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Reader Comments (23)

Posted: Jan 19th 2012 10:11AM Wamimaster said

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This game is still around? I thought it destroyed itself long ago with the cash shop and pay to win strategy. I still have a level 38 cleric that I stopped playing due to the strength of same level mobs...

Posted: Jan 19th 2012 10:17AM Braiks said

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@Wamimaster They changed that.
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Posted: Jan 19th 2012 10:55AM Trololol said

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@Braiks Changed the ''terminator'' mobs? The normal mobs that took like 10 mins to kill?
I kinda liked this game, killing 20 mobs for a quest is ok, but not if those mobs take forever to kill.
Didnt even played long enough to live trough the cashshop scandal, too bad tho the game had some real potential in my opinion.
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Posted: Jan 19th 2012 11:11AM Divagador said

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@Trololol No, they changed the cash shop. Now is nothing like it was at release. Theres no pay-to-win items.
Sadly that killed the game anyway. Population is very low.
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Posted: Jan 19th 2012 7:38PM (Unverified) said

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@Wamimaster The same level mob strength was one of the things I loved about Allods, (as well as the graphics); not since EQ have even con mobs been done correctly.
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Posted: Jan 20th 2012 9:29AM beqerel said

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@Wamimaster

i agree completely and still cant believe that its still alive
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Posted: Jan 19th 2012 10:20AM Ailkadem said

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I thought this game had died after the item mall scandal. How is its population these days?

Posted: Jan 19th 2012 11:30AM Pingles said

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Actually an exceptional game. I tried to go back twice but the bitter feelings stopped me from staying.

Still, for someone looking for something new and a little different it's a great game.

Posted: Jan 19th 2012 1:23PM (Unverified) said

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Sad to see a basically good game wither and die, due to misguided bean counters.

It ran well on my sub-average computer, was relatively fun, and has nice art design. But the cash shop debacle, and the lame damage control afterward, made me uninstall.

Posted: Jan 19th 2012 1:46PM NeverDeath said

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I wouldn't say the game isn't pay-to-win (runes), but it's possible to level without spending a cent now, although if you have runes you can passively modify your damage taken and damage done to the point that you can solo group quests of the same-level while leveling... So obviously, paying will make your leveling easier, and at the end-game level you have to pay some to do/take enough damage, but if you want to compete in PvP, that's where the real dollars are spent. People with level 10 runes will just kill you if you don't have close to what they've got, and leveling runes is a bit pricy later on.

Posted: Jan 19th 2012 1:56PM Wamimaster said

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It's is too bad. I really liked this game early on, but the cash shop crap and changes that were solely based on brute-forcing wallets open was enough for me to call it quits.

Posted: Jan 19th 2012 3:20PM Softserve said

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I've been curious: is there a good write up that covers exactly what they did with the cash shop that was so bad? I played the game before that had happened, apparently, and I've never been totally clear on what exactly they did.

Thanks in advance!

Posted: Jan 19th 2012 4:59PM Cyroselle said

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@Softserve Look up info about the game's infamous 'Gipat' patch, it's the goldmine of info you're looking for.

But to find a decent write up on it.. here' the best objective (not hysterical) Gipat review I could find:

http://my.mmosite.com/bfba0b63782abe67e15a4eedda25559f/blog/item/2fb8522f1ce0b4005b055ae031da90f6.html

Note that the author states that the item cursing was actually the lesser of the patch's problems (for me, 2 deaths got me 2 cursed items, but sometimes I'm 'lucky' with RNG like that) and highlights the universal damage debuff all players received... reduced to around 1/3 their original DPS, and then to match the then epically slow combat, the Allods team increased the amount of XP needed to level, making unaided gameplay more like sloughing through mud.

You could 'cure' all of this by limited duration cash shop items, yay! And this was during the games 'beta' phase. I had been playing w/ a friend and we are both the types that do in fact spend money on cosmetic fluff items... but paying a game maker to unbreak the game for you was crossing the line for the both of us, we left around the same time.

Now, prior to Gipat Allods was actually a pretty cool game. But part of what was going on is that development costs had been huge, and ownership had changed hands. The game was developed by Astrum-Nival, but that development company was later bought out by Mail.ru.

G-potato is often blamed for the horrible changed, but those were really Mail.ru's doing. Mail.ru btw is a large conglomerate that got its start as an email service provider, if my information's correct... so their formal background isn't really in MMO management. They made some pretty flawed decisions. G-potato is the games' overseas publisher, and they've been working on smoothing things over where they can.
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Posted: Jan 19th 2012 4:33PM Cyroselle said

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The population is actually OK, at least on Empire side. I haven't given my League character a whack yet.

The good news: You don't need the stupid incense any more to kill same level monsters. Also Holy charms, the cash shop item that prevents you from having your items cursed on death are free now, but you still have to load up on them in the Cash Shop, but the price is zero, so it's a 5-finger discount.

The bad news: You can still receive cursed items as mob, boss, and chest drops. For those not familiar with the cursed items concept, this means that randomly you will have items with flipped stats. That is, stats in the negative. So wearing these items actually brings your stats /down/. You need a Cash Shop item to 'cleanse' this 'curse', and these 'Scrolls of Purification' are a one use thing, and are tiered by item quality, and thereby also cost.

This would be mitigated by the fact that you can sell the items you get in the CS on your faction's Auction House, but honestly the amount of gold you get as quest rewards or from mob farming is pitifully low, so you're really better off just buying the items

There are some fun things on their Cash Shop, but frankly I'd consider Fallen Earth's CS to be more worth your money... that whole cursed item thing just rubs me the wrong way.

Posted: Jan 20th 2012 12:59AM Alcatr4z said

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The gipat thing is over. They took that out and you can get holy charms for free in the Item Shop. So constantly bringing it up isn't constructive. This is something new and not related to that issue.

Posted: Jan 20th 2012 1:47AM sjet said

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3.0 brings back the epic astral, and makes it 10000times better than beta. PvP-zone, new pve-zones, more balance, easier for non-payers/low-payers. etc etc.

Posted: Jan 20th 2012 2:16AM ClassicCrime said

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For the most part, a lot of the points that people bring up to explain why they dont like the game are entirely irrelevant. Lots and lots of that crap has been fixed for a long time.

Posted: Jan 20th 2012 2:17AM mrcaptainpants said

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I started playing Allods about a month before Gipat hit, and the way the whole thing was handled really bothered me. The way G-potato spent more energy deleting and locking threads than they did actually trying to communicate with their players really disappointed me. (And yes, I fully realize that G-potato is only the distributor of the game, not the maker).

The forums raged on and on for days and the responses from their community rep team were brief statements of a few sentences. I later found out that they had been waiting for permission from their higher-ups to formulate a more detailed response that entire time. What kind of company ignores their customers for days at a time like that? Talk about feeling disrespected.

The final straw for me was when their Lead CR person was interviewed and made the completely false statement that she hadn't really heard many negative comments from their customers about the new patch (Gipat), that it was mostly just people saying "Check out my sweet mount!" (or some such similar quote). It was so completely and intentionally misleading that I could no longer stomach supporting a company that would treat me like that.

I had never in my entire life actually deleted all my characters from an MMO before uninstalling the game (and haven't since, either) but I did exactly that before uninstalling Allods.

And you know the crazy truth of it all? You know what would have brought me back to the game, even after all of that?

A simple, sincere (and therefor incredibly powerful) apology.

Someone just stepping up and saying, "Hey, you know what? We really screwed up here, and we realize it, and we apologize."

Why don't companies understand this simple concept?

But no, immediately following the Gipat patch the CR team spent a great deal of energy trying to convince us that we were wrong to feel the way we did, and even after they were *forced* to change things to prevent the further degradation of their player base, they never actually came out and said "We screwed up. We're sorry."

Allods is a technically good game. The art is fantastic. It has a lot to offer. But I won't play a game offered to me by a company that doesn't respect me and is incapable of admitting wrongdoing or apologizing.

Posted: Jan 20th 2012 9:03AM Wamimaster said

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@Alcatr4z and others

I think it's incredibly funny that folks want to sweep the past under the rug. When folks spend a great deal of time developing their characters and investing time and money into a game they want to know that the developers will be consistent and be something you can count on. If their past actions are any indication of the future I would rather not be part of it. I think this is the sentiment of a lot of former players of the game. It doesn't matter if the game is so uber sweet now, for the most part they killed their reputation by doing such incredibly dumb stuff to the game. If they left it just like it was in early beta they would have an incredible success on their hands and I would likely still be playing it.

"Those who cannot remember the past are condemned to repeat it." - Socrates

Posted: Jan 20th 2012 6:50PM Alcatr4z said

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I just don't understand why people are griping about something that has already been fixed. The game is better now because of it.

Why continue to bash the game for a mistake that they did own up to eventually and fix?

I personally respect a company that when they make a bad move they go back and fix it and continue to make the game better.

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