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Reader Comments (85)

Posted: Jan 26th 2012 1:57PM Valentina said

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My guild and I are loving the game so far, there really aren't many things wrong with it contrary to what people may say and exaggerate extensively. Considering the massive scale of this game, the fact it has so few noticeable bugs and has such a well developed top end of the game is pretty impressive.

The population decrease happened but not to the extent some would have you believe. Servers went from very heavy to just heavy or standard, and this is after 4 cap increases on all servers + new servers being added to alleviate the issue. But after the first month many servers are still seeing growth with new players. There is a crap load of servers on this game, I think they may have opened a few too many in the long run within the first month of the game, but even if we see any merges happening you'll have to consider the fact they still have a hell of a lot of heavily populated servers that continue to grow at a steady rate.

Posted: Jan 26th 2012 6:02PM (Unverified) said

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@Valentina

Yeah, I sat in a queue again last Saturday night. There are definitely some populated servers.
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Posted: Jan 26th 2012 2:38PM winterborn said

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A lot of servers are dead by most peoples standards unless you call 10 people per world full. Take a look at the forums that are full of transfer requests.

The engine and servers can not handle a mmo sized playerbase.

I have 2 guildies that waited to sub until the stupid queues were low enough to get on within the hour on the highest pop server and they can't find players to group with sub 50.

Dead to everyone ? No but not what it needs to be for a mmo imo.

Posted: Jan 26th 2012 11:47PM Cyroselle said

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Just open up the factions. Seriously.

Already your decisions along your story line make you 'light', 'dark', or 'grey', make *these* your pvp 'factions'. Make it so that once your player has passed a character creation threshold, you get a PVP toggle and can attack other toggle'd players or engage in objective battle grounds.

Failing that idea, making the Republic a lot less bland would be a good thing. I know they're supposed to be the 'good guys', but they make Vanilla look dark.

Posted: Jan 30th 2012 11:54AM OutThere said

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Don't developers ever learn? Horde vs. Alliance, Defiant vs. Guardians, Empire vs. Republic. In every one of these duos, the "bad" or "evil" or "nasty" side has the better storyline, the cooler armor, the more interesting classes and builds.

Rift really made me laugh when they named Defiants. They might as well put a sign up "former Horde join me!" Then named the other side Guardians, a dull, lackluster name with no pizzazz at all, with neon lights shouting, "Adults in this pool!"

Devs love their naughty, and the naughty always gets the better designs. While nice is seen as being without imagination, without passion, and without substance. There is no doubt the Horde from the get go got the majority of dev love, while Alliance got the duller of everything.

The next MMO with factions should trash the good vs. evil paradigm and just make two evil factions going at each other tooth and nail. That's the only way to overcome the moribund Goodie Two Shoes casting of one faction. Rift attempted to do this, but shot themselves in the foot by giving one side an obviously rebellious name and the other an obvious establishment name.

SWTOR just can't help themselves. They are stuck with the lore. But the devs might have helped the Republic a bit by giving it a first planet that wasn't all long grey dark corridors and no sky that went on forever and an enormous capital city that takes forever to get anywhere in. This is death on any area, no matter how well designed. Getting past Korriban requires dedication to the Republic. I turned away from Republic characters simply because of Korriban.

Talk about lackluster.

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