Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous Tindremic capital and the home of the Emperor. The sprawling city encompasses several districts, but there's more to the city than the orderly facade it presents to travelers.
The expansion will provide more than simply a new city, however. It offers improved artificial intelligence and a better user interface to players, along with new dungeons in which players can test their skills against improved enemy intelligence. There's also a new set of special Trade Brokers in the cities, dyes for clothing and armor, and several other improvements that should be cheered by every Mortal Online player.
[Thanks to James for the tip!]
Reader Comments (29)
Posted: Jan 13th 2012 8:27PM Saker said
Oh this is too funny. A "expansion" seriously?!? They gunna charge for that? Ha! Have they even close to gotten the existing game working in any reasonable fashion? Too much!
Posted: Jan 14th 2012 7:45AM (Unverified) said
@Saker
They won't charge for the so-called expansion because it's really just a patch that adds basic game functions like AI and UI and a city that was promised for release over 1.5 years ago. Heck, they still haven't implemented all the features from the last so-called expansion "DAWN".
This announcement came on the same day that they had an "Extraordinary General Meeting" of the stickholders where they asked to further dillute the shares and issues more stock worth something like $285k so they can try and stay afloat.
It's the Boy Who Cried Wolf effect... No way ANYONE should believe that this time they will actually deliver what they say after a continuous pattern of over hype and under delivery.
Heck, they haven't even given a timeframe for this. Technically they could launch it in 2014, and given the fiasco around their launch (where they STILL haven't sent out working CDs to folks after 1.5 years) I wouldn't be surprised!
Reply
They won't charge for the so-called expansion because it's really just a patch that adds basic game functions like AI and UI and a city that was promised for release over 1.5 years ago. Heck, they still haven't implemented all the features from the last so-called expansion "DAWN".
This announcement came on the same day that they had an "Extraordinary General Meeting" of the stickholders where they asked to further dillute the shares and issues more stock worth something like $285k so they can try and stay afloat.
It's the Boy Who Cried Wolf effect... No way ANYONE should believe that this time they will actually deliver what they say after a continuous pattern of over hype and under delivery.
Heck, they haven't even given a timeframe for this. Technically they could launch it in 2014, and given the fiasco around their launch (where they STILL haven't sent out working CDs to folks after 1.5 years) I wouldn't be surprised!
Posted: Jan 13th 2012 8:53PM Azev said
No the expansion is FREE. Plus it looks to be adding some pretty great sandbox features and improvements. I plan on checking the game out. Hope the expansion will be out soon.
Posted: Jan 13th 2012 8:55PM Deliverator said
Cool - I just bought a month today to see for myself how the game was going. Last time I played, everything was still out of phase and there were hackers everywhere. I haven't logged in yet though so I can't speak to Saker's comment. I guess my reasoning for tossing them another $15 is that they seem to be one of the more stable companies trying to put together a sandbox. I'd like to see it succeed.
Posted: Jan 14th 2012 5:57AM pid said
@Deliverator SV is stable!? SV isn't even a company, so how should they be a "stable company"? There were MANY MANY things I loved in MO, but their execution was horrendous. It would have been an excellent MMO if it were done by someone more capable. If you need a "stable company" than go to CCP. Despite all recent errors they made at least they really are a company.
Reply
Posted: Jan 13th 2012 9:01PM Hipster said
I personally will probably resub due to the mob AI. the AI added to the already in-game hitboxes will probably be nice as long as everything works as it should.
Posted: Jan 13th 2012 9:33PM EndDream said
yeah... no
Posted: Jan 13th 2012 10:02PM (Unverified) said
So, last I heard this game was universally panned. Anything change since then?
Posted: Jan 13th 2012 10:11PM Maseno said
I can honestly say that I am completely shocked this game is still up and running.
Last I heard about Mortal Online was that there were a certain few GM's who were playing favorites with a guild. They would turn their walls invincible and keep them from getting taken over by other guilds.
This game had so much promise. Just a piss poor execution by an indie company that didn't know what they were doing.
Last I heard about Mortal Online was that there were a certain few GM's who were playing favorites with a guild. They would turn their walls invincible and keep them from getting taken over by other guilds.
This game had so much promise. Just a piss poor execution by an indie company that didn't know what they were doing.
Posted: Jan 13th 2012 11:15PM tooright said
this wont make it through the next year before it gets moved into beau's closet of F2P failures.
Such a dissapoint
Such a dissapoint
Posted: Jan 14th 2012 3:34AM Norcii said
It's funny how dying games try to use any chance they get to call core feature patch for an expansion. You would expect the AI and capital being there from the launch, same goes for UI, but SV jumps the chance of them fixing their incomplete and broken core to call it for an expansion.
You can see that the game is dying and that they have no clue about game design. The CEO stressed several times that there would absolutely be no Auction houses, because he wants hardcore player immersion, as you can see in chat log below from a Q&A:
Henrik: what about the local business , there will be local auction houses or something like it ? (I hate the /say trading)
there will be no local auto acution
its all manual trade, we want player interaction
But now, suddenly, auction house is on the expansions feature list. What does it tell us about the game? Two things. First of all, that their designers seems to learn by trial and error. Not by analyzing the games market and try to foresee what will work but by going by hunch and then patch it if it desn't work out. they are delusional trial and error users.
Second thing is the reason for AH to be introduced. Games population is too low to allow for manual trading. There are no enough players at any time to let you find what you need, or to let you sell your stuff.
Mortal online is a horrible experiment which gets supported by lying and cheating their player base. Don't buy into their latest hype. They hyped up the TC patch, about which you can read on forums. As all their systems it was pointless and bugged.
You can see that the game is dying and that they have no clue about game design. The CEO stressed several times that there would absolutely be no Auction houses, because he wants hardcore player immersion, as you can see in chat log below from a Q&A:
Henrik: what about the local business , there will be local auction houses or something like it ? (I hate the /say trading)
there will be no local auto acution
its all manual trade, we want player interaction
But now, suddenly, auction house is on the expansions feature list. What does it tell us about the game? Two things. First of all, that their designers seems to learn by trial and error. Not by analyzing the games market and try to foresee what will work but by going by hunch and then patch it if it desn't work out. they are delusional trial and error users.
Second thing is the reason for AH to be introduced. Games population is too low to allow for manual trading. There are no enough players at any time to let you find what you need, or to let you sell your stuff.
Mortal online is a horrible experiment which gets supported by lying and cheating their player base. Don't buy into their latest hype. They hyped up the TC patch, about which you can read on forums. As all their systems it was pointless and bugged.
Posted: Jan 14th 2012 10:36AM TitusGroan said
@Norcii
Agree completely. Like so many others, I absolutley love MO's concept and all the promised features (used to have high hopes for it), but alas, SV just lack the skills to produce a working game.
I mean, they can't even get their priorities straight. They started in the wrong end, built a crappy foundation, and just kept adding unnecessarily complicated systems on top of it all.
The result is a mess of unfinished systems, placeholders, buggy and exploitable mechanics, a very disgruntled playerbase and a pretty empty game world.
Reply
Agree completely. Like so many others, I absolutley love MO's concept and all the promised features (used to have high hopes for it), but alas, SV just lack the skills to produce a working game.
I mean, they can't even get their priorities straight. They started in the wrong end, built a crappy foundation, and just kept adding unnecessarily complicated systems on top of it all.
The result is a mess of unfinished systems, placeholders, buggy and exploitable mechanics, a very disgruntled playerbase and a pretty empty game world.
Posted: Jan 14th 2012 1:55PM Loki1 said
@Norcii
Fair? What is fair? Your definition of it is not the same as mine.
I don't need/want facilitations in my sandbox game, i like it as simulative as can be.
So i like, as one said, "unneecessarily complicated" professions(hello, they are complicated in real life too), and total simplicity and minimalism in the actual gameplay. I don't want no channels, no auction houses, no tutorials, no quests, no windows! i just want plain social interaction, total combat, territory control and crafting made just as it is in R/L.
I still have no idea what's wrong with this game, but that's just me not being afraid of non-accessible online games.
Please tell me why are people so mad at this game.
If i didn't actually find it to be a GOOD game(great crafting, pure PVP what else could you possibly need?), i would say: fuck sake it's the ONLY TRUE sandbox we have, the only one, all the rest is clones of WoW. And we crap on it? It's like a starved beggar who got a sandwich and complains the cheese is not salty.
Reply
Fair? What is fair? Your definition of it is not the same as mine.
I don't need/want facilitations in my sandbox game, i like it as simulative as can be.
So i like, as one said, "unneecessarily complicated" professions(hello, they are complicated in real life too), and total simplicity and minimalism in the actual gameplay. I don't want no channels, no auction houses, no tutorials, no quests, no windows! i just want plain social interaction, total combat, territory control and crafting made just as it is in R/L.
I still have no idea what's wrong with this game, but that's just me not being afraid of non-accessible online games.
Please tell me why are people so mad at this game.
If i didn't actually find it to be a GOOD game(great crafting, pure PVP what else could you possibly need?), i would say: fuck sake it's the ONLY TRUE sandbox we have, the only one, all the rest is clones of WoW. And we crap on it? It's like a starved beggar who got a sandwich and complains the cheese is not salty.
Posted: Jan 14th 2012 2:50PM Norcii said
@Loki1 Fair as in not using illegal third party programs I don't have access to to gain advantage. I want to compete by ingame skills, whatever tricks they may result in, not versus an invisible guy using a hack. If you see nothing wrong in that.. im done.
Reply
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM









