The rise of smartphone gaming has created a niche somewhere between mobile MMOs and regular MMOs: MMO apps. Games like World of Warcraft
, EverQuest II
, Fallen Earth
, Lord of the Rings Online
, the upcoming Guild Wars 2
, and now RIFT
all have (or will have) mobile apps that players can use to perform a variety of in-game or pseudo-in-game activities, like chat with guildies, relist auctions, reset crafting timers, or play lotteries.
The sticking point is that some of these games aren't giving the app away for free. World of Warcraft
, for example, lets everyone download the Mobile Armory app for free but charges a $3 monthly subscription fee for premium services in the Remote app
. That's $3 above and beyond the $15 subscription just to access guild chat and play the auction hall from your pocket.
Would you pay for a mobile app for your favorite MMO, and if so, how much? What's your limit?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!