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Reader Comments (46)

Posted: Jan 14th 2012 4:12PM h4ngedm4n said

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"If you've never played an MMORPG and are thinking that this might be a perfect time to try one,"

there are people who read massively, that fit in this demographic?

Posted: Jan 14th 2012 4:24PM TerilynnS said

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@h4ngedm4n You'd be surprised.
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Posted: Jan 14th 2012 4:44PM pcgneurotic said

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@h4ngedm4n

Yeah, random Googlers and so on I guess.
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Posted: Jan 14th 2012 4:24PM (Unverified) said

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This game is really nothing like it was at launch, it is a nice change, yes most people would consider it a grind to get gear end game but i'm here to tell you it's not a fault of the game itself it's a fault of the geartreadmill design that all themepark games share, not just STO. It's like saying people might not like WoW or SWTOR because of this even tho we know they are themeparks with a gear treadmill system.

Posted: Jan 14th 2012 4:27PM Seffrid said

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How does the game compare to SWTOR which most people are now likely to be more familiar with than STO?

I mean that in terms of the game features, missions/quests, class development, size of land content versus space content, space combat etc.

In other words, a lot of people will now be planning on keeping their sub details intact on SWTOR come the 20th - what is there about STO that should make them think seriously about cancelling and switching to that game instead?

Posted: Jan 14th 2012 4:40PM TerilynnS said

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@Seffrid Personally, I don't understand why one would have to chose one over the other, especially now that STO will be free. STO has been around for 2 years now and has HOURS AND HOURS of episodic missions to play - all for free.

If you've subbed for SWTOR, you can continue to do so - :)
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Posted: Jan 14th 2012 5:47PM MonkeyTiez said

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@Seffrid I didn't get to try Swtor space but from vids and screenshots but it looked fun though not as much as STO. Almost all the missions in game will have space combat so its not really optional. But they will give you space and ground combat.

You might like the ground combat more than Swtor, I do at least since its a lot more fast paced. In the end, its going F2P so why not give it a shot for a little and see if you do or do not like it! I say, come join us!
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Posted: Jan 15th 2012 1:26AM (Unverified) said

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@Seffrid How does this game compare to SWtOR?

It's nothing like WoW.
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Posted: Jan 18th 2012 5:45PM (Unverified) said

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@(Unverified) Putz! SWtOR is Star Wars, not WoW (World of Warcraft).
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Posted: Jan 18th 2012 5:49PM (Unverified) said

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@(Unverified) Sorry, I meant my last comment as a gentle ribbing, not to be taken offensively.
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Posted: Jan 14th 2012 4:58PM Seffrid said

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That's true in theory, but in practice most claim only to be able to play one MMO seriously at a time, and certainly I would only want to play one sci-fi MMO at a time given my enjoyment of sundry fantasy-themed ones.

Space combat is the clincher for me. I'm an old school RPG player, indeed I'm an old player, period! I'm not into arcade and action games, and I was never into space games or flight sims so for me the space combat in SWTOR is something I took one look at and decided it was unlikely to be for me. In that game, however, it's very much an optional sideline which I can ignore and still love the rest of the game. In STO, tho', is it a mandatory part of the game and is it more or less accessible for someone like me than in SWTOR?
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Posted: Jan 14th 2012 5:22PM (Unverified) said

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@Seffrid

Well, the ship combat is a lot less flight sim and a lot more navy battleships. There's a greater degree of strategy involved, depending on your class and your ship type. For me, the ship combat is the shining jewel of STO, alongside the Foundry content. It feels like large vessels pouring fire down on one another, rather than being extensively twitch-based.
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Posted: Jan 14th 2012 5:52PM hereafter said

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@Seffrid

Yeah the space combat takes center stage in STO. It was my favorite part of playing it, even though it had a tendency to drag on rather long (but hey, incentive to team up). You have to worry about shield strength and weapon firing arcs mostly.

As for how it compares to TOR, it's not really in the same league (though I only really got to level 26 on STO). Content is highly instanced in STO, as in every mission and section of space is a separate instance, with a good deal of loading screens. Ground combat felt meh and a lot of it felt underdeveloped and repetitive. That's not to say I didn't enjoy it as a Trek fan, it just wasn't as well put together as I was hoping. Plus the cash shop was a little overbearing even then, but it'll feel right at home in f2p.

That was several months ago, so I'm not sure how much has changed. I know they were planning on making space all one map instead of split up, but I'm not sure if that happened yet. Ultimately, TOR has more content, variety, polish and production value, but STO is now free so it's up to you.
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Posted: Jan 14th 2012 6:29PM Amlin said

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@Seffrid Like everyone said it depends on the ship you use. If you're using a small and nimble escort ship sure you'll be having a hard time since it moves so fast and you gotta be quick.

But taking your age into account you can always try and stick with cruisers/battleships. Beam Boat it up. They don't take a lot of skill to use and pop in only Beam Arrays on their weapon slots and you're good to go. Just broadside everything with forward and rear beams all firing at a target while you focus on just flying the ship.
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Posted: Jan 14th 2012 4:46PM (Unverified) said

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Two minor flaws with the game I probably should point out, one that's been there since the start and another that seems to be more of a result of the Duty Officer system and the mission changes that went with that update:

You mention the ship interiors--yes, they're nice and detailed, but they also happen to be immensely *tall*--in particular the ceilings tend to be at least twice as high as they 'should' be for the scale of the characters. (Plus, there's the problem that the interior design and layout isn't tied to the ship type at all unless you speficially set it that way..it's a little jarring to go into a cramped little Defiant-type ship and find you have an immense Soverign-class engine room. ;-) )

The other flaw...well, it is a little subjective depending on who you are and how you play--basically, if you play 'straight' through the missions, you definitely seem to level up waaaay too fast. Starting from the beginning, I only *just* finished the Klingon Front storyline, only replayed a mission once, and am currently at level 30...when the starting mission for the second story arc is listed as being for level 20..
I'm probably going to be still doing story missions when I hit the level cap..which is even more annoying since the Breen missions and their nice ship gear set that I used to get repeatedly before the Doff update has been moved into that territory, by which point I'll have already made sure to get the Aegis set. Ah well...

Posted: Jan 14th 2012 4:56PM Amlin said

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Being a previous subber I got back in early for the f2p access and for the most part Cryptic has kept its word. Pretty much the whole game is open to you as a Silver member, the only limits I found was not being able to comment and give reviews in Foundry but you can play it as a Silver.

I will say though that it will be pretty grindy getting yourself geared up at maxed and the game is harder for people that like to make alts. It takes work to get one toon well equipped in the new system now unlike before where you can easily max and gear two toons in a single month. Now it kinda forces you to stick to one toon and focus on a main. So altholics keep that in mind.

Posted: Jan 14th 2012 5:39PM MonkeyTiez said

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Wanted to say, I really think this is a good article for ones looking to join STO. Gives a nice summery of the different aspects of the game!

I also want to give my two cents as a KDF player. First, How'd you forget about the lovely Gorn, Terilynn?! =P

Also, the KDF isn't as flushed out as the Fed side, which is sad face. BUT, that doesn't mean its not any less fun, I think the story for the KDF side is much more intense and intrigued me a lot more than Fed side. Leveling definitely is not as hard either so it kinda balances out the lack of content. I would strongly encourage any new player to play the KDF side as well, its worth it, IMO!

Posted: Jan 14th 2012 6:23PM TerilynnS said

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@MonkeyTiez KDF improvements to environment have been incredible! I am happy that the teams *aren't* ignoring Klingon play and I really see some more stuff coming in the future.

BTW - I am sad I forgot to mention Gorn. You know me - I adore them. Big lovable loin-cloth wearing dinosaur studs that they are.... ;)
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Posted: Jan 14th 2012 5:58PM Joaquin Crowe said

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Ground combat is now fast, like a laser firefight should be. Which is a vast improvement over how it used to be - where you'd chip away forever at people with phasers on kill.

And space combat? I love it. It's capital ship combat in the vein of Star Fleet Battles. And no #@%& rails.

Posted: Jan 14th 2012 6:08PM (Unverified) said

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This game is pretty cool. Lots of changes since launch. I am very glad I decided to give it another try.

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