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Reader Comments (5)

Posted: Jan 28th 2012 8:07PM Rostum said

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In summary; it's all relative, especially when an MMO has a completely different fundamental game design.

It's not about making the game more interesting in the case of Final Fantasy XI and XIV, it's about increasing the amount of time sink so that player's still have goals to achieve after a decade of playing (and money gained from subscriptions).

Posted: Jan 28th 2012 8:54PM DevilSei said

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I'd have to disagree, at least in terms of Ifrit being a "chump" summon. Sure you got summons after him, and sure some are far and away stronger and cooler than him, it all boils down to preferences still.

Heck, just because Knights of the Round does several times the damage Ifrit even wished he could do in 7, didn't change the fact he was still a personal favorite of mine.
Or jut because Valefor could have her damage cap broken and use her HIDDEN limit skill to do insane damage, didn't make Valefor any cooler than Ifrit.
Now Bahamut? I feel bad for him. He starts off cool, but in a game like FF7, he gets replaced! You get Neo Bahamut, whose cooler, then he gets replaced in turn by Bahamut Gundam (aka Bahamut Zero).

Now, the fact that summons are generally a power held by a few, it keeps them as alien and powerful beings in the single player games. Whether its the Esper crystals, summon materia, or the Summoners themselves who earn the right to use their power, they still tend to be a force beyond the scope of most everyone.

Its when you get to multiplayer games however that line gets rather vague, seeing as every player-character isn't like most everyone, even when they outnumber the NPCs in the game. I can't speak much on them though, besides what I can look up. The fact that most summons can be used without much effort probably doesn't help the likes of mainstays such as Ifrit.
Specially when compared to the two summons that require special conditions just to use them, as well as having unique effects that occur on their summoning. I mean, Odin alone is a rather special summon, seeing as he generally brings instant death with him in any of the FF games. That is a hard act to follow, when every other summon is just meant for a color-coded form of damage.

Posted: Jan 28th 2012 11:39PM (Unverified) said

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In XIV case Summons will be available, not likely until ver 2.0 but Yoshi P said summoning a primal such as Ifrit, will be on the scale of a server event.

Ifrit is a "god" in XIV. to summon him is a big deal. If a player or guild has the ability to do so it would be for a good reason, not just as a whim.

Posted: Jan 29th 2012 1:22AM h4ngedm4n said

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WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH

Oh well. The article's title was just asking for it. So how does it feel to have written an article explaining that final fantasy XI/XIVis really a stronger game by not being "final fantasy"?

Posted: Jan 29th 2012 4:53AM alzeer said

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i kinda agree , the 14 version of ifrit seems the most ....(savage?) looking ifrit yet and seeing multiple ifrit running around following summoners would cheapen his statue .
still as ff11 summoner i cant help it but to wish that 14 would have cool looking summons like 11.

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