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Reader Comments (11)

Posted: Jan 21st 2012 2:04PM Joaquin Crowe said

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I remember making a few hundred dollars off EQ1 back in the day selling items. Fun times.

Posted: Jan 21st 2012 5:13PM Rhazes said

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@Joaquin Crowe

It was fun. I made about $10,000 off of EQ1. I sold my main account which was a bard when I quit for $4,000. I also sold Bards when they was super hot and everyone wanted one. I would buy a new copy and level it to 60 in 4 days and sell it for $700.

This was the good old days before the gold sellers started hacking and spamming tells, chat and mail.
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Posted: Jan 21st 2012 2:19PM smartstep said

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Well since EQ2Live servers went all to freemium , all infos from this game are about increasing microtransaction options.


SOE is milking it's biggest current cash cow since it is old alreasdy and it does not have big / long term growth potential.
Besides still quite a few big hitters will come in 2012 and 2013 + EQNext is lurking here and there.

Well anyway good I am not playing EQ2 atm and I don't intent do play it anymore.

Posted: Jan 21st 2012 2:22PM Divagador said

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Wow dude, that "thing" doesnt look like money at all. Maybe sand, but not coins.
I dont know why some places on EQ2 have really GREAT textures but these kind of things have poor ones.

Posted: Jan 21st 2012 5:11PM PhelimReagh said

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@Divagador

That shot is probably the result of a screenie on lower resolution, as well as a bad POV/camera angle.
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Posted: Jan 21st 2012 2:47PM pcgneurotic said

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I think it would be informative to try to define how much plat a new player could possibly need to pimp their character to the max in the beginning; I'm guessing not much at all.

When I started playing, back at retail launch, reaching your first plat (i.e. making 100g) was a pretty big thing. I mean, just in the course of normal adventuring. Obviously there are players whose primary aim is to make cash fast, but I don't mean them. Anyway, nowadays, reaching your first plat can be done by level 10. Everyone pays better now, items are worth more, and clearing out your inventory after a phat quest run can net you tons more than it ever has before.

Established players with one or more alts can easily craft sets of tier gear for their alts and have them in the mailbox for that alt before they've even left their starter zones now. So I have to wonder, why would access to even modest amounts of plat be even necessary before say, 10 or 20? I can't see an issue of 'staying competitive' being even relevant prior to mid-20s/30s anyway.

Let me make on thing clear before I leave though; I'm a lazy player - I'm slow to level, I like to dawdle and drag my feet and smell every flower I can find. So I'm definitely NOT a fast-cash dude! Hence my surprise at the issue, since as I say, making money in Norrath now is so much easier than ever before.

Posted: Jan 21st 2012 3:33PM Uthink said

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Anything to get rid of the gold miners. Put plat for sale in the cash shop.

Posted: Jan 21st 2012 5:32PM Divagador said

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Well I saw those money-sand things on live and they look like that cap.
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Posted: Jan 21st 2012 5:33PM Hipster said

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Sony has already ruined themselves by compromising their lore amongst other changes to EQ1 & 2, they might as well.

Very fat chance I will be buying EQnext.

Posted: Jan 21st 2012 5:34PM Celtar said

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--There are many players who are opposed to the idea of putting plat on sale through the Marketplace, and understandably so. EverQuest II has its roots in a more old-school gamer mentality, so the notion of selling anything for real cash doesn't sit well, but coin is especially taboo. Karen Bryan--

Though the practice does actually go back to my whole time online gaming, which is twenty years this year. Do a search for "Buy Gemstone IV silver" and you'll find an web site. That web site is for Simutronic's still alive and going text based online rpg. (Simutronics who did Hero Engine that SWTOR uses).

I recall back in the early 1990s players selling items and silver for Gemstone and I admit that a few times I have dipped in and made use of it, though back then there was manly one guy doing it and he was a reliable long term player like myself.

I even sold a sword for around $1,500.00 when I found myself in need of quick cash. Think of a weapon like Elric of Melinbone's "Stormbringer" and you get an idea of how powerful and special the weapon was. An intelligent, capricious weapon to be sure but wow was that weapon a blast. Howling and moaning and doing random abilites, some which would even attempt to strike the wielder of the blade.

Anyhow yeah over all I am against it though as I said I will honest besides selling the sword I also bought silvers a couple times to have spare coinage for pay events that were coming up and wanting to be able to compete for auction items.

Once more then one person was selling silvers, items etc for real money for Gemstone IV I grew more against it, the original guy had rules and class in how he dealt and he didn't do it for the money actually. He actually is well enough off I knew that it wasn't about that. He just liked to wheel and deal, collect things and also get them to players whose characters they fit.

This was a different era, before eastern gold farmers and sellers, but I can see the roots there once the one guy stopped being the only one and players did start farming silvers and the GS auction sites started appearing. End result is in my opinion that it is a bad idea to allow or to promote for the health of the game.

Posted: Jan 21st 2012 5:39PM Celtar said

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@Celtar

Btw actually don't go to that one web site if it still is up to check it out Karen. Since it appears to be one that is now dangerous to go to, I'm assuming malware etc. I was curious since to see how it looked since I used to go there to get an idea of who and what character might be sold. I have always been hugely anti selling characters.

A character your characters had interactions with or were friends suddenly not acting like they normally used to, was more then a little disconcerting to be sure. I used to refer to it in game (trying to remain IC and not break immmersion) by saying that they had become "soul-less" when this would happen. So going to that web site used to confirm my worst fears for a particular character when I'd see certain gear (gear tended to look one of a kind) and by class, race, level of the character. They'd hide the name for protection you see.
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