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Reader Comments (22)

Posted: Jan 18th 2012 3:16PM (Unverified) said

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Thing is that while the WoW queues were annoying for months and months Blizzard did it the right way by forcing people to deal with them rather than opening a ton of servers. You get a short term fix but in the long term you end up with a bunch of marginally populated servers.

Posted: Jan 18th 2012 3:30PM hami83 said

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@(Unverified) Which can be easily fixed by getting rid of them, like what Rift is doing.

Though the only drawback I can think of for this in Rift is you may lose you name, which can be stupid.

Since you can guild transfer I don't see that as an issue for the game.
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Posted: Jan 18th 2012 3:35PM kevinrahl said

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So you are saying that inconveniencing customers for months is the right thing to do? Wow good thing you do not have your own business.

No what Blizzard did is called poor customer service. And the only reason that they got away with it is because of the good reputation that they built up from their previous games. I am actually shocked that Blizzard let that go on for so long.

Trion did the right thing in my opinion. They are a good example of how you treat customers.
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Posted: Jan 18th 2012 6:43PM arodriguezc said

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in WOW you have to pay 25 bucks to server transfer and Blizzard does not shut servers, they will just leave them in low population. Rift on the other hand lets you server hope every 3 days and it is doing the right thing by getting rid of server it no longer needs. I think RIFT has a stable population and should do fine...
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Posted: Jan 18th 2012 7:56PM DarkWalker said

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WoW was only able to let players suffer with queues because the competition was really weak back then. If you wanted a polished MMO that allowed solo players to reach max level, WoW was pretty much the only kid on the block.

@hami83

I would love to see more developers do like ANet is going to do in GW2: names unique across the whole game (so there is absolutely no chance of a name clash), and with a mandatory surname (so the number of good names is drastically increased).
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Posted: Jan 18th 2012 10:17PM (Unverified) said

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@kevinrahl Well I guess if you want to ignore the part that WoW was immensely successful which was unheard of for MMO's and they did not have the hardware to bring that MANY servers up within such a short time.
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Posted: Jan 18th 2012 3:30PM vtravi said

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I just returned to Rift and I am loving it (playing swtor will make almost any game seem great). I was happy to hear about the servers. One of the things that kept me away was thinking that the servers would be dead. It is OK to admit that you are not the hot new game, just do what needs to be done for the betterment of the game.

Posted: Jan 18th 2012 3:53PM Space Cobra said

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I get that the current "active" servers are the ones that Trion wanted to launch in the first place; that is a good thing.

But do they really need 11 + (however many there were previously) Trial servers for...I guess "Trial accounts"? I am gonna speculate and think they are letting these servers go off "slowly in the night" for a few reasons: Maybe there are still older players with characters there that haven't transferred. Maybe returning Players to the game will be glad their characters are still "alive". Maybe these servers got together and saved the Devs from a fire and the while the Devs are grateful to be dragged out of a burning building by these servers, the servers are no longer really needed?

Whatever the case, IMO, there are too many "Trial Servers" currently and having not played on these, I have to wonder about their uses. I am guessing there may've been an "unlimited Trials" and now Trion is cutting back on that by putting up "roadblocks" such as, not leaving your city?

But this doesn't, IMO, ingratiate the player with the game, or rather, the server's community. Gone are the days when a player may've found a friend/helpful-soul that helped them out as they started(?), from what I am interpreting. It's basically, roll on these trial servers here and, when you sub, transfer to a bigger world, one which you know nothing about.

I mean, IMO (I am using that alot in this reply...of course, that's also IMO! ;P ) ,Trion probably would have be better served if they just revamped the whole starting zone into something similar to AOC's Tortage; In fact, I think I remember that it IS something like a "zone unto it's own self" and you get gated/warped to another area. I guess they need something more..."powerful" then, because I had forgotten such a thing and it wasn't too memorable...IMHO. ;p

So, maybe they need new starting content for the lower/Intro level and really, they probably should pair down some of these "Trial servers".

Posted: Jan 18th 2012 4:17PM hami83 said

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@Space Cobra "Trial" can simply be a fancy way to hide the fact you are shutting down servers.

I did read somewhere that they are doing a massive trial promo however, and depending what it is, they may need a lot of servers.
If it's something like WoW where it's F2P till level 20, then I would expect they need a lot of servers.

Who knows though....Well Trion does, but we don't. lol
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Posted: Jan 18th 2012 4:28PM jakkafire said

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just came back to this game and im so glad i did. So many features added since launch and the classes just feel "right." I was ready to spend my life playing starwars but in its current state im disappointed by its in game performance and now im glad because this has turned into alittle gem :)

Posted: Jan 18th 2012 4:30PM jakkafire said

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just came back to this game and im so glad i did. So many features added since launch and the classes just feel "right." I was ready to spend my life playing starwars but in its current state im disappointed by its in game performance and now im glad because this has turned into alittle gem :)

Posted: Jan 18th 2012 4:32PM (Unverified) said

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Trion made 2 critical mistakes in their handling of these merges:

1 - they didnt make name space 1st by purging names of banned accounts and lvl 1 placeholders on inactive accounts. This is especially important considering 3 of the servers being killed were RP servers and 2 of those were original launch servers.

2 - they again missed the opportunity to time-zone tag their remaining servers to better distribute population by play time so everyone crowded onto the already highest populated servers (e.g. Wolfsbane) just to be sure they had people to play with when they play. Leaving other servers still perma-low and in danger of further merges while Wolfsbane now has Queues.

Posted: Jan 18th 2012 4:45PM SnarlingWolf said

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@(Unverified)

You know the most ironic thing about that, and it applies to every MMO? Players all want to be on the most populated server.... and then they all want to solo.
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Posted: Jan 18th 2012 5:31PM Softserve said

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@SnarlingWolf True dat,
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Posted: Jan 18th 2012 8:16PM (Unverified) said

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I have four characters on Estrael that I want to transfer

I hate losing names of characters that were created during "head start".

That happened to me in Warhammer. due to the many merges.
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Posted: Jan 18th 2012 7:07PM raulsimon said

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Today is a sad day for me, I love this game a lot but unfortunately disappeared the Spanish community there and I feel so alone, I'll have to leave: '( (sorry for my English)

Posted: Jan 18th 2012 7:08PM raulsimon said

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Today is a sad day for me, I love this game a lot but unfortunately disappeared the Spanish community there and I feel so alone, I'll have to leave: '( (sorry for my English)

Posted: Jan 18th 2012 8:31PM eddiestrike said

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I hope this mmo never dies.

Much love for RIFT.

Posted: Jan 18th 2012 10:37PM (Unverified) said

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I remember reading a thread that the number of servers, after this round of turning them into trial servers, is the number they planned on launching with. Of course, every MMO wants to grow in population, but if after almost a year the population is reaching their expected launch levels, maybe that's actually kind of good.

Posted: Jan 19th 2012 3:39AM Nepentheia said

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@(Unverified)

Exactly. Here's a perspective that folks don't seem to have:

At launch, Trion planned on 17 NA shards and 12 EU shards. And now they have that many--29 shards. :-)


A well-written post on this subject can be found on the RIFT forums:

http://forums.riftgame.com/rift-general-discussions/general-discussion/291384-population-long-term.html
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