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Reader Comments (85)

Posted: Jan 26th 2012 2:12PM Rayve said

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@dudemanjac Whatever you need to tell yourself to help you sleep better at night bro. I don't apologize to people I consider beneath me.
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Posted: Jan 26th 2012 2:16PM dudemanjac said

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@Rayve I thought you were done.
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Posted: Jan 26th 2012 3:02PM SFGamer69 said

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@Rayve

"@dudemanjac Whatever you need to tell yourself to help you sleep better at night bro. I don't apologize to people I consider beneath me."

You already were coming across as upset, where there really was nothing Dudemanjac had done to warrant it...but this last comment is where you come apart... you actually do need to grow up a little in this regard... re read the conversation from the beginning and you come across as the very thing you supposedly detest...
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Posted: Jan 25th 2012 6:57PM Ratham said

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So soon?

/sarcasm off

Posted: Jan 25th 2012 7:05PM Daeths said

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How do you balance out the factions? You can force people into one bacuse you'll piss them off and offering rewards for the one is just unfair to every one who doesn't want to play those race/classes

Posted: Jan 27th 2012 1:06AM Cyroselle said

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@Daeths Execute Order 66, and eliminate all the Republic, even the younglings... Balance achieved!
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Posted: Jan 25th 2012 7:08PM (Unverified) said

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UI is a big deal to many people, bad UI could ruin a game (Final Fantasy XIV).

Here's the thing, no matter how a developer design a UI, they can't please everybody, but they can give us more options. And I'm not even talking about "controversial" issues like threat or damage meters. I just want to be able to rearrange and shape my UI anyway I want. I don't think that's asking too much.

Posted: Jan 25th 2012 7:17PM Deadalon said

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@(Unverified)

Ye - I think Developers have really failed to see the importance of UIs and Mods in perspective of playing long term. A player that doesn't like the UI will not last long.

Only TSW group has come out and said they know how improtant UI and addon custimisation are for players. We know that Devs want to have full control - but they dont when ppl leave cause some features are lacking.

For example - I left RIFT ONLY because it had a horrible UI in terms of healing. The raid and group frames are horrible and Trion has not yet opened the code up for ppl to change that. Is that good for the game that everyone is forced to have the same crappy frames? Well - whats better? Having ppl playing it or leaving cause how bad it is?
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Posted: Jan 25th 2012 11:18PM Apakal said

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@(Unverified)

99% of any mod I've seen isn't even controversial. Of those 99%, probably 90% serve either aesthetic or quality-of-life purposes (better crafting, better inventory, etc. etc.)

Beyond that, they few that do have seeming extra functions really don't. Damage meters just parse the combat log. Threat meters just redisplay a tooltip. Even boss mods like DBM are a derivative of timed raid-wide macros the raid leaders triggered at the start of an encounter. Point being, there a very, very few mods that perform a function the game doesn't already have built into its own systems. They all just redisplay information in a more convenient, usable form.
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Posted: Jan 27th 2012 1:17AM Cyroselle said

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@Deadalon I'd really love it if they did, as I main-heal in Raid.

But at the same time, I use @mouseoverui and @focus macros so as it stands I've really made a lot with what we've been given.
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Posted: Jan 25th 2012 7:11PM Deadalon said

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Was dissapointed to not hear TB ask about the Ilium scandal. He was probably not allowed to talk about it.

I lost abit of respect for TB for not taking the player perspective on that.

Posted: Jan 25th 2012 8:27PM Graill440 said

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This game is pulling off one helluva planking exhibition. It just lays there, having fallen flat on its face.

Posted: Jan 25th 2012 9:09PM (Unverified) said

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@Graill440 and yet I continue to have fun playing it and have yet to run into any of these "game destroying" bugs that it is supposedly rampant with
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Posted: Jan 25th 2012 10:30PM Celtar said

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@(Unverified)

Well congrats to you. I personally finally decided last night after one more night of shaking my head at how lame the space combat system is, that I was done for the time being.

For everyone of you who makes statements like you, there are many who can run down a laundry list of "exactly" why they are not happy with the game.

I could spend pages on the issues myself, though anything I say will just get down voted by those who aren't willing to consider the issues and look at fixes for them. In six months we'll see where the game is, hopefully they "do" turn things around. I nolonger holding my breath due to how Ohlen and Reid push PR smoke and mirrors.
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Posted: Jan 26th 2012 4:14AM ticklefist said

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@Graill440
Just laying there. On a bed of money.
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Posted: Jan 26th 2012 7:41AM Negatron said

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@(Unverified)

Agreed. It's not as if the game has been out 10 years lol. It's fine by me, bugs and all. Anyone avid gamer knows over the years games come out with issues and have to be addressed.

Lately the new thing is everyone supporting the, "if you don't do this people, will leave theory." (So many analysts and fortune tellers.)

People will leave regardless depending on the needs, wants, and tastes. I can go off on 1000 little nuances that make this game refreshing in comparison to other MMO's but no point in bolstering another's BS.
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Posted: Jan 25th 2012 9:48PM (Unverified) said

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UI customization is fairly important, especially when the default one is flawed. As mentioned by others, if players are not comfortable with the game's default UI, it reduces their desire to play.

In my case, the left quickbar is a pain to configure. I have stims on it, but in order to place stims onto it, you need to drag them from your bag to the bar. However, the bag covers over 50% of the quickbar, meaning I have to be careful as I attempt to drag the stims to that sliver of quickbar that is available.

Also, I have a large widescreen, and it's a lot of head turning trying to keep and eye on the left quickbar, to the right quickbar, to the bottom, etc. I have the real estate to place all four quickbars on the bottom, where it's easier to keep track of them all. Well, maybe the minimap might get in the way a bit, but if there was UI customization, I can instead move the minimap from the lower right to the upper right.

Posted: Jan 25th 2012 9:56PM Royalkin said

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I think the damage has already been done, and BioWare has an incredibly uphill battle to reclaim player confidence, if they can at all.

Posted: Jan 26th 2012 3:29AM Lafajet said

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@Royalkin Really? Beacause my faith in them is currently quite high. Don't get me wrong, they've had a lot of problems in the first month and some of them really suck, but they've fixed most of them in a timely manner and communicated that they've seen what the community are disappointed in and are looking into it. If they can keep that up, I can live with a few bugs and exploits. If they can't, that might be another question however.
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Posted: Jan 26th 2012 1:51PM Scratches said

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@Lafajet
If it were just the game's bugs that I had to deal with, I would've been perfectly fine subscribing past the first month.
No, it's not the bugs and the questionable design that killed it for me, it's the atrocious support representatives and how Bioware, as a whole, views their customers that drove me off.

See: "less than 5% of our customers are actually experiencing real performance issues," the response that we got about high-quality textures, the abysmal QA that allowed that mayhem on Ilum and the resultant glossing over of it as an issue, etc.
They don't admit mistakes, and they'd seemingly rather place all blame squarely on their customers (e.g., the wave of bans from the people who farmed chests on Ilum).

Bioware had the same attitude when it came to fixing issues in their single-player games ("it's a feature, not a bug"), but I was hoping it would change considering this is an MMO and a 'new team,' but nope.
Hell, even Blizzard (and Activision, by extension) does a better job than this, and that's saying a lot...

Additionally, just the other day I got stuck in some rocks on Balmorra, for example. /stuck wasn't working (it would just teleport me 3 feet up a sheer rock, and I would slide back down to where I was stuck), so I wrote up a CS petition asking if I could be moved (because I was in a permanent free-fall, and quick travel can't be used when moving), and all I got back was "I'm sorry to hear that you're stuck. Try using /stuck, and if that doesn't work, you can always use your Quick Travel, provided it's off its cooldown. Good luck."
Seriously??? /facepalm
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