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Reader Comments (29)

Posted: Jan 30th 2012 8:34PM J45neoboy said

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Housing? Job system? Things I want in an MMO. Sadly though I'm very skeptical about the game and probably will never pick it up.

Posted: Jan 30th 2012 10:39PM Maseno said

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@J45neoboy

Same. They really should have just embraced the whole F2P movement since they didn't charge a sub for nearly a year. Would have done this game wonders. So many more people would actually give it a try and probably stick around.
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Posted: Jan 30th 2012 11:36PM kimowar said

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@Maseno
ff 14 players are very opinionated on every detail, go check out the forums but one thing all the playerbase is strongly against is rmt and item shops. Why would se want a mass exodus? Assured it wont sell out to a bad business model
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Posted: Jan 31st 2012 12:42AM hexaemeron said

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@kimowar They already HAD a mass exodus. The only people left are the ones who would stay and pay no matter the state of the game.
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Posted: Jan 31st 2012 1:27AM (Unverified) said

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@hexaemeron False. Many of us "left" are playing the game because it's made HUGE steps forward since the initial release and the future of the game once 2.0 launches seems very bright indeed. If you haven't played recently, maybe you should keep your false comments to yourself. Just say no to trolls.
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Posted: Jan 31st 2012 3:17AM EngadgetSoFunny said

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@Unverified
His comments are pretty accurate. The game really sucks at this point. I logged in about 7 days before it went pay-to-play and was a lvl 44 or 45 conjurer. That's as high as I got anyways. I kept shouting for an experince point party in the most populated city on my server: Uldlah.

Spent 3 hours shouting the first night. Nothing. Spend 3 hours shouting the second night, got a party, we did leves for a short while in a group of 4 b/c we couldn't reach 8/8 to do one of those 'instances'. Got about half a lvl which wasn't bad and felt like 50 wouldn't take long at all. Experience gains were much easier than initially when the game launched from my experience.

Spent the following day shouting for 6 hours as it was my day off while partially afk watching online tv, didn't find a party. The game's fantastic if you like fiarly good looking graphics to stare at while sitting in a town doing nothing waiting for a party for hours on end. People who pay to sit in a virtual town of an online game and not actually kill/do stuff really are the people who will pay no matter what. So yes, I think his comments are spot on the money.

This game was terrible broken upon release and I feel like I was ripped off paying the initial price for a game that was less complete with much less content than free to play mmorpgs like lotro, etc. I'm glad they never charged me a monthly fee at least but the game still has NOTHING TO DO or STUFF TO DO BUT NOBODY TO DO IT WITH, right up to the day it went pay to play. Sure things got a 'bit' better in terms of the ui was less buggy, gameplay a bit more smooth/natural, leveling made easier, quests added (albiet, a bit messily as they seem to be everywhere now inc quests 20 ranks below me that give junk items), but, the game still wasn't worth the initial $59.95 investment nor is it worth a monthly fee consider what the competition offers for the same cost.
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Posted: Jan 31st 2012 5:30AM shane239 said

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@EngadgetSoFunny

Unfortunatly finding a party can be hard at some times. Did you use the party search feature though?

I have been playing this game since May of last year. I bought it on a whim because it was cheap! And to say the game had problems back when I started would be an understatement. Especailly considiering that the game had been out for nearly 9 months and all you had to do when you hit cap was fight 5 Notorious Monsters.

But every patch has brought more stuff to do and with a better UI and more balanced jobs. To say that this game is still broken is unfair. It may not be where it should be at this stage but the improvements have been vast and the dev team has been breaking their backs to do so. Dont believe me? The dev team is currently making 2 games! Patches to make this current game better and also FFXIV 2.0!

I would not be playing this game anymore if I thought it wouldnt last. And a big reason I have lasted so long is the community. I found an absolutley brilliant Linkshell/Guild to join and it makes it very easy to make parties if you want. Or if you want to craft there is always good chat to be had!

Anyone who is ever thinking of starting up I'm on the Mysidia Server and will gladly try and help with any questions you have or try helping you get a party set up. My character name is Shaniston Fuerell.
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Posted: Jan 30th 2012 8:49PM kimowar said

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Awesome

Posted: Jan 30th 2012 9:14PM Nenene said

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Player housing? Dragoons?

Give me a few months to get my new hardware and I'm in. You've convinced me, Yoshida. You may have my money.

Posted: Jan 30th 2012 9:17PM Syesta said

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According to Yoshi-P himself, this is the "biggest patch yet"... and the past three were huge.
Still contemplating which job to pursue to the fullest...

Posted: Jan 30th 2012 9:31PM JuliusSeizure said

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Server merges is only typically unpleasant news because it heralds a game in decline. Technically this game is well past the decline stage, but the server mergers are for the purpose of tightening the game's community before it gets revitalised. Since it's not a sign of doom and a server merge is otherwise a very good thing, I see no need for negativity about it. :)

Also, that art is so excellent. :D

Posted: Jan 31st 2012 3:21AM EngadgetSoFunny said

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@JuliusSeizure

There's a common internet expression known as 'drinking the koolaid'. Have you heard of it? Its a nice spin your trying to put on 'not enough players to form groups for the content available because server populations are so dead after charging a monthly fee for a game nobody felt was worth a month fee except a few loyal FF consumers whom are mostly Japanese and North American anime-fanatics'.
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Posted: Feb 1st 2012 4:19AM JuliusSeizure said

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@EngadgetSoFunny

I could just point out the downvotes you got, but what the hey. Let's chat.

Here's the thing: EVERYONE KNOWS THAT CRAP ALREADY. That includes Squeenix. The loss of players was mostly due to the game's poor launch, but yes, some portion of it is also due to them finally charging a sub. Thing is, that's irrelevant to whether or not the game will be healthy in the long run once it is relaunched.

My point is server merges are good for the game right now, because despite the low population at least there actually is a population in need of consolidation. Thing is, there could be literally no one still playing, and it wouldn't make a difference in the long term, because the long term is what everyone is waiting on.
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Posted: Jan 30th 2012 9:42PM Cerabret100 said

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I jumped in to this game, and i see where the game must have been completely messed up, but i also have read a lot of the patch notes and these producer letters and it seems like this guy is really intent on getting the game redone, back on track, and a game we'd all want to play.

I know people really bag on XIV because it's horrendous launch, but i have gained some major respect for what i'm seeing as major commitment to fix the game. Whether they'll actually succeed or not is the question.

Posted: Jan 31st 2012 3:29AM EngadgetSoFunny said

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@Cerabret100

The game was a total failure at launch and is starting to get better. I think the problem now is that the playerbase has wittled down to so low they have to do server merges to try to get enough people to play the content. Finding groups in the game becomes nearly impossible in certain level ranges and shouting in a town that your lf a party for hours on end is NOT fun.

I think games like World of Warcraft and Guild Wars 2 will have a large advantage here with systems like the 'Looking For Group' system where you can queue up and find a party guaranteed in about 5-15 minutes depending on your class. That's far better than 3+ hours of shouting in a row in Uldah only to log out disappointed that nobody responded during your entire time. I think most people do not want to play money to sit around in a virtual town waiting to play. They want to pay to actually play.

The holy grail of the consumer base delimna has always been.... built it for the ps3...they will come. The engine is pretty demanding though as you probably have noticed. So its going to be hard to get this game to run on a PS3 without the game getting nerfed considerably in detail, resolution, etc or waiting till the PS4. I think they'll wait till the PS4 since its only another 2 years roughly away and they've already had 2 very mediocre years on the PC as it is.

However, that would mean PC gamers will have to pay $14.95 a month for 2 years waiting for the playerbase to arrive. What's another 2 years of sucking and not being able to find groups when the first two years were so bad and people stayed on blind faith things would get better?? Oh, right, the difference there is people didn't have to pay in the first two years. I think blind faith if it effects your wallet might be more discouraging.
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Posted: Jan 30th 2012 10:03PM JohnD212 said

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While I can respect a lot of what they're doing...and I even bought the CE when it came out...I've given the game two tries and neither kept my interest. There are basic things that they refuse to change. One is any form of recipe book. I do not like the idea of not knowing what recipes are in game. You're forced to either guess or log out (cause you can't ALT+Tab while in game without getting booted off) and look at the various sites that list it (and hope it isn't out of date yet). Also, the idea that you pay one price just to subscribe and then pay an additional $3 PER CHARACTER SLOT is not acceptable. If I want to try 4 characters why should I have to pay $12 plus the sub price just to have this luxury??? Sorry but these changes aren't enough to fix the broken game mechanics.

Posted: Jan 30th 2012 11:05PM Space Cobra said

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@JohnD212

It's true. It's the only thing keeping me from the game.

There are two philosophies/ways to look at it and it seems they believe in one philosophy while I, and a fair number of others, believe in another. Maybe if they were to come out and say, "Look, our computer servers can't handle giving you alts like other MMOs on the market for technical reasons."

This option is fairly accepted, even in F2P games, one can have TWO alts and we are talking a sub game here that should, at minimum have 4-8 characters PER server. Heck, at least let us create alts on other servers, so we get one alt per server. While the price is low with basic service, it still creates a situation that some players look at and compare to other competitors. There was mention of Wakfu being $6 a month and while that is cheap for a monthly game you may like, that won't bring in hold-outs or those sitting on the fence.

To me, this is like a comparing cars made today that have options we expect. If one car doesn't have seat belts or air conditioning (especially in temperate climates), you run the risk of limiting your customer base, even if it is a nice sports car with a good engine in it (which, while I like FFXIV, I can't compare it to a sports car).
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Posted: Jan 30th 2012 11:59PM kimowar said

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@Space Cobra
Well for one ff11 also charged for alts, also one toon can do all jobs.
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Posted: Jan 31st 2012 12:09AM (Unverified) said

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@JohnD212

Unlike other MMOs you don't need alt characters to experience different aspects of the game. The only difference between the races are cosmetic.

The structure of the classes system encourages single character multiple class set ups.

You aren't going to make 1 character and have that be a healer.
make an alt to be a DD
and make another to be a tank.

All those classes go hand in hand. If you split them over 3 different avatars, you're going to end up with 3 very weak characters.

It's a concept that may be foreign to "western" MMOs but I like the persistence of 1 player 1 character. It adds a nice dynamic to the community.
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Posted: Jan 31st 2012 1:19AM Tizmah said

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@(Unverified) I think it ruins a character to perform so many jobs. It's very immersion breaking when one guy can be "everything". It's just plain silly. Most people love creating new avatars to suite a particular theme/style/character along with a name. It also keeps things more organize on alts rather than piling up on one character fighting for inventory space for all classes. You can redo things on alts. You can also identify a character/name better and know what class they are associated with. So many pros than cons in comparison to having alts than forced on one character.
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