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Reader Comments (98)

Posted: Jan 30th 2012 8:37AM Damn Dirty Ape said

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I listen to most of the stuff if I haven't done the quests before. Every once in a while there is a great line or a really funny moment that I don't want to miss.

I do find that sometimes I am hitting the spacebar because of how unnecessarily wordy some of the NPCs are.

Posted: Jan 30th 2012 8:41AM Ehra said

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Yeah, Bioware has some character tropes that they're very comfortable using over and over again. I still don't skip the dialogue, though, because, regardless of the similarities, they're still well written.

Posted: Jan 30th 2012 8:46AM Cyclone Jack said

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If I have not done the quest, I will do my best to listen/read, then make appropriate choices (this goes for all games). If I have done the quest before, there is a high probability that I'll skip the dialog/text and get back to playing (unless it has been a few years since playing the game, like my recent jump back into Arcanum and Planescape: Torment).

Posted: Jan 30th 2012 8:52AM Renko said

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Once the novelty wore off I skip dialogue in exactly the same way I skip mission text, I've no idea why the developers expected anything less.

Posted: Jan 30th 2012 10:58AM SnarlingWolf said

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@Renko

I have no idea why the players expected anything less. When the big excitement a long time ago was that SW:tOR was going to have voice over dialog on all quests and certain players were going crazy, several of us sat there and said "What's the point? They're going to spend a ton of money on something that everyone is going to skip"

So I am far more baffled by the players that thought it was going to be amazing.
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Posted: Jan 30th 2012 4:50PM Lenn said

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@SnarlingWolf To me it's baffling that people knew exactly what it would be like, ended up playing the game anyway, and now piss and moan about it.
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Posted: Jan 30th 2012 8:12PM (Unverified) said

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@Lenn

Perhaps they were hoping the game would be something more?
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Posted: Jan 30th 2012 8:54AM LyricDawnhagen said

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I try and listen to all the dialogue for every quest. I have skipped a few where the voice acting is painfully to listen to. Mostly this is limited to a few of the droids speaking in high pitched or super fast clicks and whistles.

Now that I am 50 and doing the daily repeatable missions, I have started spacebar tapping through their dialogue. After 10 times doing the same mission, I have heard the story and know what choices to make and I just want to get those "grind" mission over and done with.

Posted: Jan 30th 2012 9:07AM TheColonel said

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I did to begin with, but got bored very fast, and my space bar suffered heavy abuse as a result.

Posted: Jan 30th 2012 9:11AM dasfunboy said

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I'll usually watch a cutscene 3 times before I start spacing through it; although, I was sorely tempted on the latter level side quests(even on the first viewing).

Posted: Jan 30th 2012 9:16AM Dumac said

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I don't skip unless the devs thought it's okay to have awful writing and acting and waste my time with that. If they are fun to watch once I'll even watch them multiple times if necessary.

Posted: Jan 30th 2012 9:24AM Wic said

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in my view voice acting has been way over done and just extends the time to level. The important voice acted parts for me are class quests and heroic quests + dungeons viewed once.

Infact there should be an option to turn the whole thing off. My whole family uses the space bar now as it gets in the way of their progress.

I wish bioware invested as much in the engame as they did in the voice acting. I am highly considering going back to wow with my family.

Posted: Jan 30th 2012 9:26AM AnathemaOne said

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I started out listening to them all. Now, I skip all the side quests, and have started skipping some of the main storyline voiceovers as well. I'm not nearly as careful about my responses either - the "choices" really don't matter much.

Posted: Jan 30th 2012 9:31AM Tizmah said

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Those talking cutscenes are boring. I mean, the main story quests and even flashpoints are interesting enough to get through, but all the side quests...heck no. I just space through them. On top of the that, the way cutscenes play out is terrible. There is no emotion and expression, nothing "happens". It's like lifeless dummies standing in front of each other waving their hands. They all play out the same.

It was a complete waste of time and money to voice every single character in this game. Now is it nice? Sure, but the effort doesn't match the pay off at all.

Posted: Jan 30th 2012 9:38AM Malagarr said

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I rarely skip dialogue. You have to be careful even with the side quests in TOR, since some of the classes have different options than others when it comes to responses. But if you've run the same instance with the same character a couple of times, odds are you're gonna spacebar through it. Though I'll generally check with the rest of the group before doing so. Nothing worse than spacebarring through to sit there for five minutes with the "Waiting for Party Members" prompt staring at you.

But in the end I think TOR is separating RPGers from hack-n-slashers. RPGers will generally play through the entire dialogue option just for the sake of role-playing. Whereas your hack-n-slashers are more interested in skipping dialogue to get on with the killing. Nothing wrong with either play style. But it's becoming more and more noticeable in games like TOR which type of player someone is.

Posted: Jan 30th 2012 9:52AM DeadlyAccurate said

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Not unless I've already read it before, or if I'm reading the subtitles significantly faster than the actors are speaking. Most of the acting in SWTOR is good, and I particularly love my female imperial agent's voice. Plus, I find I get more out of a game when I don't skip the dialogue. But while I'm not disliking the game, my sub ends this week, and I'm not renewing.

Posted: Jan 30th 2012 9:54AM Spacegrass said

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I can read much faster than the NPCs talk, so I hit the spacebar after reading a line of dialogue. The only exceptions are Imperial Agent class quests, because of the quality of the writing; I was amazed when I tried the Agent and found that the dialogue sounded like things a real person might say.

Posted: Jan 30th 2012 10:11AM Quarlo said

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Like most everyone else I watch the Story cutscenes for my characters (honestly, the only thing this game has me playing for) and completly bypass every other one.

The non story cutscenes are just verbal versions of the standard (substandard) quests to go kill 10 of these or find 4 of that. Even the story driven dialogue can be pretty canned (how many times must I hear my agent respond "Where do I fit in?").

But there was one line that I still get a chuckle at: My toon was being interogated and my companion took a rifle butt to the face. He laughed and said "Hah! Ive done worse than that to family."

Posted: Jan 30th 2012 10:16AM MMOaddict said

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Side quests, yes. Class quests no, except for Consular, that has to be the most boring dull classline I have ever come across. I spacebar through that 50% of the time.

Truly wish they had only VO'd the epic quests. No one would have cared if the whole game didn't have voice over and they could have taken all that hard work and money and put it toward deeper game mechanics, making the world(s) feel like worlds and not some cheap plastic rat mazes that they are. There are soooo many MMORPG staples missing and tons they could have added and innovated with, but instead they gave us 1000s of hours of voice over for quests that will dull your mind as you slog through alts just to see your class quest and level 50.

Posted: Jan 30th 2012 10:16AM angerina said

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@(Unverified) Same here :(

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