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Reader Comments (21)

Posted: Jan 17th 2012 1:38PM BubleFett said

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That is good to know, I was worried they were going to use Hero engine.

Posted: Jan 17th 2012 1:40PM easybakeevan said

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I really hate how awful the unreal engine can perform and look sometimes. The problem is in the lighting and shadows. When you have to get rid of depth of field everything looks utterly colorless and depressing. It has happened with red orchestra 2 and tribes ascend. I have a gtx 580 and a 3.0 quadcore with 8gb of ram and still have performance hickups on both of these games. I just really think its time to come out with a better performing engine. I know there are people out there that have no problems and love to disregard those that do, but I am speaking the truth. There are serious performance issues with the UT3 engine especially with multiplayer games.

Posted: Jan 17th 2012 1:48PM Maseno said

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I have a feeling that this game will fail for the simple fact that you are pigeon holed into playing a specific hero instead of being able to be your own.

Customization is king in MMOs, people hate looking the same.

Posted: Jan 17th 2012 1:59PM Vic Fontaine said

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@Maseno
You mean you've never wanted to play a game with a thousand Spider-men, Iron men, and X-men?

Yeah, me neither. I'll stick with DCUO (at least until they push P2W too far)
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Posted: Jan 17th 2012 3:57PM Saker said

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@Maseno have to agree.
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Posted: Jan 17th 2012 4:02PM Space Cobra said

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@Vic Fontaine

This game may be "alright" in a "Marvel Ultimate Alliance" sorta way. I suspect, it will go with the same formula they went with for "Super Hero Squad Online", but make it a bit more "mature" and add in things like alcohol use just to get a "Teen" rating.

So, it may draw an audience for sure, but maybe not for long. Also, even though I do play SHSO from time to time, it is not a game I particularly yearn for "all the time". I don't see too much a community there, unless you regard people talking about how to collect certain items/figures and non-game stuff a fill-on MMO community.
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Posted: Jan 17th 2012 8:28PM Protoavis said

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@Maseno
agreed. I can guaranteed I won't have any real sort of attachment to the characters since they aren't "mine", I'll probably end up playing it for a week at most before giving up, which disappoints me simply because out of all the hero IP's I find marvel the most interesting.....I really wanted to make a morlock group/guild/league/team with messed up powers or something.
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Posted: Jan 18th 2012 12:07PM Spookimitsu said

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@Maseno

True but for some reason people still play games with little character customization, like Diablo, Rusty Hearts, Dungeon Fighter Online, Vindictus etc...


I tend to think it'll be moderately successful like most F2P superhero themed MMO, maybe more so if they manage to make their persistent dynamic world more interesting than the 2 and a half cities in DCUO.

and non combat roles too. Fishing is far too often overlooked in so many games ._.

I hope they make this one good.
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Posted: Jan 17th 2012 1:49PM Warsyde said

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At least it won't be a browser game then :P

Posted: Jan 17th 2012 2:04PM Master Troll said

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That's awesome. If there is any Engine that can make Characters look super human, It's Unreal Engine.

Posted: Jan 17th 2012 3:12PM drginger said

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Hmm, my immediate thought was "epic!", but after witnessing what an MMO on another popular FPS engine was like (cough, Aion on CryEngine = hitching, cough), I'm not so sure about this. It could be worse, I guess. Like Warsyde said, it's not browser based at least ;P

Posted: Jan 17th 2012 5:52PM VSpeck said

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The character designs they've released have been VERY basic. The Unreal III engine seems like a bit of overkill.

Posted: Jan 17th 2012 6:02PM GlockXIII said

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But how would that work, would there be thousand spider-men playing at the same time?

Posted: Jan 17th 2012 8:31PM Protoavis said

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@GlockXIII

If you look at the other marvel game Gazillion have, Super Hero Squad Online, and consider that they might just be redo'ing the same kind of idea just targetted at an older audience....then yes and often you'll see the doubles side by side everywhere you go.
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Posted: Jan 17th 2012 6:47PM Verus said

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So same engine the Unreal engine as the big hit dc universe online ?

Posted: Jan 18th 2012 2:10AM UnSub said

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@Verus I'm willing to bet that Marvel Heroes will be at least as successful as DCUO.
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Posted: Jan 18th 2012 9:39AM Vic Fontaine said

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@UnSub
I'm sorry but I lol'd so hard my water flew out my nose. Good one man!
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Posted: Jan 18th 2012 2:49PM Daemodand said

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So if you want a superhero MMO with more traditional MMO elements, the nearly 8-year-old City of Heroes Freedom will still be the only game in town even after the launch of Marvel Heroes. It's depressing how ham-fisted the development of this MMO sub-genre has been over the last several years.

DCUO gave us less customization than CoHF or CO, and now Marvel Heroes is giving us even less. This sub-genre is decadent.

Posted: Jan 20th 2012 12:46AM psycros said

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@Daemodand : AGREE COMPLETELY. Consoles have ruined PC gaming. When even MMOs are being developed with consoles in mind, the last shining hope of the PC will fade into obscurity. Nobody will buy the console MMOs because they'll all be lackluster arcade garbage, so the cross-eyed idiots at EA, THQ and Asstivision will say, "Oh! Well, they don't want MMOs any more. We'll just make more Sims games."
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Posted: Jan 20th 2012 12:47AM psycros said

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@Daemodand : if its interface wasn't so horrible I'd be all over it. The controls were impossible and offered very little customization.
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