Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. Raph Koster wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in a mobile, interruptable world."
Koster characterizes immersion as a style whose time has come and gone, and he concludes that games are no longer for dreamers due to their far-reaching popularity. "I mourn the gradual loss of deep immersion and the trappings of geekery that I love," Koster writes. "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me their story, rather than letting me tell my own."
Whether you agree with him or not, it's a sobering read coming from one of the chief creative forces behind Star Wars Galaxies and Ultima Online.
Reader Comments (84)
Posted: Jan 13th 2012 9:06PM jimr9999us said
Immersion remains core to me. When the day comes when I cannot explore and role play in a mmorpg, it will be the day I retreat back to books and walks in the park.
Maybe your lament is for the best Mr. Koster.
Maybe your lament is for the best Mr. Koster.
Posted: Jan 13th 2012 9:12PM theBeast said
This makes him sad, but he loves f2p.
Don't sell your souls, kitties. This is what it looks like.
Don't sell your souls, kitties. This is what it looks like.
Posted: Jan 15th 2012 7:29PM (Unverified) said
@theBeast If you go back and re-read my posts on F2P, you will see that I didn't say I loved it. I explained why in my opinion it was not "evil." I didn't actually express a preference one way or the other.
Reply
Posted: Jan 13th 2012 9:14PM Wolf of Thorns said
Sad, beautiful, and true. And more to the point that an escapist's kind of game was never meant for the multitudes because they're simply not like us. I like the way he painted that portrait.
And that's why I ask for one refuge that caters to the dreamer. Let the multitudes have the rest. Isn't there room in the Great MMO-verse for us to have one planet... oh, that's right, we had one and they destroyed it for the sake of another called SW:TOR.
And that's why I ask for one refuge that caters to the dreamer. Let the multitudes have the rest. Isn't there room in the Great MMO-verse for us to have one planet... oh, that's right, we had one and they destroyed it for the sake of another called SW:TOR.
Posted: Jan 14th 2012 6:52AM Critical Mass said
@Hurbster
What things exactly do you find immersive in SWTOR if I may ask? Preferably without generalizing.
Reply
What things exactly do you find immersive in SWTOR if I may ask? Preferably without generalizing.
Posted: Jan 14th 2012 2:45PM (Unverified) said
@KvanCetre
It went to the NGE because LA wanted WoW numbers in a game that would never have those kinds of numbers, because it appealed to a certain type of gamer. One that wanted to live in a fully immersive world, telling their own story rather than running through yet another themepark, fetching and killing and watching the occasional cutscreen. Those kinds of games - WoW, SWTOR, are perfect for today's attention deficit gamer (although at least WoW is fun) but not so much for those of us who actually enjoyed investing time and our own imagination into a game. LA wanted a WoW-SW fusion and it got it in SWTOR. Too bad they felt they had to kill SWG to do it..
Reply
It went to the NGE because LA wanted WoW numbers in a game that would never have those kinds of numbers, because it appealed to a certain type of gamer. One that wanted to live in a fully immersive world, telling their own story rather than running through yet another themepark, fetching and killing and watching the occasional cutscreen. Those kinds of games - WoW, SWTOR, are perfect for today's attention deficit gamer (although at least WoW is fun) but not so much for those of us who actually enjoyed investing time and our own imagination into a game. LA wanted a WoW-SW fusion and it got it in SWTOR. Too bad they felt they had to kill SWG to do it..
Posted: Jan 14th 2012 4:14PM (Unverified) said
@Hurbster
Wrong immersion, Hurb. The immersion I think is being discussed here is immersing yourself in a world, which leads to caring about your character. SWTOR offers immersing yourself in a character, which leads to caring about the world. At least, that's how I see it.
And I love both, so yay.
Reply
Wrong immersion, Hurb. The immersion I think is being discussed here is immersing yourself in a world, which leads to caring about your character. SWTOR offers immersing yourself in a character, which leads to caring about the world. At least, that's how I see it.
And I love both, so yay.
Posted: Jan 13th 2012 9:14PM Space Cobra said
...I need to signup and pay a visit to Koster's website.
Koster is right about the mobile world. It can be interruptable...
...but he is also wrong. And he's thinking like an "old-man".
Raph...buddy....stop thinking like there are limits. Broaden your horizons a bit. Look around. You are already adapting to the mobile platform, you can take that further. You need to brainstorm.
Sheesh, maybe I'll do it now.
Koster is right about the mobile world. It can be interruptable...
...but he is also wrong. And he's thinking like an "old-man".
Raph...buddy....stop thinking like there are limits. Broaden your horizons a bit. Look around. You are already adapting to the mobile platform, you can take that further. You need to brainstorm.
Sheesh, maybe I'll do it now.
Posted: Jan 13th 2012 9:36PM DevilSei said
@Space Cobra
That's exactly what I was getting out of that. Also;
" "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me their story, rather than letting me tell my own." "
Not exactly the most subtle dig at The Old Republic I've seen around.
He's really coming off as an "old guy shaking his fist" at every new MMO that "steps on his lawn" so to speak. No MMO has been released that has PROVEN immersion can be done recently, that's all. So its a little early to dig the grave and mourn the loss of MMOs that can immerse its players in its story.
Reply
That's exactly what I was getting out of that. Also;
" "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me their story, rather than letting me tell my own." "
Not exactly the most subtle dig at The Old Republic I've seen around.
He's really coming off as an "old guy shaking his fist" at every new MMO that "steps on his lawn" so to speak. No MMO has been released that has PROVEN immersion can be done recently, that's all. So its a little early to dig the grave and mourn the loss of MMOs that can immerse its players in its story.
Posted: Jan 13th 2012 11:33PM tooright said
swg and ultima both sucked , nobody played them , the only reason anyone remembers them is because they came out in 1983. Go ahead and tell me how it was the best thing ever (before the NGE of course) and then I'll ask you why it was C-C-C-C-Cancelled
Reply
Posted: Jan 14th 2012 5:24AM pid said
@Space Cobra Telling Koster to broaden his horizons is like telling Mozart to be more creative... LOL
Have you ANY idea how many mechanics this man introduced into the once narrow-minded MMO dev culture? There are even things he didn't do because they were "limiting", but other MMOs after UO implemented those limiting mechanics because they were easier to implement and control.
Do you want an example? Auction houses. You think "they are fundamental", but no... think borader my friend. Without auction houses you need an alternative. Like, put up your own shop. In fact, in UO, this what many players did/do. They put up shop and be part of a broader economic/social network.
The presence of an all-encompassing and omnipotent auction house can ruin that experience... Somtimes, doing "less" is like "keeping a door open to more opportunities", and knowing where to cut it (what to do and what to not do) is very difficult but rewarding.
This man got many many choices right to the spot, he's a legend, and his post on his blog is a lament about what cannot be done on mobile phones. It's a technical limit he, himself, would like to be gone.
So, he's not an "old man" at all and his horizons are not a limit but an incentive to go and look beyond. He SURELY made errors with Metaplace, but that doesn't mean he's narrow minded. And he is the "counterweight" to Richard Garriott, who, on the contrary, did far more errors.
Reply
Have you ANY idea how many mechanics this man introduced into the once narrow-minded MMO dev culture? There are even things he didn't do because they were "limiting", but other MMOs after UO implemented those limiting mechanics because they were easier to implement and control.
Do you want an example? Auction houses. You think "they are fundamental", but no... think borader my friend. Without auction houses you need an alternative. Like, put up your own shop. In fact, in UO, this what many players did/do. They put up shop and be part of a broader economic/social network.
The presence of an all-encompassing and omnipotent auction house can ruin that experience... Somtimes, doing "less" is like "keeping a door open to more opportunities", and knowing where to cut it (what to do and what to not do) is very difficult but rewarding.
This man got many many choices right to the spot, he's a legend, and his post on his blog is a lament about what cannot be done on mobile phones. It's a technical limit he, himself, would like to be gone.
So, he's not an "old man" at all and his horizons are not a limit but an incentive to go and look beyond. He SURELY made errors with Metaplace, but that doesn't mean he's narrow minded. And he is the "counterweight" to Richard Garriott, who, on the contrary, did far more errors.
Posted: Jan 14th 2012 7:48AM Space Cobra said
@pid
Even Mozart could be a spoiled brat at times.
And yes, I have an idea; I was there. Heck, I even posted some points against stuff like Item Decay; I remember.
The thing you are forgetting is he is "human", You are painting him as a "legend" but people burn out at times. People get set in ways. They forget or put aside their drives and ambitions and tenacity. And yes, while people respond to different things: A gentle push, a nice reminder, a big shove, a kick-to-the-pants, they need remminding and not a "Yes" man.
You mention to "think broader". And I see a post of lament. I feel this may be just a weak moment and maybe in the morning he will shake it off (or not) but he needs reminding. That's what I am seeing. Yes, there are tech limits, but DnD didn't have any "tech limits" for immersion. Immersion can be helped by tech, but you also do not need it. In fact, I already responded to his blog (pending approval) citing some examples from how kids view the world to radio vs. TV to what Roger Corman did with his movies (he thought outside the box to make his movies as cheap as possible and while we may question the quality, he did make memorable movies. The lesson here is to innovate when you have to. Think "outside the box" and some he just seemed like he needed a reminder of that).
I don't see mobile tech as limiting; that's like saying UO was limited (and it was, but it wasn't according to rosy-colored collective memory). Immersion is a personal thing: different from one person to the next. I also mentioned some examples of that in my blog reply. Look at it this way: a paperback book is immersive and yet it is low-tech. Sometimes to solve problems is not just thinking broader but thinking ways around problems and limitations. I find that kind of solution solving very freeing. Thinking within the limits of your budget/tech and going around them.
Every creative person faces challenges from time to time. Sometimes they just need someone to show them perspective and to remind them of things they mmay've not thought of in a while.
Reply
Even Mozart could be a spoiled brat at times.
And yes, I have an idea; I was there. Heck, I even posted some points against stuff like Item Decay; I remember.
The thing you are forgetting is he is "human", You are painting him as a "legend" but people burn out at times. People get set in ways. They forget or put aside their drives and ambitions and tenacity. And yes, while people respond to different things: A gentle push, a nice reminder, a big shove, a kick-to-the-pants, they need remminding and not a "Yes" man.
You mention to "think broader". And I see a post of lament. I feel this may be just a weak moment and maybe in the morning he will shake it off (or not) but he needs reminding. That's what I am seeing. Yes, there are tech limits, but DnD didn't have any "tech limits" for immersion. Immersion can be helped by tech, but you also do not need it. In fact, I already responded to his blog (pending approval) citing some examples from how kids view the world to radio vs. TV to what Roger Corman did with his movies (he thought outside the box to make his movies as cheap as possible and while we may question the quality, he did make memorable movies. The lesson here is to innovate when you have to. Think "outside the box" and some he just seemed like he needed a reminder of that).
I don't see mobile tech as limiting; that's like saying UO was limited (and it was, but it wasn't according to rosy-colored collective memory). Immersion is a personal thing: different from one person to the next. I also mentioned some examples of that in my blog reply. Look at it this way: a paperback book is immersive and yet it is low-tech. Sometimes to solve problems is not just thinking broader but thinking ways around problems and limitations. I find that kind of solution solving very freeing. Thinking within the limits of your budget/tech and going around them.
Every creative person faces challenges from time to time. Sometimes they just need someone to show them perspective and to remind them of things they mmay've not thought of in a while.
Posted: Jan 14th 2012 2:47PM (Unverified) said
@tooright
It was ccccccancelled because LA believed there were too many gamers like you, incapable of playing more than one game at a time.
Reply
It was ccccccancelled because LA believed there were too many gamers like you, incapable of playing more than one game at a time.
Posted: Jan 13th 2012 9:17PM Plastic said
/target Raph
/cast Hug
/cast Hug
Posted: Jan 13th 2012 9:20PM (Unverified) said
How utterly embarrassing for a developer to write such a thing. Beyond embarrassing actually. I'm unsure if this is a sign of a person who is simply drained after repeated refusals to create things like immersible worlds, or if it's a documentation of somebody who has sold out to try and make more money.
Immersion is only dead if you want it to be dead Mr. Koster. You may not value it, but droves of people love playing deep and immersive games (sadly, it seems, not as many as those who enjoy the drivel you seem to be advocating in your post). To those people it's not 'a second job' but 'a second life' that they enjoy in games with deep immersion. To see you crapping on that, one of the highest and most difficult aspects of entertainment to reach...makes me despair for your abilities and growth as an artist.
Immersion is only dead if you want it to be dead Mr. Koster. You may not value it, but droves of people love playing deep and immersive games (sadly, it seems, not as many as those who enjoy the drivel you seem to be advocating in your post). To those people it's not 'a second job' but 'a second life' that they enjoy in games with deep immersion. To see you crapping on that, one of the highest and most difficult aspects of entertainment to reach...makes me despair for your abilities and growth as an artist.
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