super elitist clique guilds haven't formed yet.
Nobody "knows" classes to an annoying (dictator-y) level yet. The guides and websites that reveal all the answers for the lazy people are only JUST forming and most of the game requires real hands-on-do-the-work-yourself action.
Everyone is learning it all for the first time. Mistakes are expected. Poor gear is par for the course. There are no MIN/MAX'ers yet... so many class play styles are being explored. The world feels open and free without set rules for the leetz yet. The environment is being explored by everyone for the first time and the world feels populated. Everyone is still stumbling around in the dark and having a blast. The easter eggs are still mostly hidden, the puzzles must be solved by you, there are no guides to help you. Give the game a few months and some guide site will have a write up on every-single-one... but not now, not yet. The game is still fresh and anything you discover, is being discovered by YOU. Your own skill, wit, and curiosity is rewarding you, not some write up done by someone else on some fan site.
Players using mechanics in "unexpected" ways, are not going to be punished yet for thinking outside the box. Nobody is nerfed yet. Explorers are the economy pioneers, forging the way and selling everything they find extra's of and making bank.
For several short months, a player can really shine by being skilled, and using their brain. Then... you hit level cap and it starts to go downhill as the sheep and their massive guilds and friends catch up carrying each other like the good ol' boy club...using all the website guides out there to advance themselves without effort. There's nothing left but dungeon grinding and raids...with those people that took forever to get where you have been sitting...waiting. So skilled. *sigh* -_-
I LOVE games at the starting gate...no end game gear-grind yet. A person can actually shine as an individual for a time.
New MMO's with rich storytelling and deep mysteries to uncover are my favorite. Ones that give me a real world feel for a time... and adventures at every turn. I try to savor the experience as much as possible, but sadly the end comes all too soon. ADD? Hardly... and infact, its the opposite if anything.
I leave because the THINKING has ended.
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Posted: Jan 31st 2012 8:58PM h4ngedm4n said

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As per the linked article: "To put it into Hobbit-thinking, just because you really really love chocolate pie, doesn’t mean you won’t try the blueberry pie when it comes out of the oven!"

Its fine to try different stuff. I think it is preferable that the mass herd of sheeple at least jump around based on hype, instead of not trying other games at all. Although it is debatable whether they give it an honest try instead of being weighed down by baggage from a previous game.

Posted: Feb 1st 2012 9:16AM (Unverified) said

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@h4ngedm4n

I didn't try SWTOR out of hype.

I really just wanted to find another MMO with that "feeling." You know, that hook. That excitement. I got it during Planetside at release, SWG (pre-nge), and WoW vanilla.

Unfortunately, there are less MMOs that are coming out that even offer a gleaming hope for that again.
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Posted: Jan 31st 2012 9:18PM clik said

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I'm long done going to MMOs that are hyped up. I've been playing these things since the very beginning of Ultima Online. I don't care what new title all the drones are playing. I'm pretty jaded I guess. Or maybe I'm just actually searching for something new. Play what you like not what others tell you to play.

Posted: Jan 31st 2012 9:47PM iowahawkeyedave said

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@clik Exactly, the most popular isn't always the best.
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Posted: Feb 1st 2012 1:05AM SgtBaker1234556 said

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@iowahawkeyedave

Of course in this case it is - by wide marigin, so there's not really any need to try the other ones - they're just slight evolutional twists to WoW.
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Posted: Jan 31st 2012 10:51PM nefermore said

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So far all the new games in the last 5 years or so seem to be following the same WoW evolution format. There was a time when the migratory game hopper was the odd player here and there but now its more like a majority and with good reason.

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