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Reader Comments (34)

Posted: Jan 13th 2012 3:32PM Heraclea said

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I too had wanted this to be good enough to succeed. I also was in the beta and found it dated and rather disappointing; but the automatic player housing and follower mechanics were rather interesting, and the setting is close to my heart.

Posted: Jan 13th 2012 3:38PM (Unverified) said

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Well i can see the sub only bandwagoneers are riding this one all the way to the bank. Lack of advertising will lead to the downfall of any game sub or F2P alike however sub only games are the first to go due to todays economy. Seriously did you wagoneers think that f2p means no revenue? Gimme a break, freeing people from the stupid self defeating sub only models so they can spend their money on items in the store is not only economically sound it's actually VERY profitable. But I forgot who i'm talking to, it means we'd all have to do MATH. GASP!

Posted: Jan 13th 2012 4:52PM nathanb said

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@(Unverified)
the DEVs stated early on that the game wasn't designed for F2P, so it would be very difficult to implement, but it was something they were considering. I guess it's out of necessity now.
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Posted: Jan 13th 2012 3:54PM Sunlover said

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Again, called it. Not that I needed to be a F2P psychic or anything. The game's quality and features spoke for themselves at launch and before that in beta. It simply could not stand with the "big boys" so to speak.

"Posted: Jun 21st 2011 12:05PM
Sunlover said

Calling it now: F2P within a year or so, or straight up shut down."

http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/

What gets me is, if it's plain as day to all of us non-developers and publishers, how is it not evident to devs and publishers who, you know, get PAID to work in this industry and know this stuff?

Posted: Jan 13th 2012 7:09PM kevinrahl said

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@Sunlover

Well considering that you had a 50% chance to be right(success or failure) I am not impressed. Now guess the next set of Powerball numbers and I will be impressed :)
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Posted: Jan 13th 2012 5:51PM smartstep said

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Half-baked medicore at best P2P game cannot sustain itself in vastly oversaturated market in times of biggest recession since 1930-ties ?

WHAT A SURPRISE....NOT.


---------------------------------------------

I would not play 98% of mmorpg's on the market even if they were COMPLETLY free without any cash shop or any fees.

Seriously I had totally free digital Rift copy + 30 days of gameplay for totally free - 0 pounds - It was very limited action on one website in EU.

I managed to play 3 days and I had to give up. I mean game was polished and those who love running instances and raids will find it fun, but game was SOOO generic and world so claustrofobic that I just could not stand it.

I am amazed that G&H and all the other bad-to-medicore games thought they can sustain themself.
Like remember STO? and all the flood of medicore at best mmorpg's since WoW success.
Dozens upon dozens with next dozens imported from Asia.

Like everyone and their dog wanted to have their own mmorpg to earn millions for womans (or boys) and coke.

*sigh*

Changing business model won't be long-term solution.
Like for example - Earthrise - even after f2p this game is ghosttown. Noone want to play it. Why? Because it is just SO bad.

Bad game is bad and market is oversaturated.

Experience some closures of freemium /. f2p games in coming years.

/end of rant

Posted: Jan 13th 2012 7:26PM Sunlover said

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Now that would be something! I'll give it a shot. If I guess them right, I'll use some of the money to develop a game and then other gamers could predict the inevitable failure of my game! XD
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Posted: Jan 13th 2012 7:10PM kevinrahl said

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I think that this is a good move for Heatwave and I will probably give it a try. Played it in beta and found that it had a certain charm to it.

Posted: Jan 13th 2012 8:48PM MetaReal said

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I will probably try it now that it's F2P, Star Trek is a license who have such an incredible potential for an MMO.

My only concern regarding the free version is that the foundry requires a full sub to create content (even to try it or create ONE content). I think MMO should encourage players to create content for other players. It make sens economically and it engage players emotionally much more deeply which probably would translate in more subs (I will only try it as a "consumer" then in the F2P version).

Posted: Jan 13th 2012 8:49PM MetaReal said

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Ooops sorry wrong article and I don't see a delete button.

Posted: Jan 14th 2012 1:11AM (Unverified) said

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I did the trial for this game a few months ago and it was horrid. Buggy, broken, glitchy, with plenty of errors in quest text and horrid dated graphics!

There is also no pvp and only 4 classes! The game has no real content either. The companion system that the devs were so proud of is very poor as well. With your npcs disappearing, falling through the world and sometimes even dying for no reason. Quite simply this is the buggiest game I have ever played, even buggier than a pre-patched Daggerfall.

I wont bother trying this again but at least the current players should be happy.

Posted: Jan 14th 2012 1:36AM Dread said

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All the Beta testers said the game was not ready for release and would never work as a fully paid for client and ongoing sub at premium prices. I was one of them. To be honest, without major work - it won't work as a F2P title either.

You've got a great setting and premise, hell I can even look past the bland dated graphics - but your core systems just don't work 'as intended' and its a boring clickfest.

Sorry, still not worth my bandwith.

Posted: Jan 14th 2012 6:15PM zetetic said

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Not surprising at all. I played original Perpetual beta and the beta when Heatwave did beta. During Perpetual beta it certainly seemed viable - but that was back then. With Heatwave I just couldn't see it working as a sub only game. I remember seeing posts in the forums saying NO to a free to play option, spouting the usual garbage that it will attract bad players etc etc and that subs will attract the "good" players (this excuse and reasoning is so old and stupid). I always felt that G&H would only really work as a f2p style game.
Good luck to Heatwave.

Posted: Mar 29th 2012 9:28PM (Unverified) said

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Actually, G+h is an AMAZINGLY EPIC GAME! The devs at Heatwave didnt create the game originally. It was created by Perpetual and HW took over to iron out the kinks. The game itself is fantastic, there just wasnt enough promotion pre-release. With the change to f2p happening soon, the game WILL be getting tons of new blood and once you play this game, you will know why people are so loyal to it.

FOR ROME!!!

-X

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