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Reader Comments (98)

Posted: Jan 30th 2012 10:23AM Copenhagun said

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I play Star Wars and with my first level 50, I watched a small bit of stories, now I just skip them unless they are pivotal class quests.

Posted: Jan 30th 2012 10:36AM Joaquin Crowe said

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Over time I found myself unconsciously skipping dialog because it was boring me -- even twice on a "class story arc" -- and then consciously on the generic quests since it took way too long to tell me to kill 10 rats. You don't need 4 paragraphs to tell me your lame sob story and why I should do your job for you. It contributed to why I didn't re-sub after a month.

Posted: Jan 30th 2012 10:37AM FrostPaw said

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I followed all of the dialogue on my first character 1-50. Once I started doing the dailies I realised it was the same crap and spacebar through it in seconds.

I've made some alts and followed some of their story but a lot of the side quests are the same so i sometimes skip those. In my opinion my responses are completely not what the voice over is saying, the difference between the synopsis for each response and the actual verbal response is so different it actually damages my enjoyment of my character sometimes.

Bioware may be good at story, but they can't write dialogue for shit in swtor.

Posted: Jan 30th 2012 10:40AM Singularity said

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Voice acting was their claim to fame, right? I mean, let's be honest, the sheer volume of voice acting is basically the only thing that sets SWTOR apart from other well established MMOs. They wanted us to feel heroic, like the game revolved around our characters. So that being the case, why does my character (the most important character to me) have only 5 generic responses that I have to use in EVERY dialog? Honestly, I'm surprised there are any hearts left beating...

Posted: Jan 30th 2012 11:59AM Vegetta said

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@Singularity
Go On
You Have My Attention
:D
yeah The few canned responses got old pretty quickly
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Posted: Jan 30th 2012 3:06PM Brianna Royce said

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@Vegetta "I should go" :D
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Posted: Jan 30th 2012 10:52AM Jef Reahard said

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When I was still playing I skipped, mainly for the speed-reading factors others already listed.

Imo this really exposes "MMO story" for the gimmick that it is.

Any rookie fiction writer knows that it's much more interesting to show action rather than tell action. Talking-head exposition is just as boring in an MMO as it is in films and television.

Posted: Jan 30th 2012 11:28AM (Unverified) said

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@Jef Reahard

I think you nailed it. "Show me, don't tell me", is exactly the problem with the chatty mannequin system of SWToR. Having a back-and-forth banter about the next task may take longer than reading a wall of text, but isn't necessarily more interesting.

~V
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Posted: Jan 30th 2012 10:57AM Leandra said

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I listened to all of the quests on my first trip to 50. Now on alts, I still listen to the new class quests, but spacebar through all the rest that I've done before -- stopping to listen if my character or a companion speaks, though.

Posted: Jan 30th 2012 11:16AM Jorev said

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i never skipped dialogue back in the day, when NPCs were treated like real characters, and you never knew which one had a quest or was a vendor or had something interesting to say.
Nowadays with stupid unrealistic icons floating over their heads, so players don't have to think or figure anything out, most just click right through the dialogue.

Posted: Jan 30th 2012 11:30AM (Unverified) said

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@Jorev

Yeah, I hate unrealistic icons in my MMO taking place in another galaxy with space knights, laserswords, and magic lightning. Really ruins my immersion, you know?
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Posted: Jan 30th 2012 1:11PM (Unverified) said

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@Jorev yeah, but now worlds are bigger and you get more npc's added for ambiance and flavor, I really don't want to talk to all of them to find the guy who will pay me and give me new boots for killing10 rats.
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Posted: Jan 30th 2012 11:16AM PoisonFox said

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The first time through I will listen/read dialog in any game. If I've done it more than a couple times I'll probably skip it unless it's very well done. Needless to say I haven't not-skipped dialog in STO for a year now and am starting to skip through some of the dialog in SWTOR on alts.

Posted: Jan 30th 2012 11:20AM (Unverified) said

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I listen to the dialouge once. After that I skip it. Its much more enjoyable listening that reading, even though this isnt exactly top notch writing.

Posted: Jan 30th 2012 11:24AM happyfish said

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I listen to the scenes for the most part, but I think BioWare could have really pared down the spoken dialogue for quests that really mattered. It's hard to read the emotion in a "go save these people from being digested for 1000 years in a Sarlacc" when you just picked up a quest where you are asked to go "find some widgets."

I think the most telling part for me is I tried to play a lightside smuggler, but he has steadily shifted to the dark side because the npcs are so damn annoying. I wish there was a 4th dialogue option where you could not get a reward and just pistol whip them.

Posted: Jan 30th 2012 3:08PM Anatidae said

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@happyfish And maybe an extra ability to pistol whip your companion? Man, I'd love that.
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Posted: Jan 30th 2012 11:24AM (Unverified) said

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Not if its a story related conversation (quest or companion speech) but I sure as hell skip it if its just a generic "kill 10 boar / grab 5 apple" type of quest and lets be honest, most of em are, no matter how its disguised.

Posted: Jan 30th 2012 11:24AM (Unverified) said

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@(Unverified)

Within two days I started looking for the dialogue option: "Shut your damned piehole and tell me how many damned Womprat Tails you need before you can give me the information I need, or I will drive my thumb into your eye until I can tickle the back of your skull".

That's when i realized SWToR wasn't for me.

~V

Posted: Jan 30th 2012 11:29AM Space Cobra said

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For me, it's a bit in the "Yes" column and a bit in the "No" column, so far, the "No" column is ahead.

I am more prone to skip the side-quests, like many, but _only if I already have done it on another character_. Even then, there is a chance I may leave it, depending on mood.

Really, the only skipping I tend to do is when I "sneakily" re-do conversations, especially class-story ones. I'll do the convo and choose one set of convo-options and then press "Esc" before I think it will end and then re-start the convo and try the other set. Then I will weigh what companion points I get and what number of dark/lightside points and see if it was worth those points, then go on with "last chosen" convo.

Yes, "surprise!" I do cheat the system a bit and it takes longer than just a normal story convo. ;P , but the space-bar saves some time speeding through what I've heard just seconds before. Although, sometimes I am just tired and let it run (because I can guess how my companion will react and I am headed for a mostly pure light or dark side character; the introduction of a grey/nuetral type will probably make me weigh choices a bit more if that system finally gets in the game).

So, space-bar, at least for me, makes the conversations _longer_ than most people. Plus, I like to screenshot the convos as they happen and get the most appropriate angle with the speaker.

;P

Posted: Jan 30th 2012 11:36AM (Unverified) said

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@(Unverified)

And for that- we that stayed thank you! :D

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