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Reader Comments (23)

Posted: Jan 18th 2012 10:27AM b3n said

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Cool, I still have my character from Open Beta - Lieutenant Rank 5!

But when I logged in I was still floating in space, in the middle of several missions - except now I remember absolutely NOTHING! LOL

Posted: Jan 18th 2012 10:30AM dudes said

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At least they are giving it a try. Good luck to them.

Posted: Jan 18th 2012 10:33AM smartstep said

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I am me. I will add STO to my Percect World banned game list. Resistance is futile.




This game was a joke since beggining and still is and will be.

Posted: Jan 18th 2012 10:36AM (Unverified) said

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I tried the game on a trail a long while back and came back last night. It's changed dramatically and is much easier to play. Next thing I know it's 5 in the morning. It's a keeper.

Posted: Jan 18th 2012 10:41AM (Unverified) said

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I tried STO prior to launch and it was... okay, but just didn't grab me enough to compete with what I was playing at the time. With the F2P I decided to give it another go. So far it's fun, and I'm really surprised at how good the starship combat is.

Posted: Jan 18th 2012 10:43AM JeffT4 said

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There's currently a horrid bug in the STO launcher that is preventing Cryptic users from logging in without first having created a PWE account and then cross-linking them.

Great start guys.

Posted: Jan 18th 2012 10:50AM Kaahn Stewart said

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@JeffT4

I haven't run into this issue yet; my Cryptic account is still working just fine.
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Posted: Jan 18th 2012 11:35AM Cyclone Jack said

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@Kaahn Stewart

Same. However, I ran into a weird bug the other night and had to relog to fix it ( I was unable to attack or use abilities ). When I logged out it defaulted to the PWE login and not the Cryptic login. It took me a few tries before I realized that it had flipped to PWE. Once I flipped it back I logged right in.
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Posted: Jan 18th 2012 10:48AM Softserve said

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Played this in beta, never really warmed up to it. I don't know much it has changed, but might as well give it a try.

Posted: Jan 18th 2012 10:54AM Space Cobra said

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Nice trailer.

Too bad I missed the Massively ceremonies. Lots of things were going on for me that day into the night. Plan to re-try it out later in the week and hopefully add it in to my rotation of game-playing.

Posted: Jan 18th 2012 10:57AM Cyclone Jack said

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They have done quite a bit to improve the game, but there are still a few things that need looking at. The changes to ground combat make it at least tolerable, IMO, but it's still a weak point in the game. Space combat was and still is pretty damn good. Some of the Episodes are exceptionally good, and really feel like Trek, but these seem to be far and few between as you get higher in level, leaving the randomly generated content to fill in the gaps, some of which is less than stellar.

The Duty Officer system is interesting, but doesn't seem to really do much other than offer another way to get XP and other rewards (almost like an alternate version of rest XP).

The big thing they are missing, IMO, is a way to integrate a number of missions, or at least the randomly generated ones, into using more of your ship's interior. They have the interior, and most of the major locations, but they don't do anything.

Posted: Jan 18th 2012 11:10AM Feydakin said

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If you install this game for the love of God don't forget to uninstall Pando Media Booster when you're done. That crap literally tried to disable part of my AV/Security software this time... I am giving the game a look again. I haven't looked at it since a month or so after it launched, but I'm not expecting much. My main gripe was that it really did a disservice to the Star Trek IP and did a terrible job representing it. Not to mention the shallowness and bugs... but at least I'm giving it another chance.

Posted: Jan 18th 2012 2:11PM Vandal said

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@Feydakin Thanks for the warning. Pando is annoying.
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Posted: Jan 18th 2012 11:18AM jealouspirate said

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Sometimes I get a space combat/Star Trek itch, and STO's space combat is decent enough that it scratches that itch. But I can't see myself playing this game for more than a couple hours a month, and certainly have no motivation to spend any money on it.

Posted: Jan 18th 2012 12:15PM KTrell said

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The game is fantastic I loved it and only quit after running out of content and resubbed after they added content. (VA)

Yesterday I logged back in to try the Duty Officer System but the game asked me to pay for some officers first. So I skipped this part of the new content. (no issues it is optional)

I checked that there is a ship availble for my class (VA) but it was only available in C-Store for around 25€

I understand that you can convert Dilithium into C-store coins (The exchange rate is "set by the market") but after doing the math (Dilithium Refinement Cap per day = 8k) 350 Dilithium for one C-Point (maybe)
109 Days playtime to buy the new VA ship? (2500 C-points) or 25 euro.

Please correct me if I'm wrong. But as this only one Item I would like to have and concidering I only want to spend like 10€ a month. And I dont know what else I may want to have. (duty officers, reskilling etc.)

If someone else wants to play endgame content and have some feedback how much money someone should/needs to play to play the game fully I would like to read your comment.

I know (if I'm correct) that you can simply buy Dilithium for C-points? Thanks

greetings from germany

Posted: Jan 18th 2012 12:53PM Joaquin Crowe said

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@KTrell 1) You get free DOFFs at certain levels to get you started. You might also want to talk to the DOFF cat guy at the academy.
2) CP to dilithium was 295-ish this morning. It's been dropping for weeks from being in the 500s.
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Posted: Jan 18th 2012 6:41PM KTrell said

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@Joaquin Crowe
thanks, it's 293 right now, good thing is, I already have 151015 refined Dilithium to start with :)

However, i would like to know from other players how much they think a veteran has to spend to get all the action. :)
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Posted: Jan 18th 2012 12:27PM Saker said

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Still seems to have way too many bugs. I've had it lock-up repeatedly, and have tried to "customize" ship exterior repeatedly and no luck (have managed a couple saved designs, but it won't load them, they appear in the saved list...). Not sure about the space combat, so far it seems like nothing but button mashing.

Posted: Jan 18th 2012 2:01PM dndhatcher said

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@Saker Update your video drivers? I had no problems like you stated.

Ship combat should not be button mashing. RIght click your phasors and they will auto-fire. Once their shields are down, shove your torpedoes through the hole to finish them off. I find it kind of slow, and repetitive.

I played in the OB and last night started a new F2P captain. So far I havent found it much different in terms of gameplay and feel. ITs OK, but so much time is spent on travel and ship combat is fairly sluggish.
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Posted: Jan 18th 2012 2:08PM Vandal said

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Nice trailer. I might give the game a whirl to see what kind of improvements they've done to it.

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