| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (85)

Posted: Jan 25th 2012 6:05PM (Unverified) said

  • 2 hearts
  • Report
oh totalbiscuit. does he actually play swtor? Thought he didn't

Posted: Jan 25th 2012 6:11PM eLdritchZ said

  • 3 hearts
  • Report
@(Unverified) yeah he does. he plays a bounty hunter....
Reply

Posted: Jan 25th 2012 6:55PM (Unverified) said

  • 3 hearts
  • Report
@(Unverified) Until they make him mad about something he doesn't actually take part in and he makes a rant before going to the next big game.
Reply

Posted: Jan 25th 2012 6:06PM (Unverified) said

  • 3 hearts
  • Report
Oh man... "doing things about faction imbalance" is about as touchy a subject as you get. I mean... what *CAN* they do that doesn't infringe on "this is what I want to play, on the server with my friends, deal with it"?

Posted: Jan 25th 2012 8:09PM jealouspirate said

  • 3 hearts
  • Report
@(Unverified)

I agree. It's the most interesting topic in the interview I think, but in the end there's very little they can do about it. A strict two-faction MMO is doomed to imbalance.
Reply

Posted: Jan 25th 2012 8:13PM jealouspirate said

  • 2.5 hearts
  • Report
@(Unverified)

After listening to the interview, his response was that there are "obvious" design ways to fix faction imbalance, by using "incentives" and "stuff like that", and then kind of trails off.

Yeah......
Reply

Posted: Jan 25th 2012 11:24PM scfs123 said

  • 2 hearts
  • Report
@(Unverified) Incentives for people to play it.
XP increases / increased credit gain etc.
Reply

Posted: Jan 26th 2012 1:10AM Hockster said

  • 2 hearts
  • Report
@jealouspirate
Heh, faction incentives worked so well for Aion.

Faction imbalances were my biggest concern for SW. I hope Bioware can do something about the overwhelming emptiness of the Republic side on many servers. My server seems to be somewhere around 5:1 Imp to Republics. Republic market is beyond dead, getting a group for anything is pretty much impossible. But if I hop on my Bounty hunter on the same server it's night and day different. People everywhere, groups on every planet and Flashpoint.
Reply

Posted: Jan 26th 2012 10:02AM kalipou134 said

  • 2 hearts
  • Report
Its not touchy at all.

Republic is currently underwhelming, the armors, the plots, the class ability problems all suck compared to their empire counterparts (aside from the jedi Knight's plot ending of course).

All bioware has to do is work on making better looking gear for republic classes, work harder on the next expansion stories and finally fix the inconsistencies between mirror abilities.

As of now, aside from the Knight/Warrior, every other classes are simply stronger/more effective on empire side.

It almost looks like there was a dev somewhere that decided to mess with abilities all over the board to advantage the empire.

Reply

Posted: Jan 26th 2012 10:50AM (Unverified) said

  • 2 hearts
  • Report
@kalipou134
Incentives are nice, but for the most part they only work on new people coming in. What Bioware needs to do is help make it so people who are already invested in the Imperial side reroll, and the best way to do that is to offer free faction changes from Imp to Republic.

Extra xp and credits aren't very bloody enticing to people who are already at the level cap and have nothing to spend all their cash on anyways. And "better stories" and "cooler looking gear" mean little to all those people who think the Imperial stories and gear are lol-worthy already.
Reply

Posted: Jan 26th 2012 11:22AM Budukahn said

  • 2 hearts
  • Report
@Hockster

I've long been an advocate of incentives to balance sides. It's news to me that Aion had them. What were they and how did they work out? I remember That Warhammer did something similar, but in Warhammers case I found people left because they didn't like the game, not necessarily because their faction was totally annihalated.
Reply

Posted: Jan 26th 2012 5:44PM henbot said

  • 2 hearts
  • Report
@jealouspirate

For the life of me i have never understood why you would hardcode factions.

Reputation based factions will always provide a superior level of immersion for a game.
The idea of being on a wanted list of either npc or pc is awesome.
Reply

Posted: Jan 25th 2012 6:09PM (Unverified) said

  • Half a heart
  • Report
I'm not going to listen to the whole thing. What did Gabe say about faction imbalance?

Posted: Jan 25th 2012 6:13PM (Unverified) said

  • 3 hearts
  • Report
Aww wish there was a transcript or something, I really don't wanna listen to totalbiscuit, annoying as hell

Posted: Jan 25th 2012 7:34PM AlienFanatic said

  • 2 hearts
  • Report
@(Unverified)

Man, I am so with you on that. My son used to play Totalbiscuit's smarmy videos about WOW all the time and I'd make him turn the volume down or put on headphones. Fingernails on a chalkboard. The man really loves the sound of his own voice.
Reply

Posted: Jan 25th 2012 11:10PM Celtar said

  • 2 hearts
  • Report
@(Unverified)

After listening to half of the interview so far and I'm still listening currently, I'd have to agree with you that TB is kinda annoying. He does appear to like the sound of his own voice.

On to the interview, half way through and as usual I'm not hearing much solid really from the Bioware guy.

Reply

Posted: Jan 25th 2012 6:25PM KorbenDallas said

  • 1 heart
  • Report
Since when does faction matter? totalbiscuit sold this game as a cinematic cooperative online rpg....now what players really wanted is a faction v faction pvp game? Hmmmm.

Posted: Jan 25th 2012 6:45PM Joaquin Crowe said

  • 2 hearts
  • Report
@KorbenDallas It's all there is left to do at 50.
Reply

Posted: Jan 25th 2012 6:51PM KvanCetre said

  • 2 hearts
  • Report
@KorbenDallas
I think players want both, but it's tough to get a good balance between PvE and PvP content, especially at the launch. I'd say Guild Wars did one of the best jobs at both, though.
Reply

Posted: Jan 25th 2012 7:03PM Daeths said

  • 2 hearts
  • Report
@Joaquin Crowe like most games all there is at max is raid/heroics or pvp over and over. Rift tried to break it up with expert, Raid and crafting rifts, but it still really was pvp or run dungeons in between raids
Reply

Featured Stories

EVE Evolved: EVE Online vs. Elite: Dangerous

Posted on Dec 21st 2014 6:00PM

WoW Archivist: A Glyphmas story

Posted on Dec 21st 2014 12:00PM

One Shots: Top 10 best player screenshots of 2014

Posted on Dec 21st 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW