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Reader Comments (37)

Posted: Jan 27th 2012 9:10AM Azev said

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I was really looking forward to this game for quite some time, but the demo took that to a whole new level.

The only complaint I have is the terrible camera angle/view which I hope will be changed in the final version.

Also as much as it pains me to say this. It plays much better with a controller and console than it does on the PC.

Posted: Jan 27th 2012 9:14AM Deadalon said

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@Azev

Ye the camera angles and lack of zoomout feels bad atm. Hope they work on it.
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Posted: Jan 27th 2012 12:43PM Misterlee said

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@Azev
I agree, the terrible camera really spoiled it for me. I hate not having proper control over where I'm looking, it's like a bad console game camera.

I also found the dialog very clich├ęd/old fashioned fantasy stuff that you might get from a typical fantasy novel 20 years ago.
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Posted: Jan 27th 2012 8:23PM BoundingDeer said

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@Misterlee

I had issues with the camera on console. But on PC i felt like I had alot more control. A zoom option would certainly be nice though.
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Posted: Jan 27th 2012 9:13AM Deadalon said

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Im playing the demo atm. I like the idea behind it but it needs quite a bit more polish. I love RR Salvatore storytelling and humor. I hope it rubs off in this game.

Gameplay wise - it could be better. The restriction on zoomout feels just wrong. The battles could be better and the game is obviously designed for console. I hope we get mods that change the armor equipp cause I dont like it atm.

The game still looks great. Its good graphics with good texture. So lets hope for the best.

Posted: Jan 27th 2012 9:31AM Yellowdancer said

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@Deadalon

I'm not so much an RA Salvatore fan. I'm more of a Drizzt fan. I so hope he doesn't sneak Wolfgar into this game. If you haven't read his story behind Drizzt and his creation, you should. It will make you chuckle.

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Posted: Jan 27th 2012 9:13AM demondred79 said

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Amalur isn't a bad game, but you can tell it was designed like a patchwork quilt of many other games rolled into one: Elder Scrolls, Bioware Dialogue (SWTOR, Mass Effect, etc) WoW, Fable, etc. Which allows it to be a safe release and should secure it from being a failed game.
I just don't see it being a ginormous success because it's not co-op (this would have caused me to buy it) and the things "lifted" from games seemed almost shady. Like the stealth eye and lock picking from elder scrolls I'm sure Rolston brought with him...but c'mon.

Posted: Jan 27th 2012 9:27AM Joaquin Crowe said

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@demondred79 I really don't get this co-op fetish for SPRPGs. Must be the younger console generation that wants this.
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Posted: Jan 27th 2012 9:29AM hassaun2006 said

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@Joaquin Crowe I don't get it either. For an rpg i want to play through the world myself, bringing in another person ruins the immersion for me. Hell, when given the choice of having companions or being able to run it alone, if i can viably do it alone I will.
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Posted: Jan 27th 2012 9:41AM demondred79 said

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@hassaun2006
I figured the co-op comment would bring out some voices. I LOVE SPRPG, and have the most amount of my life sunk into those games. But the compilation of many other games squished into one isn't enough for me to buy it and play, but to me the gameplay would be more fun with my closest friends. And...i'm 32...not exactly a "younger console generation."
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Posted: Jan 27th 2012 10:29AM Joaquin Crowe said

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@demondred79 The problem when you add co-op is that you then dilute the main reason for the SPRPG -- to play through the hero's journey -- since everyone is then the "hero." It's why SWTOR isn't as fantastic as it could have been, since the multiplayer-ization of a single player experience hobbles the story and the character's impact on the game world.
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Posted: Jan 27th 2012 9:16AM hassaun2006 said

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i tried the demo, and I found it to be quite viscerally entertaining. The combat is active and, at least for me, challenging. I remember encountering a pack of low level wolves that nearly killed me because they used tactics i had to learn to respond to. I can't think of the last time an rpg asked me to learn a tactic specific to one type of creature. *I know some games exist that do ask you to do this, but I can't remember them right now* The story reminds me of the vein of planescape torment which was one of my favorite games, and that can't be a bad thing.

Posted: Jan 27th 2012 9:27AM (Unverified) said

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I am looking forward to vanishing from society for a time when Reckoning comes out. The demo was an old build, and the issues with the camera have been fixed according to the devs.

Copernicus, is now the only MMO title I am remotely interested in, I am dying for more info. The IP is really looking amazing, and the tidbits of lore being released are really nice. The potential for a real MMO, made by real MMO fans might just save the genre for me. So nice to know Curt is something of a core gamer. No more EZ mode please.

Posted: Jan 27th 2012 9:28AM (Unverified) said

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The leveling system showed a surprising amount of depth for a game that quite obviously intends for the consoles to be the prime focus. I also always appreciate a game where I can play an elf with a massive 1910's strongman mustache. The negatives I felt were that the lockpicking system felt like it wanted to purposely be different than Bethesda-style, but felt far more shallow and that while it acts like a "casual solo mmo" in every other aspect, the herb/reagent gathering felt awful because you could actually fail to pick anything up.

I won't be preordering, but I'll likely keep an eye on it a year from release when sales might drop it under $20.

Posted: Jan 27th 2012 9:28AM Yellowdancer said

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I find the game more like an evolved version of Fable. Its not quite as deep as Elder Scrolls. Which I think is fine because ES can lose the gamer who wants something more engaging.

I think the game will review well and people will like it but might not sell well due to its release window. I wonder what will that mean for the MMO if it doesn't do well?

Posted: Jan 27th 2012 10:03AM MMOaddict said

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Great if you like Fable, bad if you don't. I fall into the "don't like Fable" category. Guess I can write this MMO off my watchlist, /sigh.

Posted: Jan 27th 2012 10:09AM Dunraven said

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You know I loved the demo...but I'm really torn about supporting Curt Schillings company....they guy is a uber Right wing Tea Party nut job and I have heard that he pretty much forces his wacko politics on his employees......If he kept his beliefs to himself that would be one thing but supposedly he is pulling a Terry Goodkind and actually working them into the game.......

so cool demo fun game but pass

Posted: Jan 27th 2012 10:33AM Joaquin Crowe said

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@Dunraven So all the signage will be mispelled, all the NPCs will say is "derp" and you can't create a dark skinned avatar?
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Posted: Jan 27th 2012 12:47PM Saker said

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@Joaquin Crowe Sure it'll go beyond that. In order to level a priest type character you'll have to be a member of the one-and-only true cult "church". There can be no good magic using characters except the fanatical priests, any/all others must be evil characters, and are the absolute servants of evil. The world has no government because government is evil. Only a few absolute ultra-rich families with massive militaries who rape and pillage their people for anything of value, ruling by law-of-the-jungle and the blessings of their fanatical snake-handling cult-church (involving the worship of a unattractive androgynous deity named ayn rand) . Business of buying and selling all about stealing and cheating and will encourage you to play as a rogue/thief character. Back-stabbing murdering your business rivals (or partners) will be actively rewarded. There will be no safe zones/areas as the world will be total law-of-the-jungle. NPC guards will be available to pay for protection as mercenary contractors. All NPC services will be for pay contractors as there are no community "services" of any kind those being deemed -socialist-, -communist-.
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Posted: Jan 27th 2012 2:58PM Nepentheia said

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@Saker

Bleh! No thanks! I prefer play a game that is an escape from the real-world, dammit! ;-)
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