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Reader Comments (91)

Posted: Jan 15th 2012 12:43PM (Unverified) said

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Cataclysm did a lot of things right. The Worgen and Goblin starting zones, for example, were amazing, and some of the most fun I've had playing any MMO, ever. I have nothing but good things to say about a game that held me spellbound for 5 years, when other MMOs begin to seriously annoy/bore me after 8 or 9 months.

So in general, I'd say WoW is a fantastic game, and way ahead of its competition. But there just comes a point when you've done everything. And everything there is left, feels like just a rehash of what you've done before. I give WoW credit for trying to stay ahead of our enuii. The drop in sub numbers indicates they might need to try a little harder.

Frankly though, I'm not sure Blizzard can do anything at this point to keep me after GW2 hits.

Posted: Jan 15th 2012 2:59PM DemonXaphan said

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The dev's will never ever say the game is to linear, even admitting that wow is too linear won't save it from bleeding subs.
Aside from the 10 million subs it has lets just cut the Asian subs out for now and lets focus on the NA/EU/AUS subs that they are loosing.
Blizzard has lied about doing this or that or in their attempt to balance the game the way they like, but i'm not seeing how they can fix what other dev teams have done before them. Oh and wow was doing wrong when WotLK was released and has not learned from past mistakes.

Posted: Jan 15th 2012 3:52PM Verus said

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I quite enjoyed the leveling in Cataclysm. The problem was that we were done even as casuals within just a few days and dinged 85. There was simply not enough leveling content.

Yes it was nice the overhaul of Azeroth but most players were not gonna go back and take a toon from 1-85 especially not going through Hellfire again ;)

They also went from having super easy starting 5mans and raids in Wrath to having them tons more difficult in Cataclysm. Think that annoyed a lot of players.

Posted: Jan 15th 2012 7:10PM Borick said

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I think that the only hope that WoW has is to go back to Karazan. That was their biggest success of all time, and they never even tried to capitalize on it.

Seriously. get lots of browsable/farmable ten man content out there. Add in defensive raids on a timer while you're at it.

But perhaps they'll make more money pushing the product into developing markets. You can run WoW on a toaster oven, after all.

Posted: Jan 15th 2012 11:29PM (Unverified) said

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@Borick : what did you like about Karazhan that you didn't like about all the raids in WotLK and Cataclysm (since they all had 10-man versions)? Serious question. My not-in-the-same-timezone-as-the-server guild took to 10-man raiding like ducks to water in Karazhan - but we went on to do all the WotLK raids and then Cataclysm's 4.0 raids 10-man as well, and enjoyed them equally much.

Of course, then pretty much everyone quit after killing Nef in 4.0 because we were all burned out, but anyway.
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Posted: Jan 16th 2012 11:17AM Borick said

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@(Unverified) That's simple. Everything that came out with Wrath was linear.

Karazan was the last rambling dungeon that Blizzard designed. After that you had short runs down hallways to a boss.

After Karazan there were no rambling, browsable dungeons with unique rewards. Wrath dungeon runs were nothing more than token dispensers, and Cataclysm dungeons were more of the same but some asshole designer suddenly decided that we needed to be trained to be hardcore raiders.

I wish to return to the day of large, rambling, full-featured dungeons.
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Posted: Jan 15th 2012 7:28PM Chareth Cutestory said

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I want to see a return of class quests. The class quests are literally the only thing I'm enjoying in ToR, and it bums me out that much more to think of all the cool class quests that used to exist in WoW.

They did a lot to add flavor and context to your class and your progress. They also gave you some pretty neat (and often unique) quest rewards that would sit in your bank due to the sentimental value, even after you'd out-leveled them.

Finally, they were goals that were unique to your class that would require completion of activities unique to your class. This broke up the monotony of rolling alts and, when class quest required a group, this gave other players of other classes a chance to experience something unusual.

WoW needs more quests like acquiring the Paladin Charger, Warlock Dreadsteed, Druid Epic Flight Form, Warrior's Berserker Stance, or any number of Rogue mechanics that no longer exist (poison brewing, leveling lockpicking, Detect Traps spell).

Progressively getting rid of all of the class specific content was a huge blunder, and legendaries are hardly a viable avenue to reintroduce that kind of content.

Posted: Jan 18th 2012 1:54AM (Unverified) said

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Leveling through the new Cataclysm zones I would occasionally see an area that looked kind of cool and thought maybe I'd go check it out. I soon learned this was a waste of time because about three steps down the next quest chain I'd be sent there without fail.
I can hardly blame Blizzard for using the areas it's designed but it makes the world seem less like a world and more like a stage with carefully constructed sets and scripts.

Posted: Jan 18th 2012 7:36AM (Unverified) said

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The Monk class and the Pokemon play mechanics along with scenarios will keep WOW going above the 10M player mark.

If they EVER introduce a free to play WOW, expect it to double their player numbers.

it is that simple, whether you like that or not.

Diablo 3 will be an ecellent place holder to buy subscription time for WoW for free (RMAH).

This dual package will blow anything out of the sky for the next 3 years.

And then ... the internet will explode with a free to play (RPAH) TITAN ...

Posted: Jan 18th 2012 3:25PM (Unverified) said

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@(Unverified) This is simply bullshit from a hardcore Blizzard fanboi that gets a hard on for Blizzard games -_-

WoW is dying off, and it'll only become more visible this year when the other upcoming MMO's adds to the decrease of subs that WoW is alrdy experiencing.
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Posted: Feb 13th 2012 9:10AM kalipou134 said

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Rofl at the people thinking WoW's succes is due to having a Mac client.

How self-important can these Macheads can possily get xD

It's friggin pathetic how delusional they are sometimes

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