There are a lot of people eagerly anticipating Diablo III, but there are also several people looking forward to Torchlight II, the followup to the hugely successful spiritual sequel to Diablo. A recent interview with Max Schaefer, co-founder and CEO of Runic Games, discusses the development of the sequel including some of the contrasting points between it and Diablo III -- including the lack of any sort of virtual item shop. As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop.
Schaefer also discusses a potential MMO coming out of the studio, something that's long been among the studio's plans -- one of the big reasons that Runic partnered with Perfect World Entertainment was due to its expertise with running an MMO. He claims that it's definitely still on the table, but it would be a big change for the studio, since the company has focused on staying small and launching an MMO is a very long-term commitment. Somewhat sad news for those hoping that Torchlight II's launch would spearhead MMO development directly, but the possibility certainly remains.
Reader Comments (22)
Posted: Jan 24th 2012 6:33PM Eamil said
I thought Torchlight was always intended to become an MMO eventually.
Posted: Jan 24th 2012 10:51PM Space Cobra said
@Eamil
Seems like the MMO we thought they were talking about (Torchlight 2) is actually another game.
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Seems like the MMO we thought they were talking about (Torchlight 2) is actually another game.
Posted: Jan 24th 2012 10:59PM Cyroselle said
@Eamil It was, but the emphasis was always on caution. Runic wants to concentrate on slow growth and good decisions.
Considering that these people are essentially the wheat that were separated from the chaff in Flagship, then they have definitely learned a few lessons along the way... and have good reason to be cautious about this.
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Considering that these people are essentially the wheat that were separated from the chaff in Flagship, then they have definitely learned a few lessons along the way... and have good reason to be cautious about this.
Posted: Jan 25th 2012 10:05AM (Unverified) said
@Space Cobra
Torchlight 2 was NEVER meant to be an MMO, I dont understand why people thought TL2 was the MMO, it was always stated to be bridging the gap between TL and TL Online, a result of the first game's unexpected success.
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Torchlight 2 was NEVER meant to be an MMO, I dont understand why people thought TL2 was the MMO, it was always stated to be bridging the gap between TL and TL Online, a result of the first game's unexpected success.
Posted: Jan 25th 2012 6:33PM Skyydragonn said
@Space Cobra
they have always been perfectly clear that TL2 would NOT be an MMO, however it would provide them the tools to begin development of a Torchlight MMO.
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they have always been perfectly clear that TL2 would NOT be an MMO, however it would provide them the tools to begin development of a Torchlight MMO.
Posted: Jan 24th 2012 6:38PM edgecrusherO0 said
SO WHEN IS IT COMING OUT ALREADY?!?! THE HOLIDAY BLOCKBUSTER SEASON IS OVER AND I NEED THIS GAME!
Posted: Jan 24th 2012 6:41PM blix2006 said
where is the release date for tl2!!
Posted: Jan 24th 2012 6:46PM Gaugamela said
I don't mind if it doesn't becomes a MMO as long as it continues to evolve into a great ARPG.
Posted: Jan 24th 2012 7:01PM SocksForYou said
"As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop."
Haha he'll never go far with that mindset in today's online gaming industry!
What a crazy idea though -- making profits through meaningful content instead of item shops.
Haha he'll never go far with that mindset in today's online gaming industry!
What a crazy idea though -- making profits through meaningful content instead of item shops.
Posted: Jan 24th 2012 8:28PM (Unverified) said
I hope Torchlight 2 holds my interest more than the first. I'll be soaking up all the details as it approaches launch.
Torchlight MMO, huh. I forgot about that to be honest. I do like the art design, though I'd hope for an MMO it'd be slightly more detailed.
Torchlight MMO, huh. I forgot about that to be honest. I do like the art design, though I'd hope for an MMO it'd be slightly more detailed.
Posted: Jan 24th 2012 9:30PM TortoiseCan said
I think Torchlight was an enjoyable game but it wasn't anything special, just another diablo clone.. The only reason it's so heralded is because it launched at a low price point (20 dollars) which at the time was very rare. I'm interested to see how they follow it up as they made a ton of money off of it. But I don't really have any expectations that it will be great based on the first game.
Posted: Jan 24th 2012 10:53PM Space Cobra said
@TortoiseCan
Seems to me we *need* a Diablo clone in this day and age because Diablo 3 doesn't seem to be fulfilling that role...
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Seems to me we *need* a Diablo clone in this day and age because Diablo 3 doesn't seem to be fulfilling that role...
Posted: Jan 25th 2012 7:08AM TortoiseCan said
@avaloner
That's not a relevant argument - if you've played Torchlight maybe you can have a discussion with me.
@Space Cobra
Well, that's partially why the first Torchlight did so well - D3 Beta hadn't even been released yet and there weren't any of these types of games on the horizon.
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That's not a relevant argument - if you've played Torchlight maybe you can have a discussion with me.
@Space Cobra
Well, that's partially why the first Torchlight did so well - D3 Beta hadn't even been released yet and there weren't any of these types of games on the horizon.
Posted: Jan 24th 2012 10:52PM (Unverified) said
I have a feeling that they are not sure how to approach the MMO just yet. By releasing smaller single player games, they can test certain game systems and see what works and what doesn't.








