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Reader Comments (52)

Posted: Jan 20th 2012 9:08AM Yellowdancer said

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I find it odd that they never tell you a free play weekend is coming till that weekend. I just deleted the client on Monday. I don't really feel like downloading it again.

Posted: Jan 20th 2012 2:50PM (Unverified) said

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@Yellowdancer

SW:TOR's first 30 days of free play expired yesterday. This free weekend is to entice people to come back -- it was a very predictable event. Its also been about 6 weeks from WoW patch 4.3.

More importantly, it gives them a chance to contrast Rift w/ what launched with SW:TOR. I'd argue SW:TOR has missed the mark in several major categories whereas Rift shined a year ago during their launch.
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Posted: Jan 20th 2012 9:09AM (Unverified) said

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Their plans should be looking for new jobs, because there won't be a Rift when Guild Wars 2 comes out.

Posted: Jan 20th 2012 9:19AM (Unverified) said

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@(Unverified)

I know just like how GW1 destroyed wow because it had no subscription. I mean how can wow compete with that.
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Posted: Jan 20th 2012 9:23AM Nenene said

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@(Unverified)
I don't think that's true at all.

The beauty of GW2's business model is that you don't have to choose between it and subscription games. For example, I'm planning to play GW2, but keep my old school sandbox-style MMO on the side for when I get the yearning for that old-fashioned trinity/EXPing in camps/No quests FINAL DESTINATION-style gameplay.

The only thing GW2 has the potential to monopolize is people's time. And I think that's good.
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Posted: Jan 20th 2012 9:36AM (Unverified) said

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@(Unverified) Please. I'm looking forward to GW2 too, but come on, let's get grounded in some reality here. Trion is doing great for a sub-based game.
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Posted: Jan 20th 2012 10:32AM Monkey D Luffy said

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@(Unverified). You said the same thing about TOR, tool.
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Posted: Jan 20th 2012 10:44AM (Unverified) said

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@(Unverified) Oh that's very doubtful, the MMO player base is big and differs enough for their to be several successful (by most measures of the word) titles at any given time. GW2 might take some players away from other titles but I doubt that any single MMO has the power to monopolise the entire MMO market.
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Posted: Jan 20th 2012 11:00AM DarkWalker said

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@(Unverified)

I find it interesting that a lot of the things Scott said they want to do, GW2 automatically has due to the basic design choices ANet did.

Non-factional PvP:
-GW2 does not have factions, so no problem here. As an addendum, given the way GW2 servers will be re-matched every two weeks - and the fact three servers will be matched together - I believe GW2 will have way less PvP balance problems than any of the faction-based MMOs.

Allow players to join their friends on the field:
- GW2's lack of factions is again helpful (preventing players from being segregated just because they clicked different choices when creating their characters).
- Names are unique across the whole game (making it easier to find friends' characters).
- Free and instant character transfers, with no name collision (making server segregation a small to non-issue).
- Arena PvP does not care about which server a character hails from; anyone can make a team with anyone else.
- Players can be part of as many guilds as they want, so they can be part of a raiding/RP/whatever guild without dropping out of their friends and family guild;

Fast ways to get players where they want to be in the game:
- GW2 will have one of the fastest travel systems among big MMOs; 10-20 waypoints per map, just open the map and click on a waypoint to be ported there for a small fee.

No wonder I'm really hyped about GW2 :)
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Posted: Jan 20th 2012 11:20AM fallwind said

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@(Unverified) The death of rift gets pushed back more often than the rapture.

We have Poe's Law, and Godwin's Law... I propose this be called "Camping's Law" (Harold Camping).... that as soon as someone predicts an event, that prediction will be constantly pushed back time and time again until they are eventually correct my shear odds alone.
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Posted: Jan 20th 2012 11:41AM Irem said

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@(Unverified)
"[...]but I doubt that any single MMO has the power to monopolise the entire MMO market."

And thank god for that. Maybe five years from now we'll be looking back and laughing. "Hey, remember when WoW pretty much dominated the entire industry and any game that couldn't compete on the same level was considered a failure? Remember when MMOs didn't try to carve out their own niche in the market? Good times."
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Posted: Jan 20th 2012 6:45PM Cyroselle said

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@Nenene Precisely.

Hell I currently play 2 F2P MMOs while maintaining my Rift subscription and raid spot. The presence of another subscription-free game won't hurt my desire to play Rift.

Besides, the news that GW2s world might not be entirely pervasive has me a little concerned.

Of course I'll play it anyway, and likely love it, but I really didn't like the instanced world of the original GW, and also did not like the instances I experienced while beta-ing SWTOR.
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Posted: Jan 20th 2012 9:16AM (Unverified) said

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The big problems I found with Rift, the world enviroment felt to small, there wasn't enough story elements, just walls of text to explain everything. An the biggest factor, the rifts in Rift feel to pointless and random. I know that sounds confusing, but rifts just feel like generated groups of trash to kill, and that's all. Sort of like a wack a mole game. Just a odd thought, why can't players go to new worlds through the rifts. Expand the world size, and tons of story elements. I guess those are the best suggestions from my experience

Posted: Jan 20th 2012 6:53PM Cyroselle said

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@(Unverified)

there are actually a lot more story elements once you scrape past the surface, such as the lore you find in the collectable, and even non-collectable books scattered throughout the world.

However if the game doesn't do it for you, this really won't help. :D
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Posted: Jan 20th 2012 6:58PM Cyroselle said

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@(Unverified) Trion's alluded to having plans to 'take the fight to the planes' in the future, but gave no clue as to how far off that would be.

But it is an excellent idea, and an obvious course of progression isn't it?

Esp since the major content releases have been concentrating on the back-stories of the playable races, Dwarves for Hammerknell; Kelari for Ember Isle... so it would at least make sense to introduce the first interplanular transport as part of the Bahami back-story, since they are descended from immigrants from the plane of Air.
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Posted: Jan 21st 2012 5:18AM Pyromelter said

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@(Unverified) Rift has many problems, the biggest backbreaking problem I found was that it was just plain boring.
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Posted: Jan 20th 2012 9:20AM Titula said

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After 7 months in Rift, interrupted to play an ok Lotro's RoI and one bleak month in SWTOR and yesterday I was back for free week-end in Rift. I visited Moonshade Highlands, there you are: npc's moving around, every npc with at least a line, ambient sounds (wind, different birds, frogs near swamps), the sunlight was constantly changing its intensity sometimes shining, sometimes obliterated by clouds, then it was dark and rain poured down, then sunlight shone again and the horizon was beautiful as if hordes of clouds were battling each other in the sky and you could see a storm in the distance. Take heed, Bioware, of how we want our mmo worlds to feel.

Posted: Jan 20th 2012 9:43AM Joaquin Crowe said

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@Titula Mimicing nature is not innovative. People see it every day. Creating surreal worlds where the sun(s) are perpetually in the same state is where creativity and wonder lies.
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Posted: Jan 20th 2012 9:46AM Grumms said

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@Titula Completely agree. SWTORs world just sometimes feels...dead. Most NPCs dont move. Even some mobs just stand still 75% of the time. Just feels weird.

Some environments are really nice though.
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Posted: Jan 20th 2012 10:31AM xBludx said

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@Titula

After nearly a month in SWTOR, I really appreciated Rift again.
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