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Reader Comments (112)

Posted: Jan 17th 2012 10:44PM hereafter said

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Oh look, another figure that haters can swear by and everyone else can just be skeptical of. What changes? Nothing. The game could have cost a billion dollars and it won't make people that love it hate it. The game could have cost 10 million and haters would complain they should have spent more. I hate people on the internet sometimes.

Posted: Jan 17th 2012 10:45PM Verus said

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My best gues is 5 gazillion dollahs!

Who cares what some random person thinks perhaps might be the cost behind random mmo X ?

Posted: Jan 17th 2012 11:21PM (Unverified) said

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just another "financial analyst" trying to make a name to drive more attention (and by doing so creating more business opportunities) their way.

I really wish Massively would stop reporting on these "financial analysts", you're only encouraging their crystal ball idiocy.

Posted: Jan 18th 2012 12:03AM (Unverified) said

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hmmm... 500m is kinda ridiculous. just to put it into perspective, that's like 500 programmers making $ 200k a year for 5 years. even if you're a hater, you have to see how far out that number is.

Posted: Jan 18th 2012 2:31AM Daeths said

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@(Unverified) There is licensing costs for the Star Wars IP and the game engine which are both rather expensive. Also, don't forget the CEO's fleecing, i mean pay!
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Posted: Jan 18th 2012 2:13AM Amusednow said

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3-500mil and they run a pos engine yeah that's profit making. Lotta box copies still sitting on shelves though so take sub numbers with a grain of salt.

Posted: Jan 18th 2012 2:20AM MorbidCuriousity said

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EA wouldn't ever, let me repeat, EVER sink $300m into a single project, let alone $500m.

They just wouldn't do it. It would take too long to make the money back, especially on a game that is PC-only AND an MMO on top of that. Console sales are huge these days and no project that doesn't play into consoles would get that much money.

The simple reason is that EA didn't have that kind of capital floating around years back and still hasn't since. You have to remember that EA published Dragon Age, Dragon Age 2, Battlefield: Bad Company 2, Battlefield 3, Mass Effect 3, Bulletstorm, Spore and a bunch of other projects in the time it's taken BW to start and finish SWTOR.

EA hasn't had a single title pull in the kind of cash that the Modern Warfare series brought in for Vivendi (I don't refer to Activision or Blizzard by those names since they're owned by Vivendi). Because of this they couldn't afford to sink that kind of cash into a single title, especially one that WON'T make back the majority of their investment in a short term. It's too risky and their investors wouldn't have allowed it.

Realistic estimate is $150-175m. Blockbuster movies that pay big name actors huge amounts cost about that much these days. I'm just not seeing anything more than that. A professional team can get a lot done in the 6 or so years the game was in development for just 80-100m. Whoever is claiming $500m is just trying to grab headlines.

Posted: Jan 18th 2012 3:46AM Gaugamela said

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Woooo, look at me!! My job is to make the most f*cked up stupid statements without any proof to back it up!

Posted: Jan 18th 2012 5:30AM (Unverified) said

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Whatever the games ultimate cost was - which I HIGHLY doubt was 500 million, I'm guessing 70-80% went into the voice acting / story / cut scenes, because jesus the game is lacking in almost everything else.

Posted: Jan 18th 2012 5:55AM Critical Mass said

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I hope people are not effectively guilted into staying with SWTOR when learning about allegedly high development costs. :)

Posted: Jan 18th 2012 6:49AM Purkit said

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@Critical Mass

I don't want EA to suffer any financial difficulties due to this, so I'll be signing up for however long it takes for the game to be profitable. It maybe necessary to indenture my children as well, but its worth it for a good Star Wars MMO.
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Posted: Jan 18th 2012 6:59AM Deadalon said

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Considering Bioware were talking about bringing top quality game to the consumur... They did not - even after beeing the most expensive MMO game ever made. Many features of the game feel sloppy and half worked.

If it meant 100 million or 500 million pricetag to develop.. I really dont care. Its not good enough in many ways and Bioware will suffer for restricting player access to the game like half of EU had to endure. Those ppl will not be very intrested 5 months down the line when games like Guildwars 2, Diablo 3 and next WOW expansion will be the hot topics.

Posted: Jan 18th 2012 7:00AM (Unverified) said

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It simply means : EA paid shit loads of money to get a subscription based game with a huge income like ... WOW.

They FAILED on all accounts.

1.9 M sales and 30% drop off in 3 weeks time:

http://www.swtorarena.com/statistics/

And for those saying, it is just because people play less minutes now than at launch.
.... You have to include 500K NEW users since launch and STLL their servers show a 30% decline from that launch.

Actuallt SW TOR could be the BIGGEST fail yet (in revenue) from any MMORPG launched.

The loss could be as high as 100 million dolllars or mere if it doesn't hold on to those 500K subs for 2 years.

Posted: Jan 18th 2012 3:18PM (Unverified) said

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@(Unverified) That figure is false, those charts from swtorarena only measure server status, but if an ingame player population of 2000 measures 'full' in week 1, and only heavy in week 3 and further when the population cap has been gradually increased to 4000, then those figures of the first weeks don't really mean that much.

Xfire and Raptr btw don't show any large drop offs at all compared to week 1.
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Posted: Jan 18th 2012 3:22PM (Unverified) said

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@(Unverified) Oh, and as an addition: other MMO's showed a real decline at this point, SWTOR doesn't need to have 500k for years to be profitable, they can manage with far less, and on top of that it had the biggest MMO launch sales of all MMO's of the past 10 years, easily 3 times as many as any other AAA MMORPG achieved.
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Posted: Jan 18th 2012 7:04AM Pasha said

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If it was 500m - then it seems someone stole at least 450m. Because 500m should be enough to create debug team and support service which could actually resolve issues instead of working as auto-responder "yes, we know about this bug, no - we won't do anything, bye!"

Not to mention idiotic gameplay at level 50. Non-existent world PvP and republic + imperial players cooperating to finish "PvP" quests turned "StarWars" into "StarPeace", absolutely dumb PvP random loot system with duplicates and empty champion bags, bugs everywhere in PvE (permanently enraged bosses, bosses who doesn't switch phases thus immortal after 3 hours of cleaning the dungeon, non-respawning quest items). 3 weeks after level 50 and I already hate this game - and Biofail. They even couldn't implement 15 years old anti-aliasing technology!

If it wasn't StarWars universe - I wouldn't play this game for more than a week after level 50. This is my most frustrating experience since Anarchy Online. Game is perfect RPG but way below average as MMO.

Posted: Jan 18th 2012 7:23AM Critical Mass said

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@Pasha
I am curious about something. What is a roleplaying game to you? Why the 'roleplaying' part? Is a game of Risk roleplaying?
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Posted: Jan 18th 2012 7:49AM Deadalon said

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@Pasha
"Game is perfect RPG but way below average as MMO. "

Got it spot on. Thats what it is and ppl should not pay sub for the MMO part. Bioware should be ashamed tbh. And the sloppy work on fixing issues after release is simulare to what Mythic did with Warhammer. It is a repeat of that IMO and that game died in less than a year.

Bioware need a kick up their arse and fix the most ciritcal issues withing the next 2 weeks. If not ... they will have alot of players that have had a bad experience with the game and those ppl will not only leave - They will be telling others as well.
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Posted: Jan 18th 2012 7:05AM Deadalon said

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SWTOR is simply not quality enough considering the pricetag.

Posted: Jan 18th 2012 7:56AM tenfootgoatman said

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I know the price tags pretty high but I wonder where all that moneys gone . I enjoy the game well enough as an rpg but its not the mmo I was hoping for . I thought would would get some decent space combat in it and that they would have looked at previous games like EvE or Elite for inspiration . Also the game world feels pretty static . Why cant the mobs move about a bit ? Would it have been so hard to put in a few patrols ? I don't want to be over critical of it because its just been released and these things may be put right in future patches but I feel the money they have spent on it hasn't been spent that wisely and things that should have been glaringly obvious for a StarWars mmo just arnt that well done like the space combat .

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