With Kingdoms of Amalur: Reckoning just around the corner and Project Copernicus waiting in the wings, 38 Studios is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages.
Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes."
Kingdoms of Amalur: Reckoning is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger Copernicus MMO.
[Thanks to Sketchit for the tip!]
Reader Comments (56)
Posted: Jan 19th 2012 9:26PM Brockobama321 said
What's sad is that this MMO hasn't been publicized enough. When they officially unveil it, there's going to be a huge backlash among people who want a single player sequel to Reckoning and/or think that they got forced into making an MMO and/or think they're trying a cash grab.
Reckoning was always intended to be the prologue, and the MMO was always intended to be the main course. I hope people realize that.
Reckoning was always intended to be the prologue, and the MMO was always intended to be the main course. I hope people realize that.
Posted: Jan 19th 2012 9:38PM Maseno said
@Brockobama321
It hasn't been publicized because 38 studios doesn't want it to be. Look at the failure that SWTOR was because of how much hype they built.
They are doing it just right imo. Released a single player RPG that gives you the background and lore for the MMO. They are keeping the info on the MMO under lock and key until it is ready to be given out in tid bits.
Reply
It hasn't been publicized because 38 studios doesn't want it to be. Look at the failure that SWTOR was because of how much hype they built.
They are doing it just right imo. Released a single player RPG that gives you the background and lore for the MMO. They are keeping the info on the MMO under lock and key until it is ready to be given out in tid bits.
Posted: Jan 19th 2012 10:20PM Irem said
@Maseno
Publicity really isn't the problem for TOR, though--the hype there caused a lot of backlash because the game was arguably being wildly oversold, and the devs have said stuff that's frankly pretty ridiculous no matter what you might think of the game itself.
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Publicity really isn't the problem for TOR, though--the hype there caused a lot of backlash because the game was arguably being wildly oversold, and the devs have said stuff that's frankly pretty ridiculous no matter what you might think of the game itself.
Posted: Jan 19th 2012 10:35PM Wild Colors said
SWTOR is a failure already? I think it's a fabulous game. Single player, primarily. I'll see if the MMO part is any good after I finish going through all the character stories I'm interested in...
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Posted: Jan 20th 2012 1:16AM aurickle said
@Traptz
Just because SWTOR (might) fail from an MMO perspective doesn't mean that it's a failure as a commercial venture -- which is at the end of the day what any non-Indie title is.
Even if the majority of players find the end game in SWTOR lacking, that is not enough to declare the game a failure. Nor are 30 days enough. We still have no idea what kind of churn the game is going to have, even with the analysis of one so-called expert. After all, three months after the 2008 recession had actually started, a majority of economists (aka "experts") were still saying that we weren't going to go into a recession! Experts can only be said to know what they're talking about after their predictions have proven accurate. Until then, they're just guessing.
We do know that from a financial standpoint, SWTOR has had one of the most successful launches ever. I believe its sales exceeded that of WoW's launch. WoW only launched with two raids. It was four months later that an open world raid was added. Seven months after launch before the first two battlegrounds made it in. Eight months after launch before the third instanced raid was added. When you actually look at it objectively, SWTOR is in strong shape for end game content. It only launched with one instanced raid but added its second within a month. It launched with several open world raids. It launched with multiple battlegrounds. I know a lot of us hate WoW but that opinion doesn't change the fact that WoW is a smashing success. At the end of the day, SWTOR's launch condition compares very favorably with WoW. Disappointment in how similar its systems are to WoW does not change the fact the elements are in place for SWTOR to end up being the most successful MMO since WoW.
Put another way, SWTOR may well be a failure in the innovation department but nobody can reasonably say it's a failure as a game venture.
Reply
Just because SWTOR (might) fail from an MMO perspective doesn't mean that it's a failure as a commercial venture -- which is at the end of the day what any non-Indie title is.
Even if the majority of players find the end game in SWTOR lacking, that is not enough to declare the game a failure. Nor are 30 days enough. We still have no idea what kind of churn the game is going to have, even with the analysis of one so-called expert. After all, three months after the 2008 recession had actually started, a majority of economists (aka "experts") were still saying that we weren't going to go into a recession! Experts can only be said to know what they're talking about after their predictions have proven accurate. Until then, they're just guessing.
We do know that from a financial standpoint, SWTOR has had one of the most successful launches ever. I believe its sales exceeded that of WoW's launch. WoW only launched with two raids. It was four months later that an open world raid was added. Seven months after launch before the first two battlegrounds made it in. Eight months after launch before the third instanced raid was added. When you actually look at it objectively, SWTOR is in strong shape for end game content. It only launched with one instanced raid but added its second within a month. It launched with several open world raids. It launched with multiple battlegrounds. I know a lot of us hate WoW but that opinion doesn't change the fact that WoW is a smashing success. At the end of the day, SWTOR's launch condition compares very favorably with WoW. Disappointment in how similar its systems are to WoW does not change the fact the elements are in place for SWTOR to end up being the most successful MMO since WoW.
Put another way, SWTOR may well be a failure in the innovation department but nobody can reasonably say it's a failure as a game venture.
Posted: Jan 20th 2012 9:55AM Tom in VA said
@Traptz
Your comment is highly ironic to me, since endgame raids and/or PvP of the kind you mentioned are the two features of MMOs that interest me least. In fact, they interest me not at all.
In my opinion, SWTOR is an MMO/CORPG/SPRPG hybrid, incorporating the best features of all three and then some (voice-acting, game-length class-specific story lines, the Star Wars/sci-fi setting, etc.). I am enjoying SWTOR immensely. It is highly gratifying to see a game of this type finally show up.
My chief concern with SWTOR are its mediocre UI, clunky travel mechanisms, etc., all of which I expect to see improved and refined over time. The other big issue I have with this game is that it often seems to run very sluggishly on my (admittedly limited) computer and I do get disconnected occasionally.
But the only way this game will "fail" for me is if and when I run out of content, and that looks to be a long way off as far as I can tell.
Reply
Your comment is highly ironic to me, since endgame raids and/or PvP of the kind you mentioned are the two features of MMOs that interest me least. In fact, they interest me not at all.
In my opinion, SWTOR is an MMO/CORPG/SPRPG hybrid, incorporating the best features of all three and then some (voice-acting, game-length class-specific story lines, the Star Wars/sci-fi setting, etc.). I am enjoying SWTOR immensely. It is highly gratifying to see a game of this type finally show up.
My chief concern with SWTOR are its mediocre UI, clunky travel mechanisms, etc., all of which I expect to see improved and refined over time. The other big issue I have with this game is that it often seems to run very sluggishly on my (admittedly limited) computer and I do get disconnected occasionally.
But the only way this game will "fail" for me is if and when I run out of content, and that looks to be a long way off as far as I can tell.
Posted: Jan 20th 2012 10:11AM aurickle said
@Tom in VA
Clunky travel? I'm curious what you mean by that. The only thing I find clunky is that to change planets I have to go to the local spaceport and board my ship. That's not particularly different from having to go to the nearest flight master and catch a griffin/pegasus/whatever. Nor is it different from how in WoW when you want to travel to another continent (or Outland or Northrend, etc.) you have to travel to the ship that goes there.
Within the local world map there are many taxi points -- but unlike other MMO's I've played they actually have one at every mission hub.
Additionally, the mission hubs also have bind points. But unlike other games' bind points you can then use your map to fast-travel to ANY of the bind points you've discovered rather than simply the last one you bound to.
In short, I've found SWTOR's travel system to be less clunky than WoW, LotRO, Rift, EQ2, Vanguard, Eve, DDO...
Reply
Clunky travel? I'm curious what you mean by that. The only thing I find clunky is that to change planets I have to go to the local spaceport and board my ship. That's not particularly different from having to go to the nearest flight master and catch a griffin/pegasus/whatever. Nor is it different from how in WoW when you want to travel to another continent (or Outland or Northrend, etc.) you have to travel to the ship that goes there.
Within the local world map there are many taxi points -- but unlike other MMO's I've played they actually have one at every mission hub.
Additionally, the mission hubs also have bind points. But unlike other games' bind points you can then use your map to fast-travel to ANY of the bind points you've discovered rather than simply the last one you bound to.
In short, I've found SWTOR's travel system to be less clunky than WoW, LotRO, Rift, EQ2, Vanguard, Eve, DDO...
Posted: Jan 20th 2012 12:39PM Space Cobra said
@Irem
I can't disagree with that, but part of that comes from pre-expectations of fans buying into such hype and being disappointed.
And I am *always* seeing this happen. Expecting something can be cool, but when you aren't happy that it isn't powered by pixies and doesn't spit out cake on your laptop, people get too angry. DCUO was like this before launch. CO was like this. (And similarly, STO was like this, too!) And really, future games that people are looking forward to ("____, You are my only hope.") are in danger of being in the same boat.
Thing is, *I* knew what to expect and even some critical of the game pre-launch and pre-beta knew; it wasn't hard to figure out. Of course, we are "insiders" and keep up with things, but even among many of the more hard-core posters who are into our hobby, I just kept seeing blinders on both ends of the spectrum.
We could blame Bioware for the hype, but really, how do you think they felt with this "tide of emotion"? Remember, any "word of mouth/advertising" is good. I would think ANY studio would be envious to have the same "firey passions" that SWTOR bought out, even in light of these critics denouncing the game.
Reply
I can't disagree with that, but part of that comes from pre-expectations of fans buying into such hype and being disappointed.
And I am *always* seeing this happen. Expecting something can be cool, but when you aren't happy that it isn't powered by pixies and doesn't spit out cake on your laptop, people get too angry. DCUO was like this before launch. CO was like this. (And similarly, STO was like this, too!) And really, future games that people are looking forward to ("____, You are my only hope.") are in danger of being in the same boat.
Thing is, *I* knew what to expect and even some critical of the game pre-launch and pre-beta knew; it wasn't hard to figure out. Of course, we are "insiders" and keep up with things, but even among many of the more hard-core posters who are into our hobby, I just kept seeing blinders on both ends of the spectrum.
We could blame Bioware for the hype, but really, how do you think they felt with this "tide of emotion"? Remember, any "word of mouth/advertising" is good. I would think ANY studio would be envious to have the same "firey passions" that SWTOR bought out, even in light of these critics denouncing the game.
Posted: Jan 19th 2012 10:31PM Brockobama321 said
The problem is it's going to backfire because people are going to feel abandoned.
Reply
Posted: Jan 19th 2012 10:07PM darzin said
I am excited about this MMO, along with GW2 and Tera. The MMO field looks very healthy right now, but slightly crowded. I am hoping that this game takes everything good from Skyrim/AC/Rift/WoW/EQ and bundles it nicely into a very tasty treat!
Posted: Jan 19th 2012 10:09PM yeppers said
Also worth noting... there's a demo of Reckoning available now if you want a taste of the game. The demo is even available on Steam.
Posted: Jan 19th 2012 10:15PM Plastic said
Tried the demo of the single-player game recently and really enjoyed it. Looking forward to the MMO.
Posted: Jan 20th 2012 3:54AM h4ngedm4n said
@Plastic
Really? I also tried the demo on Steam and found it to be buggy and disappointing overall. The character movements are rigid and mechanical, there are tons of invisible walls, and its plays out identically to the many other single player action-rpgs.
Lore-wise, wtf. I mean really, theres the buildup in the cinematic of these unkillable warriors slaughtering the young races, and yet the first thing your character does at the start is two-shot a few of these unkillable warriors by using a rusty sword.
Reply
Really? I also tried the demo on Steam and found it to be buggy and disappointing overall. The character movements are rigid and mechanical, there are tons of invisible walls, and its plays out identically to the many other single player action-rpgs.
Lore-wise, wtf. I mean really, theres the buildup in the cinematic of these unkillable warriors slaughtering the young races, and yet the first thing your character does at the start is two-shot a few of these unkillable warriors by using a rusty sword.
Posted: Jan 20th 2012 1:15PM Plastic said
@h4ngedm4n
The only bug I encountered was the post-processing problem already mentioned, but once I turned it off, I never noticed any sort of glitches. Which bugs did you run into?
The movement thing is definitely subjective, but I could see why someone wouldn't like it. I was a little put-off at first since it is a big departure from many games, but once I got comfortable with it, I found myself preferring it, especially the combat, which is very fluid. In fact, I fired up Fable 3 after completing the demo and the rigidity of that game was actually jarring after coming from Kingdom of Amalur. The only thing I hate is the lack of jumping and the invisible walls, like you mention, but that's kind of to be expected in a game like this.
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The only bug I encountered was the post-processing problem already mentioned, but once I turned it off, I never noticed any sort of glitches. Which bugs did you run into?
The movement thing is definitely subjective, but I could see why someone wouldn't like it. I was a little put-off at first since it is a big departure from many games, but once I got comfortable with it, I found myself preferring it, especially the combat, which is very fluid. In fact, I fired up Fable 3 after completing the demo and the rigidity of that game was actually jarring after coming from Kingdom of Amalur. The only thing I hate is the lack of jumping and the invisible walls, like you mention, but that's kind of to be expected in a game like this.
Posted: Jan 21st 2012 8:56AM h4ngedm4n said
@Plastic
Post processing is the only major bug I ran into. The other stuff is all minor, such as killed NPCs continuing to talk, certain kills not giving XP, bow rate of fire seeming too fast.
With the movement I took a closer look and identified the issue. Due to the zoomed-in 3rd person view, it looks like the character's feet do not really interact with the ground at all--airwalking! It is present in many games but usually less obvious due to camera angle.
I don't mean to sound all negative, there are many positive things about the game as well. Having given it a second shot (since some people mentioned the open world after the tutorial was good), I managed to make it out of the very boring tutorial cave and generally had a good time.
Reply
Post processing is the only major bug I ran into. The other stuff is all minor, such as killed NPCs continuing to talk, certain kills not giving XP, bow rate of fire seeming too fast.
With the movement I took a closer look and identified the issue. Due to the zoomed-in 3rd person view, it looks like the character's feet do not really interact with the ground at all--airwalking! It is present in many games but usually less obvious due to camera angle.
I don't mean to sound all negative, there are many positive things about the game as well. Having given it a second shot (since some people mentioned the open world after the tutorial was good), I managed to make it out of the very boring tutorial cave and generally had a good time.
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