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Reader Comments (26)

Posted: Jan 30th 2012 1:02PM Vinzix said

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Back to Minecraft... Or Lego IRL, the way it should be played.

Posted: Jan 30th 2012 1:13PM hami83 said

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What a complete waste.
This game could've thrived under a true free 2 play model, but instead we got a f2p model that was limited to the tutorial and first zone, with no in game shop at all.

Posted: Jan 30th 2012 1:25PM Lenn said

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@hami83 Exactly my thoughts. If only they had gone f2p from the start and put a store into the game that sells special bricks and cosmetic stuff. I tried it (when it was p2p) and it was great fun, but a monthly subscription was so hard to justify for so little content.

Such a shame.
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Posted: Jan 30th 2012 1:51PM (Unverified) said

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@hami83 Exactly what I would have posted if it hadn't already been said.

Sad really as it was a decent enough game, just in no way was it subscription level imo. If they had made a true F2P transition I would have probably dropped cash on a regular basis.
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Posted: Jan 30th 2012 1:24PM (Unverified) said

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Played this with my 8-year-old autistic son from the beta through today. Fortunately he's not as into it as some of the (autistic and otherwise) kids I've been reading about online (and although he's already told me how much will miss it, his world will not grind to a halt after its closing). He's still a huge fan of physical blocks.

LEGO Universe is more social than the RL blocks, and encourages his otherwise unused computer skills. It also had kid-safe chat and construction zones, unlike Minecraft.

The makers of LEGO Universe made several mistakes with it over the course of its existence. While it's not surprising that it's going under, it's still a sad day for those of us who enjoyed (and enjoy) playing it.

Posted: Jan 30th 2012 2:43PM Scuffles said

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@(Unverified)

Really not sure where this Minecraft isn't "Kid friendly" stuff is coming from.

Much like anything about Minecraft It is exactly as kid friendly as the effort put into it.

No, joining random servers isn't going to be "kid friendly" which is why research should be done. Much like the research that went into selecting Lego Universe for its kid friendly aspects.

The alternative is running your own server with applicable server mods (chat/etc) and using a whitelist for your friends/family. Heck, make it a community effort, Find other parents who can dedicate some time here and there to Mod the server.
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Posted: Jan 30th 2012 1:33PM Lateris said

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My son will be devastated. I'll have to install Mine craft on his PC. No way am I letting him inn servers.

Posted: Jan 30th 2012 1:47PM Space Cobra said

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Maybe Minecraft should look at a special server with some strong chat-filtering/blocking? Make it a more "Kid-friendly" environment?

Posted: Jan 30th 2012 2:47PM Scuffles said

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@Space Cobra

There are mods and chat filters that handle things like that :)

..... tho personally I can't stand chat filters and typically learn more (international) profanities from them trying to figure out exactly what/why its filtering [foreign explicative deleted]. Oh dat wacky Google :P
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Posted: Jan 30th 2012 2:27PM (Unverified) said

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"...It was time for LEGO Universe to end and hopefully new digital LEGO experiences will come in the future."

This gives me some hope that they may learn from their mistakes and will then create a new LEGO game in the vein of Minecraft. An open sandbox world coupled with large block variety of LEGO's could still be pretty awesome. Probably too much to hope for, but it doesn't hurt to hope at least.

Posted: Jan 30th 2012 2:34PM koolaroo said

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I would have tried the game if the ftp had not been a a free trial. I hope the players can't find a new game to play.

Posted: Jan 30th 2012 2:51PM PhelimReagh said

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It's hard to believe that they couldn't have better tinkered with their online business model to find a way to make this game even modestly profitable.

Posted: Jan 30th 2012 3:00PM Anatidae said

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I am not surprised.

Sure the game offered a crazy level of chat filtering - almost to the point where you could barely speak, but the actual content was pretty thin.

It seems to be, just about any age group that might be interested in this game and able to play would eat through everything in less than a month. And the actual building wasn't implemented super great either... just "ok".

All in all, I feel the potential for a Lego MMO was wasted here.


Also, as a side note, I think the game should have been targeted at teenagers and above. Similar to the Lego Mindcraft (is that the name?) series. Build things in the world with a full scripting language that would be similar to Second Life. Make a more sandbox world (mindcraft) but with the feel of an MMO. Maybe more like Ultima Online where you let players homestead tracks of virtual land.

It could have been very interesting indeed.

Posted: Jan 30th 2012 3:03PM pcgneurotic said

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Such a waste. I hope Lego choke on this. :P

Posted: Jan 30th 2012 3:05PM Joshua Przygocki said

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I really hope that things like this are taken as a warning to potential MMO devs to step up and produce a fleshed out game with plenty of content and don't release it till it's ready. I don't know the details of this game, and while it is sad to see a fairly new MMO close, I really wish prospective developers would understand that they can't just release a pile of garbage and expect to last.

Posted: Jan 30th 2012 4:23PM fauxcivility said

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People paid for a boxed game and then sub time...? And now they're closing it...?

There should be a minimum guarantee of how long a game stays open so you know you're not just throwing money in the garbage.

Posted: Jan 31st 2012 1:54AM BaronYiffington said

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@fauxcivility Oh, please. This is nothing. They got to play for a year. MMOs with box + P2P have closed in less time than that. APB, for example, died after six or seven weeks, and offered exactly zero refund on anything.

At least these people are getting refunds for a month and their time cards converted into something else.
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Posted: Jan 30th 2012 5:00PM Dunraven said

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Well this is a poster child of how to fuck up a IP that practically prints money from the wrong Business model to making the games all about fighting.

I never will forget what my little sister said to me

Aidan...Why are the Legos so angry with each other?

Honestly anyone who ever worked on this project should be banished from the industry.

Posted: Jan 30th 2012 5:23PM nimzy said

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@Dunraven I take offense to that! :V

Bitter recriminations aside, there's something particularly sad about watching a game that was a labor of love for several years flame out so badly. I watched a guy move across the country and live in his car for a month just for a chance to work on Lego Universe. The team that made the game was truly special, and I'll probably never see its like again.
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Posted: Jan 30th 2012 7:44PM Dunraven said

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@nimzy I'm going to be as kind as I can be here...

If this game was such a Labour of Love they should have grabbed a clue and actually listened to the children and grown up kids that play and love Legos.

If someone has to sleep in his car for a chance to work on a game the development team is half ass and he should have run for the hills. I'm not in the industry yet but a good deal of my family is and that isn't something that should happen to a well funded dev team ever.

There was nothing even remotely special about LU it had about as much to do with Legos as a Jenna Jamenson movie....it missed it's target audience by a mile and had the single worst business model ever.

And you know my original statement holds when a fifteen year old kid has to tell you that.



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